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Orion
Nov 4, 2016 20:35:45 GMT
Post by someusername6 on Nov 4, 2016 20:35:45 GMT
On that topic, detonators based on delays, rather than distance, would be nice. I know we can do that now with flares, but using a large piece of chemical as a timer when you could just use a computer ship / remote control unit seems like a waste of materials.
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Orion
Nov 5, 2016 3:10:40 GMT
via mobile
Post by Durandal on Nov 5, 2016 3:10:40 GMT
Welp, after about two hours of testing I haven't managed to make a working orion using in game materials. I attempted to use pulse units based on timed flak shells. Whill I seemed to have the timing down and they manage to detonate, the did not manage to apply any thrust at all to the ship.
I know that a nuclear explosion can import force on a ship. Ive seen enemy vessels spin out after being hit with appropriate amounts of fire. But for whatever reason the pulse units don't seem to work.
Ive used several different materials as a plasma guide (s-gel, osmium, tin, polyethylene) in several different geometries with no luck.
Anyone else want to give it a shot?
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Orion
Nov 5, 2016 10:02:21 GMT
Post by dragonkid11 on Nov 5, 2016 10:02:21 GMT
God, I want Orion drive in the game so muchhh.
It's just soooo.
AWESOME.
I wonder if we could use our nuclear bomb design in place of the orion drive.
If so, that would be awesome.
...Of course, it will take a while for Qswitch or some modders to put it in the game.
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Orion
Nov 5, 2016 11:08:34 GMT
Post by someusername6 on Nov 5, 2016 11:08:34 GMT
I attempted to use pulse units based on timed flak shells. Whill I seemed to have the timing down and they manage to detonate, the did not manage to apply any thrust at all to the ship. Can you share the pulse unit attempts? Is it just a 2.5 kt nuke with a couple of 500ms flares, or something like that?
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Orion
Nov 5, 2016 15:57:01 GMT
via mobile
Post by Durandal on Nov 5, 2016 15:57:01 GMT
I attempted to use pulse units based on timed flak shells. Whill I seemed to have the timing down and they manage to detonate, the did not manage to apply any thrust at all to the ship. Can you share the pulse unit attempts? Is it just a 2.5 kt nuke with a couple of 500ms flares, or something like that? 3kt nuke, 300-400 ns flare, launcher using borosilicate glass with velocity around 1kps. Diamond coated launcher, ammo stored seperatly. Tungston pusher plate same diameter as the ship, s-gel plate on top of that. I tried using a modified orbital attack craft. Even pressing "launch all" and having an almost continous nuclear fireball right by the pusher plate the ship does not move. Not only that, but using RCS thrusters for any reason and then attempting to launch another pulse unit results in a fatal explosion.
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Orion
Nov 5, 2016 17:21:56 GMT
Post by someusername6 on Nov 5, 2016 17:21:56 GMT
No luck here either. I tried reducing the launcher to something reasonable, and scaling up the flare delay to get the explosions as close as possible without destroying the ship. I seem to find no intermediate option between "no thrust" and "crew has been killed" (but the ship then moves!)
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Post by dragonkid11 on Nov 6, 2016 5:51:46 GMT
One of the key advantage of an Orion Drive would definitely be size. And by size, I mean smaller. Attachment DeletedBoth of these ships weigh the same, but their size are different. The left one is the Escort Carrier from the game by the way. It's quite clear that you can miniaturized Orion drive ship quite a bit while still having VERY high delta-v from 15 km to 30 km compared to the Escort Carrier which only have 4.86 km delta-v. And with compactness, you can probably use heavier armor because it's more weight-saving now. The problem is obviously, if the 1000 ton, super bulky Orion drive get damaged, your ship is fucked.
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Orion
Nov 6, 2016 6:13:43 GMT
via mobile
Post by Durandal on Nov 6, 2016 6:13:43 GMT
One of the key advantage of an Orion Drive would definitely be size. And by size, I mean smaller. View AttachmentBoth of these ships weigh the same, but their size are different. The left one is the Escort Carrier from the game by the way. It's quite clear that you can miniaturized Orion drive ship quite a bit while still having VERY high delta-v from 15 km to 30 km compared to the Escort Carrier which only have 4.86 km delta-v. And with compactness, you can probably use heavier armor because it's more weight-saving now. The problem is obviously, if the 1000 ton, super bulky Orion drive get damaged, your ship is fucked. Unfortunately it doesn't seem that the engine supports a jury rigged NPP. Hopefully in an update...
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Orion
Nov 6, 2016 6:29:06 GMT
Post by dragonkid11 on Nov 6, 2016 6:29:06 GMT
Well, that's kinda trying to build a Orion drive out of depleted uranium and duct tape and hope that it magically works.
It really need to be a real module to actually work.
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Post by Durandal on Nov 6, 2016 7:30:45 GMT
Well, that's kinda trying to build a Orion drive out of depleted uranium and duct tape and hope that it magically works. It really need to be a real module to actually work. No, from a physics standpoint there's no reason it shouldnt work. Sure, it doesn't have the shock absorbing pistons but thrust should still have been applied. Especially after 100+ detonation less than 10 meters beyond the pusherplate. What I mean is within the physics model of the engine there should be no reason that multiple nuclear explosions detonating against a reasonable thick slab of tungston wouldn't produce *some* force. Especially after if such explosions are propelling a burst of plasma from vaporized material (s-gel, polyethylene, tin, osmium, and other materials I tried). It's an odd peculiariarity that I wasn't expecting. I would guess that the nukes are modeled as a a "360 degree laser" as mentioned in one of the laser threads. QSwitched, if you're reading this please don't take it as an complaint. But I am curious. Any reason why a psuedo-NPP wouldnt work?
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Orion
Nov 6, 2016 11:38:35 GMT
Post by nerd1000 on Nov 6, 2016 11:38:35 GMT
Well, that's kinda trying to build a Orion drive out of depleted uranium and duct tape and hope that it magically works. It really need to be a real module to actually work. No, from a physics standpoint there's no reason it shouldnt work. Sure, it doesn't have the shock absorbing pistons but thrust should still have been applied. Especially after 100+ detonation less than 10 meters beyond the pusherplate. What I mean is within the physics model of the engine there should be no reason that multiple nuclear explosions detonating against a reasonable thick slab of tungston wouldn't produce *some* force. Especially after if such explosions are propelling a burst of plasma from vaporized material (s-gel, polyethylene, tin, osmium, and other materials I tried). It's an odd peculiariarity that I wasn't expecting. I would guess that the nukes are modeled as a a "360 degree laser" as mentioned in one of the laser threads. QSwitched, if you're reading this please don't take it as an complaint. But I am curious. Any reason why a psuedo-NPP wouldnt work? I believe Q said that it does work, but efficiency is dismal because there are no nuclear shaped charges.
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Orion
Nov 6, 2016 13:50:50 GMT
via mobile
Post by ross128 on Nov 6, 2016 13:50:50 GMT
I know that if you detonate enough megaton nukes in close proximity to an enemy ship, it can sometimes be sent spinning away at quite a high speed. There's usually not much left of the ship by that point though.
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Orion
Nov 6, 2016 15:14:39 GMT
Post by dragonkid11 on Nov 6, 2016 15:14:39 GMT
No, from a physics standpoint there's no reason it shouldnt work. Sure, it doesn't have the shock absorbing pistons but thrust should still have been applied. Especially after 100+ detonation less than 10 meters beyond the pusherplate. What I mean is within the physics model of the engine there should be no reason that multiple nuclear explosions detonating against a reasonable thick slab of tungston wouldn't produce *some* force. Especially after if such explosions are propelling a burst of plasma from vaporized material (s-gel, polyethylene, tin, osmium, and other materials I tried). It's an odd peculiariarity that I wasn't expecting. I would guess that the nukes are modeled as a a "360 degree laser" as mentioned in one of the laser threads. QSwitched, if you're reading this please don't take it as an complaint. But I am curious. Any reason why a psuedo-NPP wouldnt work? I believe Q said that it does work, but efficiency is dismal because there are no nuclear shaped charges. Yeah, Orion drive basically need a nuclear shaped charge that transfers around 85% of nuclear energy blast to the pusher plate.
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Orion
Nov 6, 2016 16:37:01 GMT
Post by thorneel on Nov 6, 2016 16:37:01 GMT
Note that the 85% figure is often considered optimistic. Other numbers floating around are 10% or even 1% for the pessimistic. But also note that even with 1% efficiency, it is still a tremendously efficient drive. 1% of a nuclear explosion is still a lot of energy.
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Post by qswitched on Nov 7, 2016 3:37:44 GMT
Nukes in game can be used as a pseudo-NPP. However, they're omnidirectional, which means the efficiency drops quadratically with distance. Also, there is a very small window of detonation for actual use, too close and your ship gets toasted and flung away at high speeds, but a couple meters too far, and you'll just lightly bake your backside.
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