Post by sage on Feb 8, 2021 2:35:56 GMT
I’m looking for mods that make this game as realistic as possible. I understand that MC is the cost in materials only, and does not take into account the cost of human labor. This is normally justified in the game, through the excuse of excessive automation. We know from real life experience that automation cannot truly replace human labor. So I’m looking for mods the taking account human labor, as well as realistic costs of materials. For example diamond is very cheap even though it takes a lot of energy, time and labor.
I use steam, so I’m looking for mods on this platform.
Also I found the following post.
Point 7, realistic is realistic. I don't believe any deeper discussion of semantics is necessary here. Anyway, I just saw that CDE command module sizes actually don't match NASA, for whatever reasons!
• A 26 crew module in CDE can only support 12 people according to NASA standards
• A 55 crew module in CDE can only support 26 people according to NASA standards
(NASA recommends 25 cubic meters per person, AFAIK)
One situation where this makes a difference is if you're designing a passenger ship designed for, for instance, 100 passengers and you end up with less than 50% of NASA's recommended volume! In other cases, of course, such as that with the 26 crew ship, you can simply say "Oh well, I guess it only houses 12 people now and that's probably a more realistic crew size anyway", but regarding passengers, 100 is 100, if you know what I mean.
In other words, I can already suggest an improvement for my ship: increasing the command module to 55 in order to create NASA-standard volume. However, instead I will keep its size and remember that it's only really got 12 crew.
Anyone know how command module volume is calculated? Maybe qswitched knows something I don't know and the NASA recommendation doesn't scale linearly, for instance
• A 26 crew module in CDE can only support 12 people according to NASA standards
• A 55 crew module in CDE can only support 26 people according to NASA standards
(NASA recommends 25 cubic meters per person, AFAIK)
One situation where this makes a difference is if you're designing a passenger ship designed for, for instance, 100 passengers and you end up with less than 50% of NASA's recommended volume! In other cases, of course, such as that with the 26 crew ship, you can simply say "Oh well, I guess it only houses 12 people now and that's probably a more realistic crew size anyway", but regarding passengers, 100 is 100, if you know what I mean.
In other words, I can already suggest an improvement for my ship: increasing the command module to 55 in order to create NASA-standard volume. However, instead I will keep its size and remember that it's only really got 12 crew.
Anyone know how command module volume is calculated? Maybe qswitched knows something I don't know and the NASA recommendation doesn't scale linearly, for instance
Does anyone know of a mod that fixes the size of the crew module?
From Children of a dead earth blog: Life in the lonely Void
Crew modules produce a small amount of heat primarily from the lighting system, the galley cooking system (unless you’re forcing your crew to only eat Soylent), and the heat emitted by each crew member into the air. While the heat produced is minor (kilowatts) compared to the main reactor (megawatts), the low temperature (room temperature, 293 K) that the coolant runs at forces the radiators to be only somewhat smaller than the main reactor radiators.
What about the computer Servers? They produce a quite a bit of heat. And there are other powered devices too that produce heat, like sensors, and control systems.
I must ask is the heat per crew module realistic? And if not, is there a mod to fix it?