Post by thenewdave on Oct 21, 2020 19:26:15 GMT
Hey y'all,
Just starting to get into this game, mostly for the module/ship design elements, which so far I'm having a blast with. Here's my first laser design. I started with cubit32's violet laser and tried to optimize it a little using apophis' advice on the sticky. How am I doing? Is there any real benefit to near-UV lasers over optical?
Thanks,
Just starting to get into this game, mostly for the module/ship design elements, which so far I'm having a blast with. Here's my first laser design. I started with cubit32's violet laser and tried to optimize it a little using apophis' advice on the sticky. How am I doing? Is there any real benefit to near-UV lasers over optical?
Thanks,
thenewdave
LaserModule 8.00 MW Titanium:Sapphire Near Ultraviolet Laser
UsesCustomName false
ArcLamp
GasComposition Xenon
EnvelopeComposition Diamond
PowerSupplied_W 8e+06
Radius_m 0.069
CavityWallComposition Silver
CavityCoolantComposition Hydrogen Deuteride
CavitySemimajorAxis_m 0.58
CavitySemiminorAxis_m 0.54
GainMedium Titanium:Sapphire
OpticalNodes 10000000
LasingRodRadius_m 0.14
Mirror
Composition Silver
OutputCoupler
Composition Fused Quartz
CoolantTurbopump
Composition Silicon
PumpRadius_m 0.25
RotationalSpeed_RPM 1700
CoolantInletTemperature_K 1170
FrequencyDoubler
NonlinearOptic
Composition Silver Gallium Selenide
OpticLength_m 0.046
OpticRadius_m 0.0023
SecondFrequencyDoubler
NonlinearOptic
Composition Silver Gallium Selenide
OpticLength_m 0.046
OpticRadius_m 0.0023
ApertureRadius_m 2.8
FocusingMirror
Composition Aluminum
Unmounted false
Turret
InnerRadius_m 5.94
Extruded false
ArmorComposition Amorphous Carbon
ArmorThickness_m 0.002
MomentumWheels
Composition Selenium
RotationalSpeed_RPM 180
EngagementRange_km 330
TargetsShips true
TargetsShots true