the 2kt ones are pretty weak no doubt, I thought the 2Mt ones should do something. In Vesta campaign I tried this approach: 5 devastator nukes covered by 50 flaks.... 4 of the devastators survived and drift into the center of their formation then I detonate them manually. The result is they vaporized a fair section of their thin outer layer aluminum, some damage on inner layer, Non of their subsystems got taken out, not even radiators...
I could do a whole lot more damage with drones on the same price tag... am I using the nukes wrong?
If you detonated them in the middle of their fleet (i.e. not homing), then yes, they are useless. If they were way closer, they could do some damage, maybe even disabling a ship (not too sure about this though, depends on the ship). Another way to use nukes is to shine the enemy nozzles up with them, most likely disabling them (for some reason they will still appear functional in the UI, but if you look at them you'll notice most of them won't work anymore). I'm not sure if this trick can reliably be used in VO (Vesta Overkill) though, since they are 4 ships and it's a lot of area to cover with nukes.
Missiles are good for screening drones.
[2022-01-05] Echo's Collection Anyone is free to take whatever I do, pretend like they did it and do with it whatever they want, without asking me for permission, crediting me or anything else.
If you detonated them in the middle of their fleet (i.e. not homing), then yes, they are useless. If they were way closer, they could do some damage, maybe even disabling a ship (not too sure about this though, depends on the ship). Another way to use nukes is to shine the enemy nozzles up with them, most likely disabling them (for some reason they will still appear functional in the UI, but if you look at them you'll notice most of them won't work anymore). I'm not sure if this trick can reliably be used in VO (Vesta Overkill) though, since they are 4 ships and it's a lot of area to cover with nukes.
Missiles are good for screening drones.
I see. I didn't use homing because they are consistently fooled by flares...
Drones on the other hand are extremely effective, I tried 25 stinger + 15 hell fire screened by 100 fraks, man those drones ripped their fleet apart... 2 ships outright disabled, the remaining carrier and corvette had almost all radiators stripped off and a bunch of modules gone. I just need to bring my main fleet to finish them off, then that power lost thing happened (((((
Post by AtomHeartDragon on Sept 23, 2020 19:26:10 GMT
Also, one of the problems with Devastators is that they are awful even by meagre stock design standards. They are death sentence to the launching ship if it's intercepted before emptying magazines, have beyond abysmal dV and have neither survivability or even hitting power to make up for this.
The only way to sensibly use them against capship fleets with existing PD is preboosting them with the launching capship. Still when I did gold VO with stock module custom ships I actually used rough SillySiloship counterparts with 50 Devastators and a lot of other stuff each.
Overall nukes can be pretty effective but they really benefit from being combined with some way to do kinetic damage* (even by just homing for collision, especially with delayed warheads).
*) Flak and nuke on a single missile is subject to the explosion teleportation AKA "brimstone" bug, mind you,
Also, one of the problems with Devastators is that they are awful even by meagre stock design standards. They are death sentence to the launching ship if it's intercepted before emptying magazines, have beyond abysmal dV and have neither survivability or even hitting power to make up for this.
The only way to sensibly use them against capship fleets with existing PD is preboosting them with the launching capship. Still when I did gold VO with stock module custom ships I actually used rough SillySiloship counterparts with 50 Devastators and a lot of other stuff each.
Overall nukes can be pretty effective but they really benefit from being combined with some way to do kinetic damage* (even by just homing for collision, especially with delayed warheads).
*) Flak and nuke on a single missile is subject to the explosion teleportation AKA "brimstone" bug, mind you,
Yeah I built a "Nuke Flinger" just for devastators... Sometime enemy Siloship randomly dis-assemble itself on engagement, I think they were trying to launch nukes but somehow screw up.
To use nukes effectively you'd need them to homing right? But all my nukes and flaks loves to chase after flares, how do you get around that?
I could do a whole lot more damage with drones on the same price tag... am I using the nukes wrong?
Yes, you doing it wrong! Nukes in space battle is just the same "missiles" as, for example, flaks. I.e., you should use it in massive swarms! Try to launch 100 nukes+100 flaks, covered with drones, and you'll get the point.
Here's the real issue with nukes: tuning up guidance is a chore. but once you can reliably make nukes explode on contact, they work just fine (two are usually enough to make a kill, but default ai launch bunches of 20)
nuke code
SpacerModule [LB] 1.50 m x 0 m Spacer UsesCustomName true Dimensions_m 0 1.5
PropellantTankModule [LB] 2.00 t Methane Tank UsesCustomName true Propellant Methane StructureComposition Vanadium Chromium Steel ReactionMass_kg 2000 HeightToRadiusRatio 12.1 AdditionalArmorThickness_m 0
[2022-01-05] Echo's Collection Anyone is free to take whatever I do, pretend like they did it and do with it whatever they want, without asking me for permission, crediting me or anything else.