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Post by eternalsorrow on Aug 14, 2020 15:31:36 GMT
Lasers (completely) and sniper coilguns (almost) accuracies are not affected by distance. It seems very odd for me, and I think introducing a wobble to guns may break the laser meta and make another weapons more viable.
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Post by AtomHeartDragon on Aug 15, 2020 8:39:34 GMT
Lasers (completely) and sniper coilguns (almost) accuracies are not affected by distance. It seems very odd for me, and I think introducing a wobble to guns may break the laser meta and make another weapons more viable. Guns and lasers do have wobble. At extreme distances it becomes quite apparent.
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Post by cipherpunks on Aug 15, 2020 10:54:41 GMT
I'd like to see in-battle configurable amount of wobble control added, preferably semi-random.
Also, the background, minimal threshold of wobble should not be constant at any given distance, but small constant + depending on ship's (and any ship turret's) movement.
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Post by eternalsorrow on Aug 17, 2020 21:07:16 GMT
At extreme distances it becomes quite apparent. Where does an extreme one start? Hundreds of km seems still a flawless sniping distance for me. Should I bring a more powerful laser to notice a wobble?
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Post by AtomHeartDragon on Aug 18, 2020 11:16:37 GMT
At extreme distances it becomes quite apparent. Where does an extreme one start? Hundreds of km seems still a flawless sniping distance for me. Should I bring a more powerful laser to notice a wobble? Try extremely focused one engaging. For example I have MLS missiles Deep Fryer/Cooker have trouble even hitting for most of their engagement range. They only start tracking them reliably and mowing them down up close at which point they are slowly getting saturated.
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