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Post by AtomHeartDragon on May 19, 2020 10:50:19 GMT
Also, perhaps you had a fixed-thrust-vector ships that were relying solely on RCS to turn themselves?.. Obviously RCS has to be functional on such ship for being able to orient itself for burn. That's Ceres, you're limited to predefined stock fleet and everything in there turns using gimbals, so no. Simpler way would be just selecting all ships and asking them to perform minor reorientation. You can easily split off those that didn't turn. Note, komo , that game has a bug that makes it show damaged engine as functional, so that's the simplest way of spotting such issue with large drone or missile fleet. Delta-v cost is negligible and it beats visually inspecting all engine bells for damage (which may be some minor penetration or ablation). Very much this. For my own designs I build-in heavy rad-shielding into reactors themselves (both power and NTRs), though that's mostly to eliminate shadow-shields as layout consideration. It should also make fleet maneuvers easier, especially in combat. Servicing too.
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Post by eternalsorrow on May 19, 2020 12:35:47 GMT
If you're in such a struggle, just shoot a video and experienced players will explain your mistakes in details. That would take less effort than guessing what's wrong.
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Post by cipherpunks on May 19, 2020 14:02:42 GMT
I'd keep splitting the fleet in halves to pinpoint the problematic ship{s} Simpler way would be just selecting all ships and asking them to perform minor reorientation. You can easily split off those that didn't turn. Still the dV price - albeit relatively small - is there, and my OCD won't allow that. Yes, I do this too, because I somehow have personal aversion to paper-thin Lithium-6 sheets, which is supposedly grounded in believeability. Also, Alastair Reynolds's "Pushing Ice" kinda drove a thing in me about in-space serviceability.
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Post by AtomHeartDragon on May 19, 2020 14:36:14 GMT
Simpler way would be just selecting all ships and asking them to perform minor reorientation. You can easily split off those that didn't turn. Still the dV price - albeit relatively small - is there, and my OCD won't allow that. Splitting the fleet in halves will force you to rely on up to log 2n automated join maneuvers performed by the AI - that's probably more expensive and will likely mess your schedule up something fierce. [laughs in standardized components and flat-panel polygonal hulls]
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Post by cipherpunks on May 19, 2020 17:35:11 GMT
Splitting the fleet in halves will force you to rely on up to log 2n automated join maneuvers performed by the AI - that's probably more expensive Just checked: 0.9 mm/s dV spent joining back. That's right, those are millimeters. I presume that splitting dV is practically same?..
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Echo
Full Member
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Post by Echo on May 19, 2020 20:24:23 GMT
I'll try to make another video to better showcase this. Well, the game keeps crashing halfway through the mission. Most of the time it happens when I unpause the game for the n-th time during combat.
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komo
New Member
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Post by komo on May 19, 2020 23:48:14 GMT
Yeah, but the button was grayed out. Did you checked that all the ships had engine control e.g. engines were not disabled, crew module radiators were functional and CMs were powered? Also, perhaps you had a fixed-thrust-vector ships that were relying solely on RCS to turn themselves?.. Obviously RCS has to be functional on such ship for being able to orient itself for burn. If I was you... And I amn't. But if I was, then I'd keep splitting the fleet in halves to pinpoint the problematic ship{s}, and dance from that. No offence, but tough events are taking place in this tough game, so you need to toughen up yourself, too, and keep working on solution. OTOH good thing that you're not in command of said fleet IRL, 'cause they only have one chance to make it right, with their actual meat locked inside these slightly radioactive tin cans. p.s. I confess that I forgot if damaged rad.shield could also cause this. IRL it surely should, as you do not want to make that NTR critical knowing it'll fry you. The ships have never engaged anything in that run, they had dV, but the game would not let me make any sort of maneuvers. Also that's a little hurtful. Show me anyone who beat any of these missions on the first try.
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komo
New Member
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Post by komo on May 19, 2020 23:50:57 GMT
If you're in such a struggle, just shoot a video and experienced players will explain your mistakes in details. That would take less effort than guessing what's wrong. I have no tools to do this.
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Post by AtomHeartDragon on May 20, 2020 12:11:52 GMT
Did you checked that all the ships had engine control e.g. engines were not disabled, crew module radiators were functional and CMs were powered? Also, perhaps you had a fixed-thrust-vector ships that were relying solely on RCS to turn themselves?.. Obviously RCS has to be functional on such ship for being able to orient itself for burn. If I was you... And I amn't. But if I was, then I'd keep splitting the fleet in halves to pinpoint the problematic ship{s}, and dance from that. No offence, but tough events are taking place in this tough game, so you need to toughen up yourself, too, and keep working on solution. OTOH good thing that you're not in command of said fleet IRL, 'cause they only have one chance to make it right, with their actual meat locked inside these slightly radioactive tin cans. p.s. I confess that I forgot if damaged rad.shield could also cause this. IRL it surely should, as you do not want to make that NTR critical knowing it'll fry you. The ships have never engaged anything in that run, they had dV, but the game would not let me make any sort of maneuvers. Also that's a little hurtful. Show me anyone who beat any of these missions on the first try. Why the first try? Also, it is you who seems to have very unusual problems, so the burden is on you to let US help YOU. That includes making sure you have done everything to identify and tackle the problem yourself which you don't seem to have done. We are not tech support, we are not getting paid for this, we are just bunch of guys (And possibly gals/other) who really like this game and are willing to share our experience and lend our problem solving skills to various internet randos so that they can also experience the best parts of CoaDE (maybe create enough buzz to get spiritual successors made?).
The bottom line is: ALL you get here from us is an extra, you are not entitled to ANYTHING - nice packaging and shiny sugarcoat the least. If you're in such a struggle, just shoot a video and experienced players will explain your mistakes in details. That would take less effort than guessing what's wrong. I have no tools to do this. Then acquire tools, or use the next best thing - screenshots - but then you need to make sure to document everything meticulously.
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Post by eternalsorrow on May 20, 2020 13:50:06 GMT
But you have a time for the forum trolling. Nice.
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Echo
Full Member
Posts: 141
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Post by Echo on May 20, 2020 19:04:46 GMT
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Post by eternalsorrow on May 20, 2020 19:46:48 GMT
Don't send large mixed salvos and don't intercept with your own crafts.
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Echo
Full Member
Posts: 141
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Post by Echo on May 20, 2020 20:56:48 GMT
Are you talking about the first video? If yes, then yeah, I realize that wasn't that good.
In the second video, I won the mission before my crewed ships could intercept the enemy fleet. What prevented me from getting gold was a lucky enemy missile that collided with one of my ships... seems like I clicked the flare launch button two times when the game was paused and that sent a flare more or less directly towards the missiles.
I did keep mixed salvoes to protect the drones from lasers, but I reduced the head count from the first video. Should I split the drones and missiles further?
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komo
New Member
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Post by komo on May 20, 2020 23:30:11 GMT
But you have a time for the forum trolling. Nice. If all you want to be is rude and condescending then I'd rather just block you.
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Post by AtomHeartDragon on May 20, 2020 23:34:13 GMT
But you have a time for the forum trolling. Nice. If all you want to be is rude and condescending then I'd rather just block you. Protip: You will quickly run out of people willing to help you that way.
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