Level editor improvements May 7, 2020 18:51:09 GMT Quote Select PostDeselect PostLink to PostMemberGive GiftBack to Top Post by eternalsorrow on May 7, 2020 18:51:09 GMT I'm actively working on a new campaign last time, and have found a bunch of things that could be improved in the level editor to make it serve better.1. Mission date selector in body editor mode could be very handy while trying to catch a specific orbital configuration2. Night glow and population override for a specific body in body editor to reflect the population changes during campaign3. Text editor in game is bugged and the displayed cursor position isn't the true one; sometimes the cursor cannot be moved upwards by the "up" key; there are no mouse scrolling and copy/paste4. Level launching from editor can be extremely handy instead of moving a specific level to the top of list5. Supportive text in-game editing instead of managing a specific file structure by yourself6. In-game AI editor too7. Creating an ending cutscene in-gameNew content proposed:8. New level end conditions to allow more complex (and thus more interesting) missions. At least a conjunction of existing ones.9. New ensigns and/or a possibility to add yours.