Post by AtomHeartDragon on Feb 7, 2020 20:41:11 GMT
Most of the data (ships, materials, etc.) is in plaintext form and easily editable, ships and modules are even expected to be designed during normal gameplay. Campaign editor for creating custom campaigns is also included.
OTOH the actual logic is closed so there is no simple way to add things like new propulsion types, although there exist a few successful executable mods (like the one disabling ablation cap), but that's just hex-editing and hunting for values (AFAIK).