Post by AtomHeartDragon on Dec 20, 2019 17:06:03 GMT
You place your non-turreted gun(s) and launcher(s) so that they aim in the same single direction, you make their exit velocity the same, then you make the launcher(s) engage at distance where the gun can actually hit the targets (unless whatever you're firing doesn't need pin-point direct impact).
That's the basic version, advanced versions may include complex intermediate launch systems and a lot of tweaking, but they are very much worth it:
I've set up some 3 km/s fixed mounts cannons on my Hellfire+ drones, and slaved them to a single shot pony nuke blast launcher with a launch speed of 3 km/s. Everything is nose mounted. The Hellfire+ drones arrive at the target, go broadside, start firing the cannons, and launch the nukes, so that part seems to work fine. But as far as I can tell, the nukes immediately get intercepted by the stream of cannon rounds and detonate prematurely - I've never seen them actually explode near the target.
Is there a way to make this work? I've tried a bunch of variations of this scheme, and I've never gotten a payload round to detonate successfully. Missiles work, but unpowered munitions either get intercepted by my own guns or just fail to go off or something.