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Post by jageriv on Dec 8, 2019 2:55:07 GMT
I've been playing around with flak missiles in vesta overkill, and they seem much worse than I remembered them in the past. Nukes always seemed better, but I don't think I've seen the flak missiles kill anything except other missiles, and in those by them draining out their delta v, not by the flak missile detonating. I'm still tweaking the homing setting, but it just doesn't really seem to work.
Did a patch break flak, or is there some weird setting that needs to be adjusted to make them useful?
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Post by AtomHeartDragon on Dec 8, 2019 18:52:03 GMT
Patch did break flak in that it now despawns too fast to register impacts if moving at low velocities - for example stock flak CG can't deal damage any more most of the time. That said, flak can still be pretty devastating if travelling at high enough velocities, and those velocities are perfectly attainable even with stock flak missiles.
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Post by jageriv on Dec 9, 2019 5:42:06 GMT
Ah, I might have been trying to fix it incorrectly: I've been slowing down the missiles to see if that could get them to hit, assuming the problem was inaccuracy. I'll have to try sending them in faster. Also maybe increasing the ratio of explosives to inert filling. See if faster shrapnel would help as well.
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Post by AtomHeartDragon on Dec 9, 2019 19:49:18 GMT
Ah, I might have been trying to fix it incorrectly: I've been slowing down the missiles to see if that could get them to hit, assuming the problem was inaccuracy. I'll have to try sending them in faster. Also maybe increasing the ratio of explosives to inert filling. See if faster shrapnel would help as well. The explosive filling is only to give your fragments the right size and spread (whatever it might be). If you want to make them meaningfully faster, put them on top of more propellant (or fire them out of faster EM gun). Conventional explosives are pretty much worthless in space as far as dealing damage is concerned, unless you stick them in a barrel or put a large amount of them on an enemy ship.
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Post by tepidbread on Dec 10, 2019 0:01:34 GMT
The game currently seems to de spawn shrapnel quite quickly. The best way to avoid this just seems to be to go faster, very fast if you can. I would consider this to be a good example of a fairly competitive flak design. It is no super weapon, but it can pretty easily shred a gunship, which I have found to be better armored than most of my ships. (albeit at great cost) It also makes a pretty good multipurpose gun, since it does pretty well against missiles.
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