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Post by Hicks on Dec 26, 2018 3:33:00 GMT
Hey, qswitched. You did good. CoaDE is an awesome simulation that I was praying for since childhood. You have gone above and beyond supporting CoaDE. But real talk: it came out in 2016. Have you been working on any other projects that I, and your space nut fanbase, could throw money at? Or be teased with the the hope of buying another product of yours in the future?
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Post by newageofpower on Dec 26, 2018 7:39:43 GMT
Spacenut Fanatic #2 reporting for battle.
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Post by AtomHeartDragon on Dec 26, 2018 16:08:51 GMT
I am personally hoping that someone, somewhere makes a sort of cross between CDE (more advanced technologically, but only enough to fuel the premise, still striving for realism as much as possible), Frontier/Pioneer/Elite (hopefully there can be some sort of plausible premise), and Space Engine (huge universe full of beautiful, beautiful space p0rn).
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Post by matterbeam on Dec 27, 2018 19:44:59 GMT
I would look forward to another project.
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Post by thorneel on Dec 27, 2018 20:14:09 GMT
and my ax
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Post by airc777 on Dec 27, 2018 23:05:27 GMT
I am personally hoping that someone, somewhere makes a sort of cross between CDE (more advanced technologically, but only enough to fuel the premise, still striving for realism as much as possible), Frontier/Pioneer/Elite (hopefully there can be some sort of plausible premise), and Space Engine (huge universe full of beautiful, beautiful space p0rn). Or CDE and the X series by Egosoft. Or CDE and GalCiv.
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Post by AtomHeartDragon on Dec 28, 2018 10:12:54 GMT
I would still love to see CDE receiving some more polish - there are still some rather dire bugs to be fixed (all sorts of replicable crashes, multi-capacitor EM guns, etc.), obvious improvements that shouldn't be prohibitive to implement and things like multiple intercepts that should also be implementable and are likely to transform the metagame completely. A full fledged campaign (free or as purchasable expansion) for veterans, that starts somewhere around gas giants missions in terms of complexity and difficulty and only gets harder, with as complex scenarios as CDE can possibly support would be most welcome as well. I am personally hoping that someone, somewhere makes a sort of cross between CDE (more advanced technologically, but only enough to fuel the premise, still striving for realism as much as possible), Frontier/Pioneer/Elite (hopefully there can be some sort of plausible premise), and Space Engine (huge universe full of beautiful, beautiful space p0rn). Or CDE and the X series by Egosoft. Or CDE and GalCiv. I listed Frontier/Pioneer as they at least make an effort to get their physics right (with the exception of holy Homeworld and Nexus I refuse to acknowledge the existence of space games that don't even try to honour the physics in gameplay).
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Post by airc777 on Dec 28, 2018 16:55:57 GMT
Or CDE and the X series by Egosoft. Or CDE and GalCiv. I listed Frontier/Pioneer as they at least make an effort to get their physics right (with the exception of holy Homeworld and Nexus I refuse to acknowledge the existence of space games that don't even try to honour the physics in gameplay). Well, the Newtonian realism could be inferred from the CDE part of asking for a cross between CDE and another game, so really we are just talking about what features we would like to add. The long format game sessions, simulated economy, empire building, and time acceleration are mostly was I wanted from the X series. GalCiv also does really good empire building at an even grander scale, albeit turn based. CDE does a really good job of simulating battles, but it doesn't do much to simulate a war.
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Post by Rocket Witch on Jan 12, 2019 19:04:21 GMT
I would still love to see CDE receiving some more polish - there are still some rather dire bugs to be fixed (all sorts of replicable crashes, multi-capacitor EM guns, etc.), obvious improvements that shouldn't be prohibitive to implement and things like multiple intercepts that should also be implementable and are likely to transform the metagame completely. A full fledged campaign (free or as purchasable expansion) for veterans, that starts somewhere around gas giants missions in terms of complexity and difficulty and only gets harder, with as complex scenarios as CDE can possibly support would be most welcome as well. I want to make such a thing, but the update that brought us the level editor also broke dual propulsion ships which would be essential to navigating demanding scenarios. I've been putting off doing anything with CDE until that's either fixed or enough time has passed that I can assume it won't be.
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ghgh
Full Member
Still trying to make kinetics work.
Posts: 136
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Post by ghgh on Jan 12, 2019 23:03:27 GMT
I would still love to see CDE receiving some more polish - there are still some rather dire bugs to be fixed (all sorts of replicable crashes, multi-capacitor EM guns, etc.), obvious improvements that shouldn't be prohibitive to implement and things like multiple intercepts that should also be implementable and are likely to transform the metagame completely. A full fledged campaign (free or as purchasable expansion) for veterans, that starts somewhere around gas giants missions in terms of complexity and difficulty and only gets harder, with as complex scenarios as CDE can possibly support would be most welcome as well. I want to make such a thing, but the update that brought us the level editor also broke dual propulsion ships which would be essential to navigating demanding scenarios. I've been putting off doing anything with CDE until that's either fixed or enough time has passed that I can assume it won't be. This is where I'm at too. Actually came to this thread hoping "something" had happened, maybe a comment by qswitched on here. Won't lose hope and move on till February is over. seems like every 7 months is the current game plan … I Hope .
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Post by AtomHeartDragon on Jan 12, 2019 23:44:44 GMT
I want to make such a thing, but the update that brought us the level editor also broke dual propulsion ships which would be essential to navigating demanding scenarios. I've been putting off doing anything with CDE until that's either fixed or enough time has passed that I can assume it won't be. This is where I'm at too. Actually came to this thread hoping "something" had happened, maybe a comment by qswitched on here. Won't lose hope and move on till February is over. seems like every 7 months is the current game plan … I Hope . Actually, I have just tested NTR/MPDT tanker around Mars using both propulsion modes (including stationkeeping in orbit around Deimos with MPDT - you don't get the luxury of stable orbits around there) and they seem to work just fine.
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Post by Pttg on Jan 21, 2019 23:44:47 GMT
I get the feeling that the game is dead. Qswitched hasn't posted anything in six months.
I guess we're just... Players of a Dead Game.
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Post by airc777 on Jan 22, 2019 0:02:17 GMT
I get the feeling that the game is dead. Qswitched hasn't posted anything in six months. I guess we're just... Players of a Dead Game. 2/10 pun, get that nihilism out of here.
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Post by Pttg on Jan 22, 2019 3:58:09 GMT
I'm mostly serious. I can't really find any evidence that Qswitched is working on anything other than his/her writing career, or maybe just got a day job.
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Post by airc777 on Jan 22, 2019 4:47:03 GMT
I'm guessing he doesn't have a known social media account? He could be very well working on another development project and it's just to early in prototyping to be presentable. Give it a year or two.
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