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Post by airc777 on Nov 11, 2018 6:32:22 GMT
Attached is pictures of craft I'm having problems with.
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Post by AtomHeartDragon on Nov 11, 2018 10:46:23 GMT
Attached is pictures of craft I'm having problems with.
What are the problems? It looks like it should work.
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Post by linkxsc on Nov 11, 2018 16:47:13 GMT
Give it the broadside order and it should... unless it has a single engine, then she has no roll control.
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Post by airc777 on Nov 11, 2018 19:10:03 GMT
She has roll control, she also had 95 degrees of turret traverse which I've decreased to 70 which has helped some. Problem being with the broadside order is it doesn't thrust enough to actually move out of the way of incoming fire effectively enough to warrant broadside configuration instead of needle configuration. When given move or scatter order which was my original intent it rolls to face the unarmored, unarmed side towards the enemy. Additionally when given the broadside order again after a move or scatter order it only turns just enough to bring one weapon system to bear, which isn't enough to bring all 30 weapons or to present the correct armor profile to the enemy.
Edit: Attached pics of most recent iteration of craft.
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Post by linkxsc on Nov 12, 2018 3:08:04 GMT
>Problem being with the broadside order is it doesn't thrust enough to actually move out of the way of incoming fire effectively enough to warrant broadside configuration instead of needle configuration
Well, the goal of a broadside config isn't necessarily to evade fire (at least given the game's limited AI) it's to make sure you can focus all your armor in the correct direction, while having a large area for mounting weaponry.
>When given move or scatter order which was my original intent it rolls to face the unarmored, unarmed side towards the enemy.
Sounds odd. Have you tried putting a move order in the other direction and seeing what happens? Does the craft roll like this when you make a move order that basically goes straight ahead?
>Additionally when given the broadside order again after a move or scatter order it only turns just enough to bring one weapon system to bear, which isn't enough to bring all 30 weapons or to present the correct armor profile to the enemy.
Sounds like a bug in the broadside command... is it possible that all the weapons "could" point at the target, but are being blocked by the adjacent weapon?
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Post by airc777 on Nov 12, 2018 3:49:31 GMT
>Well, the goal of a broadside config isn't necessarily to evade fire (at least given the game's limited AI) it's to make sure you can focus all your armor in the correct direction, while having a large area for mounting weaponry.
Ok, but what I'm trying to do is evade fire like this but also have every gun on the correct side of the ship to fire, reducing the mass of having extra guns on both sides of the ship and mitigating the need for non laser armor. **see first picture**
>Sounds odd. Have you tried putting a move order in the other direction and seeing what happens? Does the craft roll like this when you make a move order that basically goes straight ahead?
I've played around with it, it seems to be at it's worst right at the start of a battle when giving the initial scatter command after entering the battle with a broadside order. For whatever reason it decides to about-face from a heading leftward of the default camera perspective to rightward of the default perspective. Durring this specific turn it also decides to roll instead doing one clean pitch or yaw movement. I've changed from extruded turrets to non extruded turrets which seems to have constrained how far it rolls but not enough, it's willing to sit 70 degrees off of intended armor presentation profile. I tried non gimbaled guns and it just wouldn't bring it's guns to bear on target. I sense noticed that external drop tanks were causing significant torque when punctured with this particular design and I've started jettisoning them at the start of the battle. ** additional pictures contain craft turned at unacceptable angle**
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Post by linkxsc on Nov 12, 2018 4:13:56 GMT
>Ok, but what I'm trying to do is evade fire like this but also have every gun on the correct side of the ship to fire, reducing the mass of having extra guns on both sides of the ship and mitigating the need for non laser armor.
Sadly the AI really isn't suited for this style of combat and obviously has some issues.
>For whatever reason it decides to about-face from a heading leftward of the default camera perspective to rightward of the default perspective.
I blame this on the fact that 1 single ship in a fleet, the ship is assumed to be on the "right" and that "to the right" is the direction it should maneuver when scattering. Perhaps you could abuse this knowledge, if the ship is to fight alone most of the time, put the armor and weapons on the other side?
>I've changed from extruded turrets to non extruded turrets which seems to have constrained how far it rolls but not enough, it's willing to sit 70 degrees off of intended armor presentation profile.
The smaller the firing angle the better. I think you can get down to ~45 degrees
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