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Post by AtomHeartDragon on Oct 21, 2018 9:49:39 GMT
Did some testing of my design against the DCA gunship. It has a lot better armor and a highly advanced point defence technology where my framerate drops to 10 seconds per frame as soon as the first nuke hits and the dozens of drop tanks rupture, engaging maximum lag. As a result I needed to destroy the ship in one quick salvo of nukes, since waiting for more waves to arrive after that takes several minutes. Floating point defence is the best point defence. Anyway, AI doesn't handle my ships very well (though not to the extent of anotherfirefox 's Orca). Against most missiles (unless mixed with high-threat ships or drones) you can simply scram the reactors, fold radiators and launch flares while avoiding firing NTRs, which is something the AI won't do. If you shut down all the armaments save for 60mm cannons you can even retain some PD (I pack those disgustingly expensive RTGs there for a reason). The AI doesn't really know when to evade, when to home in and what orientation to assume either - my armour really relies on slope to work, so broadsiding doesn't work once it starts getting hit. Also, the AI doesn't switch off droptank jettisoning in combat nor refrain from firing 60mm cannons all the time so you get the immense lag. Finally, you have a bug in COADE where ships lose power generation even if they don't when they are bisected, so my reactor setup is less resilient than it should be.
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Post by anotherfirefox on Oct 21, 2018 11:30:59 GMT
Did some testing of my design against the DCA gunship. It has a lot better armor and a highly advanced point defence technology where my framerate drops to 10 seconds per frame as soon as the first nuke hits and the dozens of drop tanks rupture, engaging maximum lag. As a result I needed to destroy the ship in one quick salvo of nukes, since waiting for more waves to arrive after that takes several minutes. Floating point defence is the best point defence. Anyway, AI doesn't handle my ships very well (though not to the extent of anotherfirefox 's Orca). Against most missiles (unless mixed with high-threat ships or drones) you can simply scram the reactors, fold radiators and launch flares while avoiding firing NTRs, which is something the AI won't do. If you shut down all the armaments save for 60mm cannons you can even retain some PD (I pack those disgustingly expensive RTGs there for a reason). The AI doesn't really know when to evade, when to home in and what orientation to assume either - my armour really relies on slope to work, so broadsiding doesn't work once it starts getting hit. Also, the AI doesn't switch off droptank jettisoning in combat nor refrain from firing 60mm cannons all the time so you get the immense lag. Finally, you have a bug in COADE where ships lose power generation even if they don't when they are bisected, so my reactor setup is less resilient than it should be. Go low temp mod and deceiving incoming missiles with your ship is one of my favorite in CDE. It's one of few thing feels really tacticool to me.
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Post by AtomHeartDragon on Nov 4, 2018 22:28:54 GMT
After some tweaking (mostly replacing one of the two 100MW violet lasers with a whole bunch of 13MW green ones) I feel I can post my "Dragon" class as an entry of my own: steamcommunity.com/sharedfiles/filedetails/?id=1362435835So far I have tested it against 10 aggressive gunships at once - more would probably melt my computer - both aggressively (homing) and evasively (scatter), with initial objective being disabling CM radiators with distributed laser fire. Interestingly, smaller ship might have fared a bit better here, forcing Gunships to home on it and expose both radiators to lasing - having Gunships in broadside orientation shielded the radiators and drawn the gunfight out quite a bit. Still, it went rather well:
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