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Post by AtomHeartDragon on Oct 13, 2018 16:14:12 GMT
But not keep dodging absolutely everything like you can currently. I didn't get it, can you paraphrase your words? Currently you can pretty much avoid getting hit altogether when dodging as long as you have propellant left and don't come too close.
If AI fired for saturation or tried to predict your possible future locations via trumpet curve, it would be much harder.
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Post by anotherfirefox on Oct 14, 2018 7:35:11 GMT
I didn't get it, can you paraphrase your words? Currently you can pretty much avoid getting hit altogether when dodging as long as you have propellant left and don't come too close.
If AI fired for saturation or tried to predict your possible future locations via trumpet curve, it would be much harder.
I mean, if you keep maneuver perpendicular your enemy has to saturate a whole lot larger space.
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Post by AtomHeartDragon on Oct 14, 2018 8:48:40 GMT
Currently you can pretty much avoid getting hit altogether when dodging as long as you have propellant left and don't come too close.
If AI fired for saturation or tried to predict your possible future locations via trumpet curve, it would be much harder.
I mean, if you keep maneuver perpendicular your enemy has to saturate a whole lot larger space. Of course, and they won't be able to hit you with concentrated fire either (so it would look quite a bit like being hit with inaccurate stock railguns).
IMO the AI should be able to decide if they can, based on target's manoeuvrability and distance, hit the target reliably and switch between saturation and focused fire on this basis.
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