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Post by The Astronomer on Oct 11, 2018 14:40:25 GMT
Use negative matter 4ever acceleration cheesiness.
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Post by AtomHeartDragon on Oct 11, 2018 15:36:20 GMT
Use negative matter 4ever acceleration cheesiness. If you have negative matter you can sculpt yourself an Alcubierre bubble, allowing you to go fast and break things.
For example causality.
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Post by The Astronomer on Oct 11, 2018 18:51:43 GMT
Use negative matter 4ever acceleration cheesiness. If you have negative matter you can sculpt yourself an Alcubierre bubble, allowing you to go fast and break things.
For example causality. I seriously doubt the ability to go FTL of those warp drives.
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Post by Kerr on Oct 11, 2018 19:27:57 GMT
Use negative matter 4ever acceleration cheesiness. If you have negative matter you can sculpt yourself an Alcubierre bubble, allowing you to go fast and break things.
For example causality. *and being able to artificially contract and expand spacetime in order to achieve FTL speeds. "For example causality." pff... anyone with a warp license knows how to avoid closed timelike curves, you learn that in the first lesson!
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Post by AtomHeartDragon on Oct 11, 2018 19:50:43 GMT
If you have negative matter you can sculpt yourself an Alcubierre bubble, allowing you to go fast and break things.
For example causality. *and being able to artificially contract and expand spacetime in order to achieve FTL speeds. "For example causality." pff... anyone with a warp license knows how to avoid closed timelike curves, you learn that in the first lesson! But what about them "terrists"?
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Post by Kerr on Oct 11, 2018 19:53:32 GMT
*and being able to artificially contract and expand spacetime in order to achieve FTL speeds. "For example causality." pff... anyone with a warp license knows how to avoid closed timelike curves, you learn that in the first lesson! But what about them "terrists"? Pssh.. *don't tell anyone, especially terrrists. But your warp bubble simply collapses and creates a Cauchy horizon. You are wiped off the universe, causally speaking. Ever wondered how we kept the terrist population low?*
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Post by Dhan on Oct 11, 2018 20:44:54 GMT
Or just shoot your ship out of a cannon. It will reach the destination, eventually. Not if your cannon's exit velocity is lower than escape velocity. Depends how fast the cannon is moving relative to the sun.
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Post by thorneel on Oct 11, 2018 21:25:50 GMT
Use negative matter 4ever acceleration cheesiness. If you have negative matter you can sculpt yourself an Alcubierre bubble, allowing you to go fast and break things.
For example causality. Or make a traversable wormhole and send one mouth at sub-light speed to the destination. If you use some of the aforementioned options and reach high enough c fraction, it will experience time dilation and reach the star in a few months - meaning that after a few months after launch, you can use it to go to the star. Sure, the two mouths are about 20 years apart, but as long as you don't use several wormholes to create a closed time loop, you should be fine. If you do, though, it will probably crash the weakest wormhole in a big ball of converted-mass energy and not crash the universe. Probably.
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Post by airc777 on Oct 12, 2018 2:58:12 GMT
Been away from the pc for a bit, just got back, I've got questions: Where do you go to find mods for this game? Are the mods Steam compatible? Are there mods that add additional Campaigns or Scenarios? Is there a mod that adds water jackets or other active cooling solutions to your railguns? Is there a mod that adds armor layers to turrets? Is there a mod that adds nuclear pulse propulsion? 'Fusion' mod you say?
Back on topic: I was thinking full Kerbal. High Delta V MPD. Burn from Earth orbit to moon gravity assist, into bi-elliptic transfer to Venus, into gravity assist back to Earth, to gravity assist to Venus again, to Mars gravity assist, to Jupiter gravity assist, to low Sol, then burn for all it's worth at Sol periapsis.
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Post by The Astronomer on Oct 12, 2018 3:44:02 GMT
Been away from the pc for a bit, just got back, I've got questions: Where do you go to find mods for this game? Around here in the Forums, or in Steam Workshop.Are the mods Steam compatible? All of them yes.Are there mods that add additional Campaigns or Scenarios? Yes. In here. Some people are making it.Is there a mod that adds water jackets or other active cooling solutions to your railguns? Can probably be emulated by creating a new material to some degree, but literally, no.Is there a mod that adds armor layers to turrets? No.Is there a mod that adds nuclear pulse propulsion? No. It was attempted in the past, but the efficiency was pitiful.'Fusion' mod you say? In my signature.Back on topic: I was thinking full Kerbal. High Delta V MPD. Burn from Earth orbit to moon gravity assist, into bi-elliptic transfer to Venus, into gravity assist back to Earth, to gravity assist to Venus again, to Mars gravity assist, to Jupiter gravity assist, to low Sol, then burn for all it's worth at Sol periapsis. Sounds like it's going to require some serious planning and luck for the planets to align to perform the largely useless gravity assists: just pull a Juno trajectory and swing into the Sun.
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Post by Kerr on Oct 12, 2018 9:06:32 GMT
Been away from the pc for a bit, just got back, I've got questions: Where do you go to find mods for this game? Around here in the Forums, or in Steam Workshop.Are the mods Steam compatible? All of them yes.Are there mods that add additional Campaigns or Scenarios? Yes. In here. Some people are making it.Is there a mod that adds water jackets or other active cooling solutions to your railguns? Can probably be emulated by creating a new material to some degree, but literally, no.Is there a mod that adds armor layers to turrets? No.Is there a mod that adds nuclear pulse propulsion? No. It was attempted in the past, but the efficiency was pitiful.'Fusion' mod you say? In my signature.Back on topic: I was thinking full Kerbal. High Delta V MPD. Burn from Earth orbit to moon gravity assist, into bi-elliptic transfer to Venus, into gravity assist back to Earth, to gravity assist to Venus again, to Mars gravity assist, to Jupiter gravity assist, to low Sol, then burn for all it's worth at Sol periapsis. Sounds like it's going to require some serious planning and luck for the planets to align to perform the largely useless gravity assists: just pull a Juno trajectory and swing into the Sun. Note: The NPP thingy wasn't even modded as far as I know.
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Post by The Astronomer on Oct 12, 2018 11:41:13 GMT
Sounds like it's going to require some serious planning and luck for the planets to align to perform the largely useless gravity assists: just pull a Juno trajectory and swing into the Sun. Note: The NPP thingy wasn't even modded as far as I know. Somebody tried detonating nukes at the back of their ship a while ago. It moved.
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Post by newageofpower on Oct 12, 2018 19:43:48 GMT
The easiest way to go interstellar is laser sail. There, I fixed that for you. Seriously, building a ship capable of operating for a few hundred or few thousand years is plausible, but with solar sails made from conventional matter you'd need hundreds of thousands of years to get to the nearest star; it's vanishingly unlikely you could keep a ship functional for that duration.
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Post by airc777 on Oct 12, 2018 20:15:55 GMT
But you can't slow down again once you get to your destination with a laser sail, and waiting for Gliese 710 to do it's close approach of Sol is going to take a really long time.
Some variant of nuclear pulse propulsion or magneto plasma dynamic propulsion still appears to me to be the most viable way of going interstellar on a time scale of less then the length of recorded human history, with the possible exception of black hole star-ships given we would have thousands of years for engineering to advance in that time frame.
Once we've gone interstellar in the past tense then yeah an array of lasers to make a laser sail 'highway' makes a lot of sense.
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Post by AtomHeartDragon on Oct 13, 2018 1:16:36 GMT
But you can't slow down again once you get to your destination with a laser sail You can.
You need a two-part sail. Near the destination the sail separates and discarded part acts as a mirror reflecting the beam backwards to let you brake with the remaining part.
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