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Post by AtomHeartDragon on Oct 10, 2018 20:52:42 GMT
Ok, I have now "golded" JLT as well. My strategy was:
- Burn with radial and tangential components to pass by both Europa and its L4.
- Refuel, plan high velocity intercept of Europa fleet (Marauders), split the tanker before intercept burn, dump half the missiles just before the intercept but keep them with Gunship and set nose forward, ignore range on everything, except laser which I disabled.
- During intercept fire at engines and weapons, briefly switch to homing to "dodge forward", most missiles actually missed (46) so I split them off and later set them on low delta-v trajectory to intercept Io fleet should it still exist by the time missiles reach it, Gunship lost one scatter railgun and a few laser turrets.
- Adjust trajectory to rendezvous with the depot, have tanker rejoin, refuel, set trajectory to join depot.
- Refuel, wait for window, burn for Io (plus corrective burns to fix out of plane perturbations).
- At Io, schedule match orbit retrograde with the Io fleet (intercepting the fleet before completion), refuel and split the tanker before burn, schedule tanker injection into its own orbit, launch missiles after the burn, but keep them with Gunship.
- Nose forward, plus homing to dodge 60mm. Cutter died first to concentrated fire targetting decoy launcher, followed by the Corsair (fire focused on railguns). The schooner survived the longest, despite split nose and few dozen flaks up its nozzle but got sniped with 3mm coilgun while receding. My Gunship suffered quite a bit of damage including one of its reactors.
- Missile fleet on slow trajectory turned out unnecessary.
So that's it, I have achieved gold in all the campaign missions.
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Post by airc777 on Oct 12, 2018 2:18:53 GMT
Found my problem. I was exiting the L4 to transfer to Europa in a very inefficient manner. Still haven't beat it, but now Delta V is a complete non issue. Current problem is forcing the marauders to intercept. I just spent more then an hour plotting 0.5 m/s correction burns to try and get either the missiles or the gunship to intercept, and they just kept evading. I had to walk away from the computer because I was just unreasonably mad at the end of that. I think part of the problem was they decided to evade by going into progressively lower orbits until they were just skimming the surface, which made for high relative velocity's between our two orbits and narrow viable approach angles between our orbits and Europa. I really wish they would just react to your actual trajectory instead of your planed maneuvers, I'm tired of fighting mind readers. There is a damn good spy in my ranks and he needs to be thrown out the air lock. Thanks for the support guys. I'm going to try again later, maybe. Increased intelligence realism is bothering you ? Think how the syrians must have felt No, I get that the developers should strive to make an AI that makes intelligent decisions like a human would, my problem with it is certain things that the AI does break my suspension of disbelief because they react to information that I don't believe a human would have.
More specifically I can plan a maneuver node orbits in advanced to do a 0.5 m/s or less burn to get an intercept and then run time one minute forward and they will react to that specific burn, before it has happened, out on any one of a theoretically infinite number of decisions that I could have made. Then I can cancel that one and plan another slightly different burn and they will react to exactly that one. But I haven't even done the burn yet, that's several orbits from now. Plus if I don't plan a burn from the same orbit they aren't going to pull 'crazy Ivan's and maneuver randomly all over the place continuously to evade encounters.
The AI are test-ably reacting to specific information that I don't believe a human would have access to. What the AI is doing is cheating in a manner to give the illusion intelligent decision making, and I know exactly how it's cheating, and it breaks my immersion.
Not trying to suggest that the game is bad, or that I myself could come up with a better solution, just addressing a thing that I believe is a flaw.
Edit: Actually if a human was hypothetically the commander of the enemy fleet during the mission and his only goal was to 'not die' until reinforcements arrived he would probably destroy the fuel depot and then send his ships into five separate directions, because that makes his fleet the least likely to die. That sounds even less fun.
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GSUI5051
New Member
Waiting 4 next CoaDE update
Posts: 10
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Post by GSUI5051 on Dec 4, 2020 8:16:24 GMT
No need to refueling at Jupiter-Europa L4, just go with **** high-speed retrograde intercept. Overall (sketchy) strategy: 1. Restart mission again and again to make you "spawned" inside the orbit of Callisto. 2. Plot an departure burn to intercept Europa, then plot a retrograde high-speed intercept with 2 Marauders. Seperate the tanker, launch 50 missiles before the intercept but keep them with Gunship. Perform some correction maneuvers when needed. 3. After the battle with Europa fleet, dock (?) with tanker, refuel and perform a retrograde burn until periapsis is on the orbit of Io. Plot an intercept at apoapsis. 4. Plot a retrograde high-speed intercept with Io Fleet, launch 50 missiles before the intercept but keep them with Gunship. Some detailed operations and commands is omitted in the description, just watch the video carefully. Perform phasing burn in periapsis when needed. Video: My JLT Records: Time: steamcommunity.com/sharedfiles/filedetails/?id=2289254896Delta-v: steamcommunity.com/sharedfiles/filedetails/?id=2302818064
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