Post by grandadmiralfox on Aug 21, 2019 22:25:06 GMT
A CWIS gun would be quite useful, but I think we can also use a 'burst-fire' mode, especially for weapons that get into overheat so quickly. Fire a burst, let it cool, pick a new target, and it starts all over again.
1) Something to make a more automatic turret for guns/rails, so that at least they were balanced with lasers: If each laser takes 0.2 crew, guns really shouldn't require more. At least, either the lasers need more crew than is currently modeled, or guns need less. The crew balance, along with other effects, really tips things in favor of lasers.
2) Distributed targeting needs to be slightly tweaked, if possible, to distribute targeting always: if you have 5 guns, they should be targeting at least 5 different targets.
3) A burst system would be good as well, so it would fire so many at one target, before switching to another. There are several ways to program this to get approximately the desired effect, such as having a list of closest targets, or rolling a dice on targets in range. It would be nice if this bounced between targeted subsystems as well: a burst at a radior, than a turret, and on and on. Keep the damage distributed. Random switching I think would be easier to program than a target prioritization list, but I don't know how target prioritization is coded now, so don't know how one would need to do it.
Possibly an easy fix is to use some of the tools we have now, to give the option to place a "command chip" in a weapon module, as others have said: give it a programmed range, burst rate, target priority, something like that. You'd just sort of plug it in like how we currently select payload for guns.