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Post by Enderminion on Feb 14, 2018 19:39:02 GMT
I managed to remove the ablation cap from my game by removing the line that applies the maximum limit to ablated armor. Here's what a 10 GW laser looks like at 250 km range now: Of course, since armor vaporization is not modeled as far as I can tell, this kind of performance is far better than you'd get in real life with the same beam power. Still though, it looks far nicer than what it does in-game currently, which is pretty much nothing. Edit: here's instructions on how to do the modification yourself if you want to try it out. 1) Get a hex editor. I used this one (https://www.hhdsoftware.com/free-hex-editor) but anything should do. 2) load up CDE.exe in the hex editor from your steam folder 3) navigate to offset 0x0025931e 4) replace the last 2 words (F2 0F) on that line and first two (5D DD) on the next one with 90 90 90 90 5) save the file and you're done What this does is it replaces a single min operation that limits ablated armor mass with four NOP (no operation) instructions. Now you'll get unlimited armor ablation instead of the vanilla version that's limited by heat conduction. It's not realistic but allows real death beams, which is nice. It's over. It's DOOMSDAY FOR OUR BELOVED GUNS!!! EDIT: Maybe not actually, yet lasers certainly become much more OP after this modification. And i highly recommend using Enderminion 's you will need to adjust the rad shields, and maybe find out which mods I used.
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Post by samchiu2000 on Feb 15, 2018 0:17:30 GMT
It's over. It's DOOMSDAY FOR OUR BELOVED GUNS!!! EDIT: Maybe not actually, yet lasers certainly become much more OP after this modification. And i highly recommend using Enderminion 's you will need to adjust the rad shields, and maybe find out which mods I used. Well your battleship works even without mods and it's crews are radiation safe initially.
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Post by Enderminion on Feb 15, 2018 0:19:16 GMT
you will need to adjust the rad shields, and maybe find out which mods I used. Well your battleship works even without mods and it's crews are radiation safe initially. I have made ships large enough that even with half a dozen NTRs and half a dozen nuclear reactors are not enough to go over safe limits for crews on the other side of the ship
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Post by samchiu2000 on Feb 15, 2018 0:37:26 GMT
Well your battleship works even without mods and it's crews are radiation safe initially. I have made ships large enough that even with half a dozen NTRs and half a dozen nuclear reactors are not enough to go over safe limits for crews on the other side of the ship Well it's enough. At least the game tell us so.
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Post by omnipotentvoid on Jul 18, 2018 9:27:18 GMT
I built a 10GW (~1GW/m^2 at 30Mm) laser and there seem to be some "issues". For a start, the laser will do absoulutely nothing unless its withinabout 9-10Mm. Secondly, on the side of the ship it hits (at 7.5Mm), it only makes small holes spaced roughly 5m to 10m apart while the oposite side more or less ceases to exist.
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Post by Kerr on Aug 14, 2018 18:59:53 GMT
I built a 10GW (~1GW/m^2 at 30Mm) laser and there seem to be some "issues". For a start, the laser will do absoulutely nothing unless its withinabout 9-10Mm. Secondly, on the side of the ship it hits (at 7.5Mm), it only makes small holes spaced roughly 5m to 10m apart while the oposite side more or less ceases to exist. The game doesn't calculate the laser beam after 10 Mm, it really does cease to exist after that range, the part about the opposite side... weird, but it seems like the vaporized material creates an effect similar to a blowtorch burning through the ship? CDE simulating ablation and plasma has been speculated for quite a while.
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Post by jtyotjotjipaefvj on Aug 15, 2018 1:00:30 GMT
I built a 10GW (~1GW/m^2 at 30Mm) laser and there seem to be some "issues". For a start, the laser will do absoulutely nothing unless its withinabout 9-10Mm. Secondly, on the side of the ship it hits (at 7.5Mm), it only makes small holes spaced roughly 5m to 10m apart while the oposite side more or less ceases to exist. The game doesn't calculate the laser beam after 10 Mm, it really does cease to exist after that range, the part about the opposite side... weird, but it seems like the vaporized material creates an effect similar to a blowtorch burning through the ship? CDE simulating ablation and plasma has been speculated for quite a while. Based on looking through the game exe, some sort of plasma cone is generated once a laser penetrates armor. I'm not sure what exactly happens there though. As for the sparsely spaced small entry holes, that's due to the turret wobble size being quite huge, and laser damage being applied only 30 times per second. So what looks like a continuously wobbling spot at 100 km looks like a spot jumping randomly about at 10 Mm. Not exactly a bug, but a limitation of the slow simulation update frequency.
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Post by vegemeister on Sept 11, 2018 16:15:32 GMT
Argh. The table was hosted on Dropbox. I don't suppose anyone has a copy?
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Post by airc777 on Nov 8, 2018 5:03:41 GMT
That feeling when your mightiest laser star gets disarmed by two ships that combined produce 1/10th the heat.
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