acatalepsy
Junior Member
Not Currently In Space
Posts: 97
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Post by acatalepsy on Oct 25, 2016 6:31:00 GMT
My experience so far is that missiles hold an extremely dominant position, and armoring against them tends to prove futile. So ship armor and that armor's layout is rarely relevant at all. This is true against AI ships, because AI has no idea how to fight against missiles. Right now the missile algorithm is so poor as to render most missiles useless against an even half-awake target - and even if that wasn't so, existing solutions, from countermissiles to decoys provide ample 'hard counters' to missile spam. My current paradigm does make use of missiles (and coutermissiles, and even a few drones), but mostly as a way of keeping the other person honest and forcing them to expose vulnerable weapons and drones to long-range laser fire. The bulk of my mass/credits is spent on very, very big lasers. EDIT: To be clear, this has a bunch of problems, not the least of which is 'what if they have non-terrible turret designs'. When that happens, much of this paradigm goes out the window.
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Post by nerd1000 on Oct 25, 2016 7:46:31 GMT
snip My experience so far is that missiles hold an extremely dominant position, and armoring against them tends to prove futile. So ship armor and that armor's layout is rarely relevant at all. I have some ideas about CWIS drones that I'm still waiting to try out. I do hope we get multilayer eventually. I designed CWIS or 'fighter' drones and promptly found them to be better anti-capship drones than the ones they were intended to shoot down. I then replaced my standard drones with them entirely- battles soon devolved into roughly 1:1 exchange rate drone v drone jousting matches. Interestingly they tend to lose to missiles, at least if the missile involved is one of my 9.5Mt city-busters. The nuclear blast destroys their radiators.
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reviire
New Member
I'm pretty great
Posts: 44
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Post by reviire on Nov 3, 2016 9:51:20 GMT
Needle ships would be quite superior if we could have side weapons facing forward. A combination of heavily sloped armor, and the combined power of several broadsides. Plus your nose would be pointy, so it's not a weak point.
I'd have to say broadside ships are better right now though, since you can mount the radiators in a way that'll face away from the enemy, and still be a relatively hard target to hit if your ship is thin enough.
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