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Post by Haliwali on Jan 12, 2018 18:05:06 GMT
I recently started on the Codominium books, and I was curious if any of that could be in grated into COADE. For the most part, the story follows real world physics, and at the moment I'm not even terribly concerned with the FTL aspect of the Alderson drive, I'm more inin rated in how the game would play with the Field. I think the tactical and gameplay application of it would be interesting to say the least. From my understanding of it, the Field functions less like the directional deflector shield like Star Wars and Star Trek, but as spheres which absorb energy which must then be dissipated as heat. A captain would them be forced to, at a certain point, either shut down the field or risk cooking his crew and overloading his electronics.
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Post by treptoplax on Jan 18, 2018 21:15:14 GMT
Not sure it can easily be done with the interfaces we have at present. IIRC, the Langston Field was a force field that appeared as an opaque/black sphere. The faster an object was moving, the more solid the Langston field appeared to it; in any case, lasers were the dominant ship-to-ship weapon and it blocked photons entirely.
However, the field did have a temperature, a high but limited thermal conductivity, and a maximum capacity/temperature. It radiated heat very rapidly when hot, and failed mostly after sustained bombardment or when it took intense localized damage - when it failed it did so catastrophically and released all the energy it had not yet re-emitted.
You could maybe do a half-baked mod of this with some modded material, but it would be 'wrong' in some significant ways:
- You wouldn't be able to retract it (I don't even know; could ships maneuver with their fields up? It seems like they shouldn't be able to)
- It wouldn't model the catastrophic failure correctly
- CoaDE doesn't, I think correctly model re-radiation of heat by hot armor. Since this is one of the key features of the field I think it would lose most of it's effectiveness.
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