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Post by AdmiralObvious on Feb 18, 2018 22:10:01 GMT
Here's the thing. Most games sold without ANY form of DRM, tend to lose out on about 30 to 70 percent of projected sales due to people copying the game, or reselling it (these statistics are from the 90's). Granted that would make the game more visible, and possibly induce more sales as a result. Could you give the source? I've rarely heard specific numbers as those given, so I'd be curious to see studies on it. I dug up an old PC gamers magazine in a house I was cleaning out for my work. The date is blurry, and the cover is basically illegible, but it was from the '90s, probably. I think this was back when the primary media was still floppy drives, and the whole "idea" of a "CD" was preposterous.
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Post by apophys on Feb 19, 2018 9:45:30 GMT
Here's the thing. Most games sold without ANY form of DRM, tend to lose out on about 30 to 70 percent of projected sales due to people copying the game, or reselling it (these statistics are from the 90's). Granted that would make the game more visible, and possibly induce more sales as a result. One recent EU study (2015) finds that piracy increases legitimate video game sales, and does not affect legitimate music sales. Read this image as: For every 100 pirated game copies, 24 extra legitimate copies are bought that would otherwise never have been bought. Source: ( thorneel , you might be interested ) cdn.netzpolitik.org/wp-upload/2017/09/displacement_study.pdf"Interestingly, the only available previous study analysing effects of illegal downloads on games also reported significant positive effects (Bastard et al., 2012)." In other words, DRM is largely counterproductive for games, and a waste of effort for music.
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Post by AdmiralObvious on Feb 19, 2018 16:47:16 GMT
Here's the thing. Most games sold without ANY form of DRM, tend to lose out on about 30 to 70 percent of projected sales due to people copying the game, or reselling it (these statistics are from the 90's). Granted that would make the game more visible, and possibly induce more sales as a result. One recent EU study (2015) finds that piracy increases legitimate video game sales, and does not affect legitimate music sales. Read this image as: For every 100 pirated game copies, 24 extra legitimate copies are bought that would otherwise never have been bought. Source: ( thorneel , you might be interested ) cdn.netzpolitik.org/wp-upload/2017/09/displacement_study.pdf"Interestingly, the only available previous study analysing effects of illegal downloads on games also reported significant positive effects (Bastard et al., 2012)." In other words, DRM is largely counterproductive for games, and a waste of effort for music. That honestly doesn't surprise me in the slightest, at least today, now that the media that the games are on have changed significantly in the last 30 years. I do find it a bit odd that music sales are unaffected as a whole, with absolutely 0 difference. I completely forgot that people could even pirate books.
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Post by Brackish on Feb 19, 2018 17:56:11 GMT
I for one, delayed my purchase of CDE because I had, until-then, avoided Steam. GOG FTW! Donate button might be a thing, too
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Post by AtomHeartDragon on Feb 19, 2018 19:45:33 GMT
In other words, DRM is largely counterproductive for games, and a waste of effort for music. And I could bet a fair amount of money that the effect varies as follows: - Smaller/indie games (like CoADE) gain proportionally more from the effect (they can reach much more players through added publicity than lose through piracy) than big and widely hyped productions (that may even lose sales)
- Good games, especially unexpectedly so (for example sequels to failed or at least controversial part in their respective series), can gain a lot, while bad games (especially unexpectedly so) may lose out
It seems that those who profit the most from DRM are big studios that play it safe (no ambitious but risky experiments) and often push crappy shovelware and, of course, DRM makers. Do we really want to benefit those at the expense of ambitious, independent and undiscovered game devs?
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Post by 𝕭𝖔𝖔𝖒𝖈𝖍𝖆𝖈𝖑𝖊 on Feb 24, 2018 21:08:44 GMT
Just found this game - looks amazing. Kind of scratches the 'The Expanse' itch from the Corey/Abraham/Franck novels. Anyway, I'm adamant about not installing the abomination that is the steam client on my machine, but I'd love to play (and pay for!) this game. Please let me know if you've got any pending plans to distribute it apart from steam. In the meantime I'll have to content myself with watching gameplay videos... Thanks! 2 things: Firstly, welcome to the forum. Secondly, why? As far as I can tell, Steam is a great service that easily allows me to access my library of games on any machine connected to the internet. Which is great for when I traveled and couldn't bring my desktop, or when I upgrade and have to migrate everything. It is easy to keep my games patched with steam, a one stop place to keep my games' version current so I can link up through multiplayer more easily, or get swift access to patches for bug fixes and added content. Steam workshop support is an extreamly easy way to share vessels I created in space engineers, from the depths, Airships: Conquer the Skies, and even custom models or whole ship in Children of a Dead Earth. And the Steam workshop makes getting mods for a game i own easy and searchable, with a clear display and description and discussion back to back with other mods, and ive never ever heard of anyone getting anything malacious through the workshop, unlike downloading a random execuatible file from some corner if thw interbet you'be never been before that claims it's just a game mod and not a bunch of bundled malware. Steam multiplayer easily allows me to connect for free with friends and play pretry far into Terrarria, carried by their later game gear. And you don't always have to be online to play your games, unless they have some draconian DRM; but that is a problem with the game, not with Steam. I've opened Steam on a friend's computer, then set it to offline mode so they don't authenticate but can play my game I really want to show them, them fired up my computer and played what ever I wanted too. I kno I'm gushing over Steam, but it is kinda like smartphone levels of good for improving my quality of life getting access and playing games, i.e. I can mark my life as before I got a smartphone where I had to sit down at a terminal I had to get access to the near sum total of current human knowledge that is the internet and now where now I have a star trek device in my hand that connects me to the world as long as I'm within 5 miles of a cellphone tower, and Steam just beats the absolute pants off of going to Wal-Mart to buy a game or some specific website for each game, oops needs a patch, log into a unique website and make an account, download and install the patch, and remember every website and every account and every password for every single game I own and keep on top of patching everything. So care to share why you are adamant about rejecting the 3ed best free service on the internet? (Google, Wikipedia, then Steam) In my opinion, If I could get this game apart from steam, I would, because Steam is annoying to use sometimes, and sometimes Steam doesn't work very well. Steam also takes a bit of money from each purchace as their kind of tax, so the maker of the game gets a less than the actual price of the game.
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Post by AtomHeartDragon on Mar 13, 2018 22:16:54 GMT
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Post by Rocket Witch on Apr 2, 2018 10:27:16 GMT
Steam also takes a bit of money from each purchace as their kind of tax, so the maker of the game gets a less than the actual price of the game. "Valve's cut" seems disproportionately infamous; is it bigger than normal? Whatever commercial service you pick is going to charge for their role in a game's distribution and exposure. One could put it on Github but then who among us would've found it? And it may have to be free and open source, which CDE doesn't happen to be.
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Post by 𝕭𝖔𝖔𝖒𝖈𝖍𝖆𝖈𝖑𝖊 on Apr 5, 2018 23:02:26 GMT
Steam also takes a bit of money from each purchace as their kind of tax, so the maker of the game gets a less than the actual price of the game. "Valve's cut" seems disproportionately infamous; is it bigger than normal? Whatever commercial service you pick is going to charge for their role in a game's distribution and exposure. One could put it on Github but then who among us would've found it? And it may have to be free and open source, which CDE doesn't happen to be. they take about 30 percent
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