|
Post by Rocket Witch on Dec 22, 2017 14:00:37 GMT
I still can't seem to find the max armor layers attribute... tukuro , you found it yet? That's almost certainly hardcoded like having one thermocouple and two frequency doublers. qswitched it would be nice if the aspect ratio limit for fuses could be exposed, like remotes already have.
|
|
|
Post by newageofpower on Dec 22, 2017 23:26:30 GMT
I still can't seem to find the max armor layers attribute... tukuro , you found it yet? That's almost certainly hardcoded like having one thermocouple and two frequency doublers. qswitched it would be nice if the aspect ratio limit for fuses could be exposed, like remotes already have. Tukuro was able to bypass the armor layers limit by manually editing the design file.
|
|
|
Post by n2maniac on Dec 23, 2017 2:54:31 GMT
--Weapon firing arcs can be limited by ship armor now. Ship design warns of these cases. Hooray, the end of this nonsense:
|
|
|
Post by Rocket Witch on Jan 3, 2018 3:14:02 GMT
Another minor bug: Gun-launched craft spawn with their radiators already extended. I don't think this was the case in the previous version. Also, just for interest: the pictured place here, Eros, is not available in the celestial body selection in sandbox, but it is available via selecting the Orbital Fallout level preset. This isn't too surprising since the mission area is so small the engagements are buggy. Enemy missiles spawn on top of you regardless of gun range, except you have to move for them to get the intercept and initiate combat. Fleets also spawn well within 1Mm of each other so if you move at all you can enter combat. A tournament held here would be pretty funny.
|
|
|
Post by newageofpower on Jan 3, 2018 3:21:08 GMT
Another minor bug: Gun-launched craft spawn with their radiators already extended. I don't think this was the case in the previous version. Also, just for interest: the pictured place here, Eros, is not available in the celestial body selection in sandbox, but it is available via selecting the Orbital Fallout level preset. This isn't too surprising since the mission area is so small the engagements are buggy (missiles spawn on top of you regardless of gun range, and fleets spawn well within 1Mm of each other so if you move at all you can enter combat). My drones spin out of control when launched sideways. ;_;
|
|
|
Post by Rocket Witch on Jan 3, 2018 5:25:57 GMT
Aaaaaaa it happens to everything! I see what you mean now. It's pretty funny at least.
|
|
|
Post by AdmiralObvious on Jan 3, 2018 7:17:59 GMT
Okay, so I'm not losing my mind on my drones. I've had a few with Nitrous Oxide Drop tanks, I just thought they were constantly colliding and making all the drones spin out of control, cuz, you know, explosions.
|
|
|
Post by Hicks on Jan 23, 2018 4:33:17 GMT
I've run into a weird glitch. I just won the last mission, and was watching the epilogue but the game soft locked. I'm stuck watching a fleet of friendly gunships orbiting with a fleet of enemy fleet carriers around Rhea, all time accelerated and spinning furiously around Saturn, orbiting every minute or so. I can select the fleet, but other than that there is no UI and i cannot exit out of the program through the escape menu. And now I'm stuck.
|
|
|
Post by The Astronomer on Jan 23, 2018 4:47:04 GMT
I've run into a weird glitch. I just won the last mission, and was watching the epilogue but the game soft locked. I'm stuck watching a fleet of friendly gunships orbiting with a fleet of enemy fleet carriers around Rhea, all time accelerated and spinning furiously around Saturn, orbiting every minute or so. I can select the fleet, but other than that there is no UI and i cannot exit out of the program through the escape menu. And now I'm stuck. I think that was the Ending levels. However, it's of course glitched. If you're on Windows, Ctrl+Alt+Delete then close the program, I guess.
|
|