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Post by gfarrell80 on Nov 26, 2017 20:59:20 GMT
Heya guys, I discovered this game on YouTube from Ready Set Rudy's videos and loved it, bought it and have been enjoying the heck out of it.
I have worked my way through to Vesta Overkill and am doggedly attempting it with the stock ships. It seems do-able, but:
How can I make my missile intercepts more effective? Combat begins with the enemy fleet launching at least two missile swarms and two drone swarms at you. Your fleet's point defenses seem unable to deal with it, so I have been attempting to intercept with missiles. My kill ratios are terrible though, I send 10-20 striker missiles against a swarm of 20 and the AI only manages to kill 3-4 for me. Two or three of the drones move to evade and my whole missile swarm goes for the runners. But I have the distributive targeting set up. Is there a way to get a closer to 1 to 1 kill ratio with intercepting missiles without pulling my hair out? How do I individually assign each missile to a specific target?
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Post by RiftandRend on Nov 26, 2017 23:08:51 GMT
Heya guys, I discovered this game on YouTube from Ready Set Rudy's videos and loved it, bought it and have been enjoying the heck out of it. I have worked my way through to Vesta Overkill and am doggedly attempting it with the stock ships. It seems do-able, but: How can I make my missile intercepts more effective? Combat begins with the enemy fleet launching at least two missile swarms and two drone swarms at you. Your fleet's point defenses seem unable to deal with it, so I have been attempting to intercept with missiles. My kill ratios are terrible though, I send 10-20 striker missiles against a swarm of 20 and the AI only manages to kill 3-4 for me. Two or three of the drones move to evade and my whole missile swarm goes for the runners. But I have the distributive targeting set up. Is there a way to get a closer to 1 to 1 kill ratio with intercepting missiles without pulling my hair out? How do I individually assign each missile to a specific target? Distributive homing selects targets based on their heat signature. The default remote controls will not target anything with less than 50% of the signature of the brightest thing. When some of the drones fire their engines, they become bright enough for the static drones to be invalid targets. With stock remote modules, finer distribution is not possible.
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Post by gfarrell80 on Nov 27, 2017 3:11:27 GMT
Thanks RiftandRend. Interesting, that explains it. So is the only way to defeat that nonsense to break up my missile intercept fleets into one or two missiles one after the other? That is going to be a serious pain in the butt.
Stock remote modules. So is there a way to manipulate the remote module to overcome this?
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Post by RiftandRend on Nov 27, 2017 6:41:20 GMT
Thanks RiftandRend. Interesting, that explains it. So is the only way to defeat that nonsense to break up my missile intercept fleets into one or two missiles one after the other? That is going to be a serious pain in the butt. Stock remote modules. So is there a way to manipulate the remote module to overcome this? If you set the "Irradiance Cutoff" to 0% when designing a remote control, missiles using it will split evenly across all targets. This includes literally everything hostile with a remote control or crew module, so you can get less than perfect results with it such as missiles chasing cannon fired nukes with remotes for proximity fuses.
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Post by Enderminion on Nov 27, 2017 13:34:17 GMT
and flares, flares distract missiles as well
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Post by treptoplax on Nov 27, 2017 17:46:02 GMT
Heya guys, I discovered this game on YouTube from Ready Set Rudy's videos and loved it, bought it and have been enjoying the heck out of it. I have worked my way through to Vesta Overkill and am doggedly attempting it with the stock ships. It seems do-able, but: How can I make my missile intercepts more effective? Combat begins with the enemy fleet launching at least two missile swarms and two drone swarms at you. Your fleet's point defenses seem unable to deal with it, so I have been attempting to intercept with missiles. My kill ratios are terrible though, I send 10-20 striker missiles against a swarm of 20 and the AI only manages to kill 3-4 for me. Two or three of the drones move to evade and my whole missile swarm goes for the runners. But I have the distributive targeting set up. Is there a way to get a closer to 1 to 1 kill ratio with intercepting missiles without pulling my hair out? How do I individually assign each missile to a specific target? Maybe break the missiles into groups of 5 (or even ungroup) in the tactical screen, and keep most in reserve (no action) while the first are set for pursuit. Activate them in waves of 5. Alternately or as well, try using manual movement orders to sync up velocity first (probably by burning *away* from targets until relative velocity is low), then send them in one-or-two at a time. This will lengthen the encounter and you may find that they enemy will exhaust their fuel without even getting hit. (Maybe this is a drone-only tactic? I honestly don't remember.) In any case, just forcing the enemy to dodge/maneuver for a minute or two is often enough to disable, without actual hard kills needed.
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siskinedge
New Member
Working on a All conventional guns single ship campaign run
Posts: 18
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Post by siskinedge on Dec 1, 2017 21:21:11 GMT
This is the method I think you'd find easiest: 1) keep the stock ships, for the sake of not faffing a lot 2) burn 400mps toward the enemy 3) on your approach they will launch 2-5 waves of drones an missiles, that is fine 4) each time one gets near, you release a single beam drone and burn it at 800mps toward the enemy 5) when the drone intercepts, several things will happen: it will fly toward them and basically do nothing Missiles: they will go nuke themselves Stingers: probably shoot out the laser, then burn up all their fuel and die Hellfire drones: useally the same but sometimes they kill the drone If your laser drone is killed, that is fine, launch another and do exactly the same thing If you run out of beam drones, restart mission 6) when you are 20 minutes away from the enemy fleet, launch all your remaining drones, burn at 400mps toward enemy 7) when your drones intercept: Click the red diamond for the cutter to put it at the top of the list to make dead Click the dual arrows for their guns to ignore range wait until they kill all your drones , this is fine 8) launch all of your missiles except 5-10 in waves of 20 nukes and 20 flak, ahead of your own fleet, with staggered arrival 9) nuke them 10) shoot any remaining ships with your ships, set all to ignore range 11) seperate the missile scooner from your main fleet 12) intercept with the schooner, the random bunch of nukes they left in orbit, for no reason 13) nuke their nukes with schooner 14) win
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siskinedge
New Member
Working on a All conventional guns single ship campaign run
Posts: 18
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Post by siskinedge on Dec 7, 2017 7:03:53 GMT
Here's a low cost station I used to beat that level in a design challenge: www.youtube.com/watch?v=vQ54JqrzLCothe drones dont attually shoot down the oncoming missiles or drones, they just wait for their fuel to deplete. then they intercept at high velocity the other fleet to add their intercept velocity to the ammo velocity. If intercepting at 3kms, it's more about ammo weight than speed. the guns on the drones act as a sheild.
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Post by gfarrell80 on Dec 20, 2017 5:47:54 GMT
I'd like to beat it without taking advantage of dumb AI... I gave up going stock, getting close to beating it now with a fleet of small well armored gun boats... fun stuff.
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Post by gfarrell80 on Dec 22, 2017 17:25:29 GMT
If anybody can beat Vesta Overkill with the default fleet, I would love to see how you do it posted on YouTube!
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Post by gfarrell80 on Dec 26, 2017 22:24:17 GMT
Alright, I did it with a satisfying non-cheesy solution that I think should give a consistent chance for success:
1. You start with your energy state already pointed at a relatively natural intercept towards the enemy fleet. Take advantage of this and launch a missile alpha strike. Fire all missiles, just holding 20 strikers and 20 flak missiles in reserve. Burn 1/4 of the missile's delta V on the initial intercept burn, coast towards the target, and shortly before intercept burn another 1/4 of the missile fleet's dV to decrease the enemy's countermeasure time (leaving 1/2 the missile's delta V for the final homing) Make sure you plot your final intercept to get the missiles reeeal close, like under 100 meters.
2. While your missiles are outbound, you have to deal with inbound enemy waves: first, try and increase your point defense time. Burn about 1/3 of your dV to get a trajectory AWAY from the enemy incoming, slightly towards Vesta. Plot some burns to make sure you have enough dV remaining to re-enter orbit and intercept the enemy's orbit head-on. But for now only burn the away burn. Once burnt, launch all your drones, but do not split them from the fleet. Keep them as additional point defense. Then shoot about half of your remaining 'in reserve' missiles one at a time at the incoming waves (prioritizing the drones). similar strategy for these missiles - only burn about 1/4 of the missile's dV on the initial intercept course, save the rest for correcting for evasions and the final homing. Fired individually you should be able to get almost a 1 to 1 kill ratio with them, and it will force the incoming drones to burn some dV to evade.
3. Before contact with the enemy incoming, make sure:
1. all your drones are set to orient broadside and ignore range. 2. ditto for your capital ships. Except maybe the corvette. The corvette is the only ship that has a decent nose armor configuration, so I set it nose-on. You may want to roll it slightly or check it to make sure the weapons are firing immediately. 3. Fire your decoys liberally and hopefully your fleet should be able to handle all the incoming. Some of the stinger drones did manage to land some bullets on my ships, but otherwise I came out okay.
Success may depend on the result of your missile alpha strike. On contact, their fleet carrier mysteriously blew in half before my missiles even got there (decoy issue? - sometimes decoys can hit friendly ships and do damage it seems). The missile wave destroyed the Siloship and badly damaged the Corvette, but left the Cutter unscathed.
From there I had enough delta V to enter the enemy fleet's orbit head-on. The Cutter split from their fleet and came at me individually, it wasn't too bad to take down, but did land some shots on my capital ships before going down. At that point I refueled my drones and sent them on an intercept to wipe out the last enemy missiles that were still floating around, after finishing off the cripples in a head-to-head. It was cool refueling the drones! I wish you could also re-arm with fresh ammo.
Took 1 day 7 hours, ended with no crew killed, no disabled ships, in Vesta orbit with a small amount of delta V remaining.
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