Rorie
New Member
Posts: 19
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Post by Rorie on Sept 27, 2017 22:52:09 GMT
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Post by The Astronomer on Sept 28, 2017 6:27:18 GMT
Another entry for (normal) challenge: Tiny Kinetic Missile 2 Information (V1.1)Mass:- 1 missile: 6.77 kg - 10 missile: 6.77*10 = 67.7 kg Cost:- 1 missile: 21.1 c - 10 missile: 21.1*10 = 211 c Delta-v: 4.10 km/s Acceleration:- Wet: 14.8 m/s 2- Dry: 51.3 m/s 2Propulsion: Combustion - Fuel: LOX Ammonia - Remass: N 2, H 2O Armor:- 2.59 mm of Polyethylene Preferred attacking method: Gigantic expendible swarm (>100) Mods:- Necessary: LOX Ammonia Combustion - Optional: Graphene ChallengeSalvo size: 10 Celestial body: Massalia Result: 3 round/3 round - 1 RFP Gunship disabled by CDD missile fleet V1.1 SevenOfCarina
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Post by The Astronomer on Sept 28, 2017 6:43:17 GMT
The original Tiny Kinetic Missile 1's design is upgraded. Presenting Tiny Kinetic Missile 1 V1.1. Information (V1.1)Mass:- 1 missile: 5.74 kg - 20 missile: 5.74*15 = 86.1 kg Cost:- 1 missile: 16.6 c - 20 missile: 16.6*15 = 249 c Delta-v: 4.00 km/s Acceleration:- Wet: 17.4 m/s 2- Dry: 60.0 m/s 2Propulsion: Combustion - Fuel: LOX Benzene - Remass: CO 2, H 2O Armor:
- 1.90 mm of Polyethylene Preferred attacking method: Gigantic expendible swarm (>100) Mods:- Necessary: Benzene, LOX Benzene Combustion - Optional: Graphene ChallengeFleet size: 15 Celestial body: Massalia Result: 3/4 round - 1 RFP Gunship disabled by CDD missile fleet Information (V1.2)Mass:- 1 missile: 5.74 kg - 20 missile: 5.74*15 = 86.1 kg Cost:- 1 missile: 16.5 c - 20 missile: 16.5*15 = 247.5 c Delta-v: 4.00 km/s Acceleration:- Wet: 17.4 m/s 2- Dry: 59.8 m/s 2Propulsion: Combustion - Fuel: LOX Benzene - Remass: CO 2, H 2O Armor:
- 2.07 mm of Polyethylene Preferred attacking method: Gigantic expendible swarm (>100) Mods:- Necessary: Benzene, LOX Benzene Combustion - Optional: Graphene ChallengeFleet size: 15 Celestial body: Massalia Result: 3/3 round - 1 RFP Gunship disabled by CDD missile fleet
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Post by SevenOfCarina on Sept 28, 2017 6:50:20 GMT
The Astronomer , I apologise, but your Tiny Kinetic Missile 1 V2 doesn't qualify. Success rate must be 100%. BTW, how did you manage to change the colour of the design window? That blue colour looks amazing!
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Post by The Astronomer on Sept 28, 2017 7:00:34 GMT
The Astronomer , I apologise, but your Tiny Kinetic Missile 1 V2 doesn't really qualify. Success rate must be 100%. BTW, how did you manage to change the colour of the design window? That blue colour looks amazing! 1. The success or failure rate of this version of missile depends largely on how far away the missiles appear from the Gunship in the battle mode. If the missiles appeared 50 km away from the Gunship then it's a failure. If it appears 25 km away from the Gunship then it's most like to succeed. Oh, and spare some fuel for terminal phase or it's a failure, too. 2. If you look into Children of a Dead Earth folder's Data folder, you might see 'Themes.txt'. Copy that, put it into Data folder of the mod folder, then edit the preset.
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Post by SevenOfCarina on Sept 28, 2017 17:50:19 GMT
Since there's been a dearth of new entries recently, I thought I'd toot my own horn and introduce to you all the [PDV] Switchblade, the most fearsome missile ever concocted, and which most certainly isn't just a repurposed terminal stage with some drop tanks strapped to it! Relevant InformationMass :
- 1 missile : 25.0 kg - 4 missiles : 100.0 kg Cost:
- 1 missile : 92.1 c - 4 missiles : 368.4 c Delta-v : 10.4 km/s Acceleration :
- Wet : 4.08 m/s2 - Dry : 332.22 m/s2 Propulsion : Combustion - Fuel : Fluorine-Hydrogen - Propellant : Hydrogen Fluoride Armor : - 4.57 mm of Nitrile Rubber Challenge Mode : Difficult Salvo Size : 4 Outcome : 1 USTA Gunship disabled in 3/3 encounters by RFP missile fleet Total Score : (((1000-100)+(1000-368.4))/4)*2 = 765.8
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Post by Enderminion on Sept 29, 2017 0:44:06 GMT
so the Astrogator wants me to delete this post but I think I am gonna leav it up and just not tell people what the astrogater wanted deleted
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Post by Fgdfgfthgr on Sept 29, 2017 1:32:10 GMT
The Sharp Missile Difficult Mode Information: Cost: 25.8c Mass: 14.1kg Acceleration: 23.4g Armor: Three layers of polyethylene. Payload: 1kg Selenium Flak. Fire in a salvo of 7, any Celestial body. RemoteControlModule Default Remote Control Copy 2
UsesCustomName true
AspectRatio 1
HomingBehavior
PropellantForBoostPhase_Percent 0.65
BoostPhase
GuidanceLaw Augmented Proportional Navigation
Accelerate true
DampingEngineMultiplier 0.6
MidcoursePhase
GuidanceLaw Augmented Proportional Navigation
Accelerate false
DampingEngineMultiplier 0.25
TerminalPhase
GuidanceLaw Augmented Proportional Navigation
Accelerate true
DampingEngineMultiplier 1.25
IrradianceCutoff_Percent 0.5
CombustionRocketModule 3.85 km/s Fluorine Methane Gimballed Combustion Rocket
UsesCustomName false
Reaction Fluorine Methane
StoichiometricMixtureRatio 1
ThermalRocket
ChamberComposition Diamond
ThroatRadius_m 0.001
ChamberWallThickness_m 0.00043
ChamberContractionRatio 100
NozzleExpansionRatio 100
NozzleExpansionAngle_degrees 13
RegenerativeCooling_Percent 0.224
Injector
Composition Potassium
PumpRadius_m 0.015
RotationalSpeed_RPM 200
Gimbal
InnerRadius_m 0.023
ArmorComposition Potassium
ArmorThickness_m 0.0001
MomentumWheels
Composition Potassium
RotationalSpeed_RPM 1500
GimbalAngle_degrees 4.5
PropellantTankModule 1.000 kg Methane Tank
UsesCustomName false
Propellant Methane
StructureComposition Diamond
ReactionMass_kg 1
HeightToRadiusRatio 20
AdditionalArmorThickness_m 0
PropellantTankModule 2.36 kg Fluorine Tank
UsesCustomName false
Propellant Fluorine
StructureComposition Diamond
ReactionMass_kg 2.36
HeightToRadiusRatio 20
AdditionalArmorThickness_m 0
ExplosiveModule 1.00 kg TNT Flak Bomb
UsesCustomName false
Length_m 0.06
ExplosiveMass_kg 0.001
ExplosiveComposition TNT
ShrapnelMass_kg 1
ShrapnelComposition Selenium
Detonator
HardRange_km 0
ActivationRange_km 1
MinimumRange_km 0.01
OverrideTimer_s 0
TargetsShips true
TargetsShots false
CraftBlueprint Sharp Missile
Modules
Default Remote Control Copy 2 1 0 null 0
3.85 km/s Fluorine Methane Gimballed Combustion Rocket 9 0 null 0
1.000 kg Methane Tank 1 0.97649 null 0
2.36 kg Fluorine Tank 4 0.44017 null 0
50.0 cm x 0 m Spacer 1 1.4765 null 0
1.00 kg TNT Flak Bomb 1 1.2265 null 0
Armor
ArmorLayers
Polyethylene 0.0005 0 0 1 1
Polyethylene 0.0005 0.01 0.255 1 1
Polyethylene 0.0005 0.01 0.5 1 1
Astrogator, thx.
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Post by The Astronomer on Sept 29, 2017 1:58:22 GMT
The Sharp Missile Difficult Mode Information: Cost: 25.8c Mass: 14.1kg Acceleration: 23.4g Armor: Three layers of polyethylene. Payload: 1kg Selenium Flak. Fire in a salvo of 7, any Celestial body. Astrogator, thx. 1. Thx what? 2. Also, have you tested it around Jupiter yet? They might not work as well as intended there.
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Post by Fgdfgfthgr on Sept 29, 2017 3:59:42 GMT
1. Thx what? 2. Also, have you tested it around Jupiter yet? They might not work as well as intended there. 1. You help me in discord about the armor to chose. 2. Not yet...
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Post by The Astronomer on Sept 29, 2017 15:41:03 GMT
This time I decided to try more designs using more exotic remasses and heavier mods, and the result here is a Metallic Hydrogen missile design. Information (V1.0)Mass:- 1 missile: 2.43 kg - 10 missile: 2.43*10 = 24.3 kg Cost:- 1 missile: 36.0 c - 10 missile: 36.0*10 = 360 c Delta-v: 7.50 km/s Acceleration:- Wet: 82.1 m/s 2- Dry: 139.2 m/s 2Propulsion: Reaction - Fuel: H (metallic) - Remass: H 2Armor:- 2.16 mm of Polyethylene Preferred attacking method: Gigantic expendible swarm (>100) Mods:- Necessary: Metallic Hydrogen Reaction, Graphene ChallengeSalvo size: 10 Celestial body: Massalia Result: 3 round/3 round - 1 RFP Gunship disabled by CDD missile fleet
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Post by RiftandRend on Oct 1, 2017 1:51:14 GMT
Here is my first submission, the Fimir Micro-Missile. It uses no mods, and is for the difficult challenge. By my calculations it should have a score of 601.2 Mass:25.7 Kg Cost: 73.7 c Launch Configuration: 5 in 1 Wave
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Post by RiftandRend on Oct 1, 2017 2:45:14 GMT
Submission 2, the Iris Micro-Missile. Unmodded and for the Extreme Challenge. Should have a score of 666.5. It's success rate is about 80%. When the first laser frigate is killed, the second one may attempt to disarm it. When doing this it tends to rotate and present a nearly impenetrable angle. Mass: 16.7 kg Cost: 50 c Launch Configuration: 10 in 2 waves.
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Post by RiftandRend on Oct 1, 2017 3:07:30 GMT
Submission 3, the Iris 2 Micro-Missile. Unmodded and for the Extreme Challenge. Should have a score of 702.05. It has the same reliability issues, but kills both frigates 90% of the time. Mass: 9.99 kg Cost: 49.6 c Launch Configuration: A wave of 6 followed by a wave of 4
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Post by RiftandRend on Oct 1, 2017 3:44:30 GMT
Submission 4, the Fimir 2 Micro-Missile. This one should be my last, and I doubt I can top it. Should score 907.1. Mass: 18 kg Cost: 74.9 c Launch Configuration: 2 in 1 wave.
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