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Post by dolphustraymond on Sept 13, 2017 6:31:19 GMT
So I've been experimenting with 2MT nukes in sandbox, and they seem to be generally ineffective against a ship of decent size with medium armor. So I was thinking about neutron bombs that would kill the crew and more or less ignore armor, and how those would probably be more effective than a regular nuke.
So am I wrong? What would the disadvantages of a neutron bomb be in a COADE environment?
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Post by The Astronomer on Sept 13, 2017 8:24:20 GMT
Neutron bombs? You mean nukes?
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Post by samchiu2000 on Sept 13, 2017 9:44:56 GMT
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Post by The Astronomer on Sept 13, 2017 9:57:00 GMT
Nukes in space: killing people from hundreds of kilometers away by. Not for use around asteroids.
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Post by Kerr on Sept 13, 2017 11:25:52 GMT
A Neutron Bomb is an nuke that is designed to produce high fraction of neutrons radiation. The ultimate neutron bomb is a Pure D-T bomb. 80% 14.1MeV Neutrons.
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Post by Kerr on Sept 13, 2017 14:13:35 GMT
The math doesn't checks out, at that distance only 3kJ of neutron radiation impact every square meter. For an 70kg human this is 5 Grays. Having 50% fatality within 6 weeks.
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Post by Enderminion on Sept 13, 2017 14:48:01 GMT
10 grays are what is needed to incapacitate a person in less then five minutes
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Post by Kerr on Sept 13, 2017 14:55:02 GMT
10 grays are what is needed to incapacitate a person in less then five minutes Source? The "Acute Radiation Syndrome" Chart on Project Rho: 7.5-10 Gy Excruciating nausea and vomiting within 5 - 15 minutes, lasting for several days. Almost certain death in 3 weeks and no complete recovery possible. Oh well, then you can use your Megaton Neutron bomb at 300km even with shielding, if you want your enemy to die slowly of an horrible death.
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elukka
Junior Member
Posts: 73
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Post by elukka on Sept 13, 2017 15:40:21 GMT
The tendency for radiation poisoning to kill you eventually but not right away might lead to rather grim planning in combat where crews have nothing to lose. Suicide attacks included.
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Post by Enderminion on Sept 13, 2017 18:29:12 GMT
The tendency for radiation poisoning to kill you eventually but not right away might lead to rather grim planning in combat where crews have nothing to lose. Suicide attacks included. that is the issue with neutron bombs, the walking ghost phase can be long enough to smuggle thermonuclear weapons into enemy cities and military/industrial targets
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Post by n2maniac on Sept 15, 2017 6:25:07 GMT
Nearly destroy enemy ship, and they may consider their lives with surrender or retreat.
Neutron bomb them to the walking ghost phase, and you have an opponent with nothing left to lose.
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Post by Enderminion on Sept 15, 2017 12:27:15 GMT
who's to say they don't bomb civvie targets in that phase?
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Post by morrigi on Sept 18, 2017 17:17:27 GMT
With this in mind, I imagine that warship crews would wind up being a particularly grim and fanatical bunch, which would only make suicide attacks and war crimes more likely. You also might see ships with nuclear weapons built into the hull, to allow the crew a merciful death and prevent the vessels from being captured.
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Post by thorneel on Sept 18, 2017 21:43:57 GMT
With this in mind, I imagine that warship crews would wind up being a particularly grim and fanatical bunch, which would only make suicide attacks and war crimes more likely. You also might see ships with nuclear weapons built into the hull, to allow the crew a merciful death and prevent the vessels from being captured. An embedded nuke may have the best effect on crew morale (then again some regimes may like the idea). An alternate option is poison capsules for the crew, and diverting the cooling circuit of the radiator to the hull after disabling radiators, which should slag it on relatively short order.
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Post by The Astronomer on Sept 19, 2017 0:26:33 GMT
Walking ghost phase could make a fun movie. The protagonist is a space soldier who got irradiated by a neutron bomb, due to death in a few hours (just a bit shorter than the entire movie length, maybe). The entire movie is first-person view and runs in real-time, and ends with the protagonist's death and a successful bombing of an enemy's strategic location.
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