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Post by Pttg on Sept 7, 2017 20:17:32 GMT
Basically, a counterflare is a set of very, very small missiles launched alongside a wave of much larger missiles and coorindated to reach the target area ahead of the main wave. The targeting systems for both waves are identical. Thus, any flare that would distract the main wave of missiles is instead struck by the counterflares.
When the main wave arrives, the well-positioned flares are disabled, and insufficient time has yet passed for any new flares to be well-positioned. Even if the second wave is drawn to the flares, they'll still effectively hit the target.
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Post by Enderminion on Sept 7, 2017 21:41:08 GMT
in any event, fuzzy targeting and nuclear warheads with yields of hundreds of kilotons works too
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Post by phoenixzix on Sept 9, 2018 9:59:37 GMT
It is of my opinion that this should be a software solution, not a hardware one --if current gen AAM are of any reference.
(DISC:NOT IRL MILITARY ENGINEER, PERSONAL OPINIONS ONLY)
You could actually do alot to filter out flares from the real things, even without adding additional sensors, through software tweaks, especially with database of known enemy countermeasures.
or for the hardware solutions, you can add more sensors.
For one, you can just put radar on top of current IR seeker and filter out small flares(but this could be spoofed, with corner reflectors/ECCM) Or, you could put up with some UV sensors, neutron sensors, and everything else
that would be much better mass wise, and logistical wise.
and if you mean in game, in real serious fights you don't usually rely on flares that much (chances of it not working). Instead you have PD,AAM,and what not.
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Post by AtomHeartDragon on Sept 9, 2018 10:27:36 GMT
It is of my opinion that this should be a software solution, not a hardware one --if current gen AAM are of any reference. (DISC:NOT IRL MILITARY ENGINEER, PERSONAL OPINIONS ONLY) You could actually do alot to filter out flares from the real things, even without adding additional sensors, through software tweaks, especially with database of known enemy countermeasures. or for the hardware solutions, you can add more sensors. For one, you can just put radar on top of current IR seeker and filter out small flares(but this could be spoofed, with corner reflectors/ECCM) Or, you could put up with some UV sensors, neutron sensors, and everything else that would be much better mass wise, and logistical wise. and if you mean in game, in real serious fights you don't usually rely on flares that much (chances of it not working). Instead you have PD,AAM,and what not. Or you could put on imaging sensor and guidance package capable of running some decent image recognition. I think the most sensible thing would be simply assuming that missiles are infallible and not doing any ECM thing. The other most sensible thing would be actually modelling sensors and ways they can be blinded or destroyed. And particle beams - a ship might plausibly be shielded against those, but missile simply doesn't have enough mass budget for shielding, so they would really swat missile waves.
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