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Post by Durandal on Oct 29, 2016 13:40:13 GMT
I did an experiment today with a 3kt missile with two 10x12 pills of Beryllium Oxide topped by a 12x14 pill of Tungston. See attachment. <snip> I can see what you're going for, nuke shaped charge, but wasn't this for the Orion system? So it turned the titanium into plasma which by the time it had hit the pusher plate, was cooled again, so it wouldnt do damage/ablate the plate? Yes, the Casaba Howitzer, or nuclear shaped charges in general, were by biproducts of Orion project based on its propulsion units. With the right demension ratio on the plate, the cone of plasma could be narrowed to a degree that it would actually be a very effective DEW instead of a propulsion unit. Parts of that project are classified to this day, unfortunately, so they aren't officially modeled in game. Im hoping it may be possible to simulate them anyway. NEFP's are good but short ranged. Others have mentioned that their standoff ranges could be improved with the missile guidance update. But even still, they don't quite match the destructive power (and range) of a true Casaba Howitzer.
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Post by sordidsnake on Oct 29, 2016 18:48:36 GMT
Anyone had any luck in making over 10 megaton yield nukes? Because as it stands there is a very very rapid increase in mass as soon as you start pushing much above 1 megaton yield nuke going from around 200kg for a 1 megaton nuke to 24,000 kg for a 10.2 megaton nuke. So I really don't consider it worthwhile to make nukes much over 1 megaton and that is a bit limiting in a few ways. So has anyone gotten any sort of high yield nukes? The nukes in the game currently are either pure fission or fusion-boosted fission, and fusion-boosted fission weapons in the real world are supposedly limited to less than one megaton yield. Multi-megaton weapons IRL don't use fusion-boosted fission, but staged radiation implosion, and that isn't available in the game.
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Post by captinjoehenry on Oct 29, 2016 19:17:40 GMT
Anyone had any luck in making over 10 megaton yield nukes? Because as it stands there is a very very rapid increase in mass as soon as you start pushing much above 1 megaton yield nuke going from around 200kg for a 1 megaton nuke to 24,000 kg for a 10.2 megaton nuke. So I really don't consider it worthwhile to make nukes much over 1 megaton and that is a bit limiting in a few ways. So has anyone gotten any sort of high yield nukes? The nukes in the game currently are either pure fission or fusion-boosted fission, and fusion-boosted fission weapons in the real world are supposedly limited to less than one megaton yield. Multi-megaton weapons IRL don't use fusion-boosted fission, but staged radiation implosion, and that isn't available in the game. Yeah I know that and we should have teller ulam nukes but that is very much pushing into heavily clasified territory so we are quite unlikely to ever be able to use them. As such it would be nice if we could somehow get our silly boosted fission nukes to perform along the lines of teller ulam designs as in real life they would be in use but in game we can't have them due to the nature of info regarding them.
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Post by dragonkid11 on Nov 1, 2016 2:20:02 GMT
I guess making super cheap megaton nuke isn't possible anymore?
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Post by captinjoehenry on Nov 1, 2016 2:39:19 GMT
I guess making super cheap megaton nuke isn't possible anymore? The nuke I use is 1.6 megatons and cost 103 kc. Almost all of the cost is U-233
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Post by dragonkid11 on Nov 1, 2016 5:32:53 GMT
I guess making super cheap megaton nuke isn't possible anymore? The nuke I use is 1.6 megatons and cost 103 kc. Almost all of the cost is U-233 Wait, what. Could you please give me the design stat because I must have done something TERRIBLY wrong to have 9 times the price for basically the same yield?
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Post by TheWetFish on Nov 1, 2016 7:50:26 GMT
I think there may possibly still be a niche case issue with PU-240. I'm getting a total yield of 986 mt from 10 g of PU-240 under specific circumstances, see attached
Edit: Nope, my bad. Different units of measurement is hard.
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Post by goduranus on Nov 1, 2016 9:16:08 GMT
Not really a pocket nuke, but a cheap one: Depleted uranium as fissile material? What magic is this? This is so odd, why does it work?
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Post by dragonkid11 on Nov 1, 2016 9:56:19 GMT
Wait nevermind, apparently I was reading something else entirely when I was looking at the cost of my bomb.
Sadly, putting 100 4 megaton missiles into my missile carrier drove up the cost to 36 million credit per 1.56kt ships and that's 20 million credit too much.
Hopefully putting 1.5 megaton missiles would drove down the cost.
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Post by dwwolf on Nov 1, 2016 11:09:14 GMT
Is there any math out there on Sloika designs ?
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Post by captinjoehenry on Nov 1, 2016 12:18:49 GMT
Well here is the nuke that I use
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Post by RA2lover on Nov 1, 2016 15:32:43 GMT
You forgot the booster gas.
This nuke can be made much lighter by adding a bit of it and reducing the amount of explosives.
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hal
New Member
Posts: 34
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Post by hal on Nov 1, 2016 15:34:31 GMT
Is there any math out there on Sloika designs ? I would think your best bet for publically available sloika details would be the book series Атомный проект СССР. Sadly I doubt there's much available in English. I would also think that only general details are available regardless. EDIT: I also tried optimizing my 10Mt nuke to get an achievable price and ended up with this: While it doesn't hit the goal of 10Mt+, it achieves almost five times the yield of the stock 2.03Mt nuke at a lighter weight and cheaper cost. I'm planning on working some of someusername6's 10+Mt nuke design choices into my own to achieve a balance of weight and cost without dipping below 10+Mt.
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Post by captinjoehenry on Nov 1, 2016 16:05:23 GMT
You forgot the booster gas. This nuke can be made much lighter by adding a bit of it and reducing the amount of explosives. The booster gas does not help. If I switch the reflector to boron and add booster gas I can gain all of .07 megatons for no noticeable increase in radiance against targets. Not to mention it adds 10 more kilograms to this and it is primarily a coil gun launched nuke. Booster gas just isn't that good any more for more than a few types of nukes.
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Post by someusername6 on Nov 3, 2016 4:06:07 GMT
Found another yet cheaper 95 t pocket nuke. Now at only 17.4 c! ... here's hoping this isn't an integration error.
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