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Post by captinjoehenry on Oct 12, 2016 19:12:42 GMT
Something is off about the Coilguns. The following design yields a nice 18 MJ kinetic Energy per round. Combined with that rate of fire, thats alot more than the 50MW this thing is using... -.o Yeah super guns at imposible efficiencies are an ongoing issue attempting to be solved by the dev right now. So as it stands most railguns and coilguns are defying the laws of physics and thermodynamics. If you want you can stop using them. Myself I just give my ship enough power to make it work if the guns weren't 100+% efficient. It's a good compromise for getting the performance as it's hard to make a complaint railgun or coilgun right now.
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Post by blothorn on Oct 15, 2016 8:42:21 GMT
Although I would avoid relying on anything much over 10km/s; I doubt such velocities will be possible once this gets fixed (at least without absurdly large/heavy weapons), at any power.
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Post by morrigi on Oct 15, 2016 23:48:33 GMT
We need capacitors that won't allow the gun to fire if they don't have enough energy.
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