|
Post by boosters on Sept 28, 2016 23:17:25 GMT
I made a private yacht! xD Separate compartments for crew and passengers, minimal radiation emitted (LOX/Methane engines & RTG power), and a sweet silicon outer layer with gold highlights, totally just for showing off. For private zero-g parties, or secret deals in high orbit...
|
|
acatalepsy
Junior Member
Not Currently In Space
Posts: 97
|
Post by acatalepsy on Sept 29, 2016 2:43:33 GMT
The Sky Guardian is a dedicated slugger/capital ship killer with a meter of depleted uranium in the nose. Has excellent survivability against stock craft and railguns, though is potentially vulnerable to missiles. It was an experiment in using graphite as a spaced outer layer, which it functions quite well against near-misses from Devastators. The conic shape works well when oriented towards incoming fire. It can clear out modest missile volleys, but is probably susceptible to large volleys, and untested against drones at the moment. It uses custom methane tanks & crew modules designed for redundancy over durability, and also sports some lighter methane NTRs that enable it to have a ton of delta-v, for purposes of bringing the fight to the enemy. With high dV and 400 flak missiles, it is an effective force projection design. I'd be less worried about large missile volleys and more worried about someone with long range lasers poking out all of your frontal weapons. If you've seen the reactor thread you'll know that we've been getting some fairly ridiculous power outputs, and laser range is basically arbitrary. Also, the problem of that frontal-mainly/only design is that an evading target can make you very, very unhappy, especially if those targets have friends, and even more if those friends have lasers. Drones are probably going to be a problem in that a flight stingers that makes it past your is going to absolutely shred your sides. I'd consider upgrading your reactor, and switching out (or adding) some long range lasers to the front, to take care of drones before they become a problem and to poke out enemy lasers. Since your frontal weaponry is in a small spot, you should probably go for custom weaponry with some heavy armor (and you can probably afford to drop at least some of the uranium). Also, consider how this thing will work in fleet against highly non-cooperative targets. What does its support look like, and what does the worst case scenario look like? On the plus side, it's good that you're not neglecting acceleration. With that much dV, you'll be able to control the engagement range pretty reliably. You just need to avoid getting your engine sniped while you're doing so.
|
|
|
Post by boosters on Sept 29, 2016 3:10:42 GMT
The Sky Guardian is a dedicated slugger/capital ship killer with a meter of depleted uranium in the nose. Has excellent survivability against stock craft and railguns, though is potentially vulnerable to missiles. It was an experiment in using graphite as a spaced outer layer, which it functions quite well against near-misses from Devastators. The conic shape works well when oriented towards incoming fire. It can clear out modest missile volleys, but is probably susceptible to large volleys, and untested against drones at the moment. It uses custom methane tanks & crew modules designed for redundancy over durability, and also sports some lighter methane NTRs that enable it to have a ton of delta-v, for purposes of bringing the fight to the enemy. With high dV and 400 flak missiles, it is an effective force projection design. I'd be less worried about large missile volleys and more worried about someone with long range lasers poking out all of your frontal weapons. If you've seen the reactor thread you'll know that we've been getting some fairly ridiculous power outputs, and laser range is basically arbitrary. Also, the problem of that frontal-mainly/only design is that an evading target can make you very, very unhappy, especially if those targets have friends, and even more if those friends have lasers. Drones are probably going to be a problem in that a flight stingers that makes it past your is going to absolutely shred your sides. I'd consider upgrading your reactor, and switching out (or adding) some long range lasers to the front, to take care of drones before they become a problem and to poke out enemy lasers. Since your frontal weaponry is in a small spot, you should probably go for custom weaponry with some heavy armor (and you can probably afford to drop at least some of the uranium). Also, consider how this thing will work in fleet against highly non-cooperative targets. What does its support look like, and what does the worst case scenario look like? On the plus side, it's good that you're not neglecting acceleration. With that much dV, you'll be able to control the engagement range pretty reliably. You just need to avoid getting your engine sniped while you're doing so. This is helpful feedback! Drones were definitely a problem for this one in testing, which inspired me to build a variant with lateral point defense lasers, which allowed it to deal with small numbers of drones or missiles. Also, when it ate a faceful of railgun rounds, the fuel tanks and crew behind the plate came through fine, but the weapons on the nose got shredded - so armoring some custom weapons seems like a good idea, too. I have been having good results against incoming railgun fire with the nose-first orientation/firepower concentration. In an exchange of railgun fire at intercept, ships following the nose-first design almost always come out on top against laterally-oriented designs, because they suffer fewer hits, and the sloped whipple armor seems to do its thing well against the hits it takes. But thanks to your input I am going to start experimenting with reactors & lasers, to try and extend the initial volley engagement beyond that of railguns.
|
|
|
Post by Durandal on Sept 29, 2016 5:12:49 GMT
I designed some nuclear weapons, they seem much better than the stock ones. I'm not sure if the stock ones are sub-optimal or if this is another supergun-type thing. New striker equivalent, lighter, cheaper, and about twice as powerful. Devastator based, this one is a whole lot cheaper, is lighter, and has almost 4x the yield. I don't want this to be too huge so here's a link with some others:Uhh, I believe I managed to make a 2.27 GIGATON nuke. Could anyone point me out how to take and upload a screenshot.in from steam? Make that 22.7 gigatons. We may have a super gun situation here. *evil laugh*
|
|
|
Post by morrigi on Sept 29, 2016 6:58:13 GMT
I would upload my design, but apparently when you attempt to launch a 100-ton torpedo with a five metric ton clusterflak warhead, the game immediately crashes. I wonder why... Also, yeah, 2-gigaton range nukes aren't that difficult, the problem is getting them to the target. Edit: Speaking of nukes:
|
|
|
Post by quarkster on Sept 29, 2016 16:22:59 GMT
The Newton is a laser bearer for a fleet I'm constructing around role-oriented craft. At 3.6 kt and 40 Mc it is much smaller and cheaper than stock craft of similar role (the solar lance), while outperforming it in damage, range (by a large margin), and maneuvering capability. This largely boils down to excellent laser and reactor design. The primary boron nitride armor layer covers the enemy-facing side of the spacecraft while the reinforced carbon-carbon layer wraps all the way around. Three laterally facing gimballed resistojets in the nose provide supplementary maneuvering torque. The firing arc of the main laser is a bit small, but the plan (for the whole fleet) is to destroy the enemy long before they get close enough for firing arcs to matter.
|
|
|
Post by mavericksawyer on Sept 29, 2016 19:02:37 GMT
Pocket nuke: Any questions? XD
|
|
|
Post by boosters on Sept 29, 2016 19:05:48 GMT
You are now obligated under space law to design a coilgun that fires pocket nukes.
|
|
|
Post by mavericksawyer on Sept 29, 2016 19:36:15 GMT
You are now obligated under space law to design a coilgun that fires pocket nukes. ... Deal. XD
|
|
|
Post by jakjakman on Sept 29, 2016 19:40:55 GMT
The Newton is a laser bearer for a fleet I'm constructing around role-oriented craft. At 3.6 kt and 40 Mc it is much smaller and cheaper than stock craft of similar role (the solar lance), while outperforming it in damage, range (by a large margin), and maneuvering capability. This largely boils down to excellent laser and reactor design. The primary boron nitride armor layer covers the enemy-facing side of the spacecraft while the reinforced carbon-carbon layer wraps all the way around. Three laterally facing gimballed resistojets in the nose provide supplementary maneuvering torque. The firing arc of the main laser is a bit small, but the plan (for the whole fleet) is to destroy the enemy long before they get close enough for firing arcs to matter.
Awesome! I love the way that looks, and that's one killer laser! I'd love to play around with the design some more. Can you put up the userdesign.txt files for it?
|
|
|
Post by quarkster on Sept 29, 2016 20:27:51 GMT
pastebin.com/TRJKJutNThere are a few other interesting things in there as well, including a 1 GW version of that laser with a 4.7 meter aperture.
|
|
|
Post by pokington on Sept 29, 2016 21:26:19 GMT
Pocket nuke: Any questions? XD Same size pocket, 30 times the boom.
|
|
|
Post by Durandal on Sept 30, 2016 2:41:56 GMT
Here's the design I'm most proud of so far. Based on some of the other half-armor designs that I've seen, but taken a bit further. The main focus was on minimizing the total amount of hull that faces the enemy and protecting the radiators. All the modules are stock, and I'm sure that with some tweaking I can get a much more efficient layout with customized radiators better reactors, and longer ranged weapons. I used the Mk-I and Mk-II versions to beat Vesta with, and this is essentially a larger combined version of it's predecessors. The Mk-I was basically a modified escort carrier, and the Mk-II omitted the drone launchers in favor of more point defense. A fleet of 2 Mk-Is and 3 Mk-IIs were enough to beat Vesta with zero casualties. They practically eat drones. I plan on making a dedicated anti-drone destroyer to serve as an escort to this ship or to the Mk-IV which will likely be built from modified modules.
|
|
|
Post by blothorn on Sept 30, 2016 5:43:24 GMT
People want pocket nukes?
|
|
tuna
New Member
Posts: 33
|
Post by tuna on Sept 30, 2016 6:15:56 GMT
I tried to make the smallest one possible with >10kt yield. If you want to shoot a lot of them, you can cut the cost to 800c by switching to Pu-239 and adding enough inner explosive to make it go critical, it adds 900 grams to the weight. How is your 40kg 100kt nuke built?
|
|