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Post by AtomHeartDragon on Feb 15, 2019 18:09:11 GMT
The main problem with such huge missiles, is that they can be effectively countered by smaller ones.
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Post by gyratron on Feb 15, 2019 22:59:25 GMT
You could sacrifice 3-5km/s or so of âv for a nice hefty armor cell around the warhead which could turn away most smaller missiles and point defence. They can take out your propulsion but 1 gigaton probably doesn't need much terminal guidance anyway.
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Post by airc777 on Feb 15, 2019 23:29:29 GMT
how did you even make a 1 Gt warhead !? (absolute noob here ^^') Limit's editing, more core mass.
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Post by airc777 on Feb 15, 2019 23:32:40 GMT
The main problem with such huge missiles, is that they can be effectively countered by smaller ones. Absolutely true. But I'm having trouble make smaller missiles A) actually disable spacecraft with effective armor and B) actually get into range of spacecraft with effective weapons.
I can go about developing anti missile missiles after I've made effective missiles that are actually a threat for them to engage.
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Post by airc777 on Feb 15, 2019 23:37:58 GMT
They can take out your propulsion but 1 gigaton probably doesn't need much terminal guidance anyway. You'd be surprised. Stock Corvette's flares and armor and propulsion are enough for it to get far enough away from the point of detonation to avoid it being 1 shot. Against my own designs with longer ranges my spacecraft can accelerate perpendicular away from the intercept while engauging the missile with weapons systems in excess of 1 megameter.
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Post by doctorsquared on Feb 18, 2019 0:23:15 GMT
Through the power of limit editing I've been playing around with tiny nukes to serve as a pseudo HE/HESH round for conventional guns. Pros- Avoids overpenetration or shattering due to collision with Whipple Shields
- Thermal effects of detonation can superheat and destroy subsystems and armor without hitting it directly.
- Lower yield means that you can see what's happening to the target instead of having the whole screen whited out from the nuke flash.
Cons
- Just like all payloads you really want to either have flares that go out to delete the projectiles that miss or intercept at high velocity to avoid the simulation from grinding to a halt.
- Thermal effects don't penetrate the armor, only ablate it, following up with kinetic slugs to exploit the weakened armor is a better option than solely using these nukes
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Post by airc777 on Feb 18, 2019 4:59:16 GMT
Through the power of limit editing I've been playing around with tiny nukes What if you made a multi warhead payload with radial blast launchers creating a cone of micro nukes, some of which set with hard detonation ranges to detonate early and some of which with a delay to go off late to try and completely envelope the target? Goal being to ablate the radiators on all sides of a target and thermally disable it.
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Post by airc777 on Feb 18, 2019 15:47:10 GMT
A Star Destroyer for ants.
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Post by AtomHeartDragon on Feb 18, 2019 18:57:04 GMT
The main problem with such huge missiles, is that they can be effectively countered by smaller ones. Absolutely true. But I'm having trouble make smaller missiles A) actually disable spacecraft with effective armor and B) actually get into range of spacecraft with effective weapons.
I can go about developing anti missile missiles after I've made effective missiles that are actually a threat for them to engage.
I suck too much at missile guidance to make an effective anti-missile but I do have rather effective circa 30kg design with a holy hand grenade warhead, that tends to penetrate whatever it engages, with part of the salvo following the leader and detonating inside. I usually mix them with flak version and launch them out of high-velocity MLRS when in direct combat.
Against capship-sized missile it should be more than sufficient.
You could sacrifice 3-5km/s or so of âv for a nice hefty armor cell around the warhead which could turn away most smaller missiles and point defence. They can take out your propulsion but 1 gigaton probably doesn't need much terminal guidance anyway. Depends whether or not your amour could stave off several, around 30kg, narrow kinetic impactors coming at around 7km/s and hitting the same spot. The main joke about such a missile is that while you can use multiply redundant engines, RCs and a honeycomb of narrow, small volume tanks, warhead is the one component you can't really make redundant.
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Post by gyratron on Feb 19, 2019 1:57:06 GMT
I mean the thing's got a gigawatt powerplant sitting right there, might as well add few CIWS railguns and lasers while you're at it. Anti-anti-missile missiles may also be worth considering; if you plan to hit the target at interplanetary speeds they will probably work better than anything else for clearing a path to the target.
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Post by doctorsquared on Feb 19, 2019 3:23:47 GMT
Through the power of limit editing I've been playing around with tiny nukes What if you made a multi warhead payload with radial blast launchers creating a cone of micro nukes, some of which set with hard detonation ranges to detonate early and some of which with a delay to go off late to try and completely envelope the target? Goal being to ablate the radiators on all sides of a target and thermally disable it. I've not had much luck with the timing in the past but AtomHeartDragon's Ironblast Artillery Pack seems like it'd be a good starting point.
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Post by AtomHeartDragon on Feb 19, 2019 6:38:04 GMT
I mean the thing's got a gigawatt powerplant sitting right there, might as well add few CIWS railguns and lasers while you're at it. Anti-anti-missile missiles may also be worth considering; if you plan to hit the target at interplanetary speeds they will probably work better than anything else for clearing a path to the target. Making it sort of remotely guided kamikaze ship does make sense.
Shame than the AI doesn't know how to handle that (we really need the logic of "has warhead" == "is missile" == "should home in on target without dodging", by default, rather than "has weapons" == "should broadside and dodge everything"). That's one of the factors that motivated me into making a lot of payload based stuff - you don't have to worry about derpy AI and guidance if the thing has no say about where it is going.
What if you made a multi warhead payload with radial blast launchers creating a cone of micro nukes, some of which set with hard detonation ranges to detonate early and some of which with a delay to go off late to try and completely envelope the target? Goal being to ablate the radiators on all sides of a target and thermally disable it. I've not had much luck with the timing in the past but AtomHeartDragon's Ironblast Artillery Pack seems like it'd be a good starting point. Nuclear grapeshot? Be my guest.
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Post by airc777 on Feb 19, 2019 7:22:55 GMT
I mean the thing's got a gigawatt powerplant sitting right there, might as well add few CIWS railguns and lasers while you're at it. Anti-anti-missile missiles may also be worth considering; if you plan to hit the target at interplanetary speeds they will probably work better than anything else for clearing a path to the target. Making it sort of remotely guided kamikaze ship does make sense.
Shame than the AI doesn't know how to handle that (we really need the logic of "has warhead" == "is missile" == "should home in on target without dodging", by default, rather than "has weapons" == "should broadside and dodge everything"). That's one of the factors that motivated me into making a lot of payload based stuff - you don't have to worry about derpy AI and guidance if the thing has no say about where it is going.
You could make a variant of the missile minus the warhead but with a point defense turret so you would have an 'anti anti missile missile missile', or a 'missile escort'. That warhead massed 356 tons, so you could easily fit a turret, or a missile blast launch if you wanted an even longer name.
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Post by ðððððððððð on Feb 23, 2019 21:16:57 GMT
This missile makes 1.5g wet acceleration, has 12.8km/s delta V via thermal thruster, and 111km/s via mpdt, and it's topped with a 1.00Gt yield warhead. So assuming 9.5km/s from earth surface to low earth orbit using thermal this thing should, and then ballparking that it has at least 10km/s via mpdt after, this is an earth surface to anywhere in the solar system warhead delivery system. In case the space colonies throw the space tea into the space harbor and you need a do over. Also it's accidentally 6.66Kt exactly.
how did you even make a 1 Gt warhead !? (absolute noob here ^^') you can stick together 100 smaller warheads and they add up to 1 gigaton.
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Post by airc777 on Feb 25, 2019 3:37:00 GMT
Gun in picture on left is apophys's, gun on right is new thing I've been toying with. 125 Ξm capacitors and ferritic stainless steel rails work great at megameter per second scales, but they don't seem to downscale as efficiently. Had to use limits edited low armature mass to avoid rail thermal shatter and rail ablation, even limits edited it still only manages half the rate of fire for 4 times the cost and negligible mass difference. It is much shorter though if you just want low profile, fast tracking point defenses.
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