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Post by L5Resident on Jun 18, 2017 6:07:18 GMT
HELLO MOD MAKER,
E V E R Y T H I N G B R O K E
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Post by The Astronomer on Jun 18, 2017 6:13:18 GMT
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Post by L5Resident on Jun 18, 2017 7:44:32 GMT
UNDERSTANDABLE HAVE A NICE DAY
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Post by Kerr on Jun 18, 2017 8:32:13 GMT
UNDERSTANDABLE HAVE A NICE DAY Increased mass/height ratio to increase length of the fuel tanks, add a spacer on on top of the shield so you can place the laser and the turrets, also it's increases the strength of the shield through slanting. But the radiators under the shield, and it's done.
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Post by The Astronomer on Jul 1, 2017 15:57:13 GMT
This is Ghost's Fusion Ship. As everybody knows, D-D fusion releases hella lot of neutrons. Instead of being a burden, they found a way to use these neutrons: to power the nuclear-pumped lasers used to ignite the next fusion pellet.
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Post by L5Resident on Jul 20, 2017 5:44:48 GMT
With the new fusion overhaul I can't make torch missiles anymore :C
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Post by The Astronomer on Jul 20, 2017 9:45:14 GMT
With the new fusion overhaul I can't make torch missiles anymore :C Torch missiles are possible if you give them radiators large enough to cool the entire thing. If realism's not your problem, please tell me why. Thanks.
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Post by matterbeam on Jul 20, 2017 12:57:52 GMT
This is Ghost's Fusion Ship. As everybody knows, D-D fusion releases hella lot of neutrons. Instead of being a burden, they found a way to use these neutrons: to power the nuclear-pumped lasers used to ignite the next fusion pellet. A more efficient use of the neutrons is to use a neutron-absorbing intermediary between the fusion fuel and the propellant. The neutron absorbent would heat up a lot. This heat would be radiated and conducted to the propellant, allowing more of the fusion reaction's energy to be put towards propulsion. Less neutrons escaping the reaction also makes cooling down the engine a much lesser hassle. Examples would include Boron-10 carbide and Hafnium. Alternatives would be boron-salted water as propellant. Use radiation shielding calculations to find out how efficient this is. A shielding material that manages to reduce radiation by a factor 10 means that 90% of the neutron energy is being converted into useful heat.
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Post by The Astronomer on Jul 20, 2017 13:18:57 GMT
This is Ghost's Fusion Ship. As everybody knows, D-D fusion releases hella lot of neutrons. Instead of being a burden, they found a way to use these neutrons: to power the nuclear-pumped lasers used to ignite the next fusion pellet. A more efficient use of the neutrons is to use a neutron-absorbing intermediary between the fusion fuel and the propellant. The neutron absorbent would heat up a lot. This heat would be radiated and conducted to the propellant, allowing more of the fusion reaction's energy to be put towards propulsion. Less neutrons escaping the reaction also makes cooling down the engine a much lesser hassle. Examples would include Boron-10 carbide and Hafnium. Alternatives would be boron-salted water as propellant. Use radiation shielding calculations to find out how efficient this is. A shielding material that manages to reduce radiation by a factor 10 means that 90% of the neutron energy is being converted into useful heat. I wonder, would this method work on normal fusion rockets (with exhaust made purely out of fusion products)? If not, deuterium-salted water would make an interesting ChemicalReaction.
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Post by ironclad6 on Aug 26, 2017 6:29:20 GMT
Is there any mechanism in the game to use fusion for power generation as well as propulsion? I've got these lovely Stellarators and I would really love to be pulling some power off them.
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Post by L5Resident on Aug 26, 2017 6:36:38 GMT
With the new fusion overhaul I can't make torch missiles anymore :C Torch missiles are possible if you give them radiators large enough to cool the entire thing. If realism's not your problem, please tell me why. Thanks. Wait so the overhaul adds a mechanic that allows the engine bell to be cooled via radiators?
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Post by Kerr on Aug 26, 2017 7:02:52 GMT
Torch missiles are possible if you give them radiators large enough to cool the entire thing. If realism's not your problem, please tell me why. Thanks. Wait so the overhaul adds a mechanic that allows the engine bell to be cooled via radiators? No, you just add radiators if you want your torch missile/ship to be realistic.
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Post by ironclad6 on Aug 27, 2017 2:37:28 GMT
There are roughly two hundred separate modules on this baby so it's impossible to get them all in the frame but as promised elsewhere, here's your basic precis. I hope you all like.
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Post by Kerr on Aug 27, 2017 10:29:32 GMT
There are roughly two hundred separate modules on this baby so it's impossible to get them all in the frame but as promised elsewhere, here's your basic precis. I hope you all like. Nice, acceleration is a bit high considering that the exhaust is generatered by stellerators. Which usually have very high burn efficiencies but very low thrust.
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Post by jtyotjotjipaefvj on Aug 27, 2017 10:48:35 GMT
Wouldn't it be a good idea to use fewer and larger fuel tanks? At least from my experience, module count is directly related to game performance and I remember you complaining about poor performance. You should be able to do the same thing with far fewer tanks at least.
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