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Post by Rocket Witch on May 28, 2017 19:16:14 GMT
David367th I think you missed hafnium carbide. :P They're all amazingly bad though, wow. I thought they'd be comparable to the titanium aluminides. Also considering the performance of PTFE, could you test my PVDF mod?
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Post by David367th on May 28, 2017 19:50:06 GMT
David367th I think you missed hafnium carbide. They're all amazingly bad though, wow. I thought they'd be comparable to the titanium aluminides. Also considering the performance of PTFE, could you test my PVDF mod? Shit, added that now. I haven't seen a good ceramic yet, but I'm hoping something will atleast be mediocre. I'll also add that, but again I probably won't get around to mods untill later this week. Also welcome to Godhood Rocket Witch
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Post by RiftandRend on May 28, 2017 23:15:15 GMT
This is very useful data, keep it up!
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Post by samchiu2000 on May 28, 2017 23:31:23 GMT
Quite surprised about selenium and lithium effectiveness against laser in term of cost, but unfortunately they're a bit too heavy
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Post by David367th on May 31, 2017 4:29:44 GMT
Rocket Witch You're mods are done and I'm happy to announce, they're pretty ungodly. The Carbon is particularly weird, usually materials that have good ablation rates share some physical similarities when ablated. Which happens to be dull red sparks and no discoloration/heating of the armor layer. However, the RVS layer both had bright brilliant white/yellow sparks, and the layer heated significantly. That's usually what materials that ablate instantly do, so you may want to look into that.
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Post by RiftandRend on May 31, 2017 5:32:55 GMT
Rocket Witch You're mods are done and I'm happy to announce, they're pretty ungodly. The Carbon is particularly weird, usually materials that have good ablation rates share some physical similarities when ablated. Which happens to be dull red sparks and no discoloration/heating of the armor layer. However, the RVS layer both had bright brilliant white/yellow sparks, and the layer heated significantly. That's usually what materials that ablate instantly do, so you may want to look into that. The brilliant sparks are probably because the ablating material is at 3900 K rather than the far dimmer 1500 k and 500 k of most plastics and fibers.
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Post by Rocket Witch on Jun 1, 2017 19:07:17 GMT
Rocket Witch You're mods are done and I'm happy to announce, they're pretty ungodly. The Carbon is particularly weird, usually materials that have good ablation rates share some physical similarities when ablated. Which happens to be dull red sparks and no discoloration/heating of the armor layer. However, the RVS layer both had bright brilliant white/yellow sparks, and the layer heated significantly. That's usually what materials that ablate instantly do, so you may want to look into that. Thank you! RVC basically combines an ultra high melting point with the low density and conductivity which cause low ablation rates. I don't think there's anything I can do about it; foam type materials just seem to be this way in CDE. The laser damage model is weird. The brilliant sparks are probably because the ablating material is at 3900 K rather than the far dimmer 1500 k and 500 k of most plastics and fibers. Ah now that explains a few things, like some materials not producing sparks at all, and a screenshot I've seen of a KKV producing blue-hot sparks in a probably modded game: steamcommunity.com/sharedfiles/filedetails/?id=917586410
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Post by zorbeltuss on Jun 3, 2017 0:51:44 GMT
Is there a common denominator between the armoring attempts? it does seem that both cost and weight varies quite a bit, are they chosen as common thickness people use or something like that?
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Post by RiftandRend on Jun 3, 2017 1:17:49 GMT
Rocket Witch You're mods are done and I'm happy to announce, they're pretty ungodly. The Carbon is particularly weird, usually materials that have good ablation rates share some physical similarities when ablated. Which happens to be dull red sparks and no discoloration/heating of the armor layer. However, the RVS layer both had bright brilliant white/yellow sparks, and the layer heated significantly. That's usually what materials that ablate instantly do, so you may want to look into that. Thank you! RVC basically combines an ultra high melting point with the low density and conductivity which cause low ablation rates. I don't think there's anything I can do about it; foam type materials just seem to be this way in CDE. The laser damage model is weird. The brilliant sparks are probably because the ablating material is at 3900 K rather than the far dimmer 1500 k and 500 k of most plastics and fibers. Ah now that explains a few things, like some materials not producing sparks at all, and a screenshot I've seen of a KKV producing blue-hot sparks in a probably modded game: steamcommunity.com/sharedfiles/filedetails/?id=917586410That KKV probably produced at least 6000 K at the point of impact, any idea how fast it was going?
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Post by Lukander on Jun 3, 2017 2:14:49 GMT
I was wondering how Aluminum and Molybdenum held up. Both being highly reflective materials(I am aware reflectivity is less useful than other factors when armoring against lasers though).
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Post by David367th on Jun 3, 2017 3:03:24 GMT
I was wondering how Aluminum and Molybdenum held up. Both being highly reflective materials(I am aware reflectivity is less useful than other factors when armoring against lasers though). From past tests, both proved to be very ineffective. This is probably due to the fact that their extremely high reflectivity decreases as their temperature increases. Yet, it won't hurt to throw them into the pile. Is there a common denominator between the armoring attempts? it does seem that both cost and weight varies quite a bit, are they chosen as common thickness people use or something like that? Generally yes, there is a standard. Every armor originally was to be in equal mass to that of 100cm/1m of Silica Aerogel. Which was a common material that people had used months ago, then eventually the gels resistance was corrected in a patch. If their mass varies, they may be using a standard thickness or if they're a predetermined composite they use the specifications provided. The brilliant sparks are probably because the ablating material is at 3900 K rather than the far dimmer 1500 k and 500 k of most plastics and fibers. Ah now that explains a few things, like some materials not producing sparks at all, and a screenshot I've seen of a KKV producing blue-hot sparks in a probably modded game: steamcommunity.com/sharedfiles/filedetails/?id=917586410Actually it seems that most materials have the same unique color regardless of temperature. Such as Silver producing bright green sparks. It may have been that the armor used on either craft was either modded, or a hafnia/samarium armor layer.
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Post by Rocket Witch on Jun 3, 2017 6:41:25 GMT
I was wondering how Aluminum and Molybdenum held up. Both being highly reflective materials(I am aware reflectivity is less useful than other factors when armoring against lasers though). Put 500µm in front of ≥1cm of diamond and ostensibly the reflective material can do its thing while the diamond sucks the heat away from it. David367th please consider that something to test under composites. Also I would like to request a test for carbon fiber: childrenofadeadearth.boards.net/thread/1429As for green sparks, huh... if that's the case, RVC should produce the same colour sparks as amorphous carbon, graphite, and anything else with 1C as its only constituent element.
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Post by David367th on Jun 3, 2017 14:38:56 GMT
I was wondering how Aluminum and Molybdenum held up. Both being highly reflective materials(I am aware reflectivity is less useful than other factors when armoring against lasers though). Put 500µm in front of ≥1cm of diamond and ostensibly the reflective material can do its thing while the diamond sucks the heat away from it. David367th please consider that something to test under composites. Also I would like to request a test for carbon fiber: childrenofadeadearth.boards.net/thread/1429As for green sparks, huh... if that's the case, RVC should produce the same colour sparks as amorphous carbon, graphite, and anything else with 1C as its only constituent element. Alright, I should be able to get all of them done by tonight (10 EDT ish for those not murican) soon. Aluminum and Molybdenum both been added to original, Carbon Fiber in modded, and two Heatsunk Mirrors one for 1cm diamond and another with 5cm diamond. Rocket Witch if you want a better name let me know of course.
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Post by RiftandRend on Jun 14, 2017 10:15:34 GMT
Question; did graphite aerogel you tested have the stock ThermalConductivity_W__m_K 1000 or the corrected ThermalConductivity_W__m_K 0.05 ?
If you tested the stock one, please try the corrected value.
Material Corrected Graphite Aerogel Elements C ElementCount 1 IsPorous true Density_kg__m3 8.5 YieldStrength_MPa .160 UltimateTensileStrength_MPa .160 YoungsModulus_GPa .000015 ShearModulus_GPa .000008 SpecificHeat_J__kg_K 1731 MeltingPoint_K 1573 ThermalConductivity_W__m_K 0.05 ThermalExpansion__K 3.0e-6 Resistivity_Ohm_m 5.0 RefractiveIndex Silica Aerogel RoughnessCoefficient .9
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Post by David367th on Jun 14, 2017 13:55:14 GMT
Question; did graphite aerogel you tested have the stock ThermalConductivity_W__m_K 1000 or the corrected ThermalConductivity_W__m_K 0.05 ? If you tested the stock one, please try the corrected value. Material Corrected Graphite Aerogel Elements C ElementCount 1 IsPorous true Density_kg__m3 8.5 YieldStrength_MPa .160 UltimateTensileStrength_MPa .160 YoungsModulus_GPa .000015 ShearModulus_GPa .000008 SpecificHeat_J__kg_K 1731 MeltingPoint_K 1573 ThermalConductivity_W__m_K 0.05 ThermalExpansion__K 3.0e-6 Resistivity_Ohm_m 5.0 RefractiveIndex Silica Aerogel RoughnessCoefficient .9 I'll check it when I get a chance
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