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Post by phoenixzix on Sept 10, 2018 9:31:08 GMT
Small text inverted. if you want real immersion you should probably use red, because it preserves night vision and thus is probably the default color on any space computer terminals? i mean, if red is standardized as the default program interface, most SDK will default to it and so on and so forth.......anyway On a warship you're not going to have windows, though. They are of limited utility, hard to reconcile with good armour schemes and let visible wavelengths lasers in. I was thinking more of ambient lighting in warships, like "normally would be white, but in case of emergency transfer to red dimming" use case when i was talking about night vision. Also, i concur that green is good,tho i have hesitations about green(used to help out at a lab with only green lighting, freaked me out.)
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Post by gedzilla on Sept 11, 2018 19:13:37 GMT
Im either going naval blue or martian red (go MCRN)
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Post by 𝕭𝖔𝖔𝖒𝖈𝖍𝖆𝖈𝖑𝖊 on Sept 13, 2018 7:36:44 GMT
Naval blue for the win bro... I just like it so much
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Post by apophys on Sept 15, 2018 22:08:56 GMT
I modded the small-text inverted to have extra-small text. The relevant Themes.txt mod is included in my standards thread modpack, but here it is separately:
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Post by mrsandman on Sept 24, 2018 18:42:41 GMT
Naval Blue 4 life. It's just simple, and I like the darker colors especially at night.
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Post by cipherpunks on Dec 31, 2018 0:54:10 GMT
I modded the small-text inverted to have extra-small text.
And I modded that further... Looks somewhat, well, healthier on 'fullHD' LED panels circa 23-25'' to my eyes. Grid is less intrusive, for one. Greener overall, though. Feel free to improve and repost. Data\Themes.txt
UITheme Small^14 Text Greener CoreTheme ForegroundColor Value .9 Alpha 1 BackgroundColor Hue_degrees 177 Saturation .05 Value .05 Alpha .8 TextColor Hue_degrees 169 Saturation .125 Value .8 Alpha 1 ButtonBackgroundColor Hue_degrees 177 Saturation .4 Value .133 Alpha .9 IconButtonBackgroundColor Hue_degrees 177 Saturation .4 Value .20 Alpha .9 ToggledButtonColor Hue_degrees 58 Saturation .8 Value .40 Alpha .9 ButtonTextColor Hue_degrees 177 Saturation .05 Value .9 Alpha 1 SubHeaderColor Hue_degrees 204 Saturation .5 Value 1 Alpha 1 BrightTextColor Hue_degrees 177 Saturation .07 Value .9 Alpha 1 DarkBackgroundColor Hue_degrees 204 Saturation .15 Value .0710 Alpha .7 SliderForegroundColor Hue_degrees 192 Saturation .55 Value .20 Alpha .9 ListBoxBackgroundColor Hue_degrees 177 Saturation .15 Value .15 Alpha .9 EditTextBackgroundColor Hue_degrees 177 Saturation .25 Value .20 Alpha .9 WarningIconBackgroundColor Hue_degrees 204 Saturation .5 Value .2 Alpha 1 WarningTextColor Hue_degrees 45 Saturation 1 Value 1 Alpha 1 CursorPrimaryColor Hue_degrees 177 Saturation .66 Value .66 Alpha .66 CursorSecondaryColor Hue_degrees 177 Saturation 1. Value 1. Alpha 1. HoverSound Hover ButtonSound Button ButtonGradient .10 RadialButtonGradient .33 BackgroundGradient 0 BarGradient .10 EditTextGradient 0 MainFont Name Exo-Regular.otf Size 14 LineSpacing 1.1 SmallFont Name Exo-Regular.otf Size 14 LineSpacing 1 MediumBigFont Name Exo-Regular.otf Size 15 LineSpacing 1.1 BigFont Name Exo-Regular.otf Size 18 LineSpacing 1.1 StylizedFont Name Akashi.ttf Size 16 LineSpacing 1.1 MainTitleFont Name Akashi.ttf Size 56 LineSpacing 1.1 TightFont Name SourceCodePro-Regular.otf Size 14 LineSpacing 1 WideFont Name Titillium-Regular.otf Size 14 LineSpacing 1.1 TrajectoryColor Hue_degrees 195 Saturation 1 Value 1 Alpha 1 TrajectoryBurnColor Hue_degrees 24 Saturation 1 Value 1 Alpha 1 AlliedFleetColor Hue_degrees 159 Saturation 1 Value 1 Alpha 1 EnemyFleetColor Hue_degrees 13 Saturation 1 Value 1 Alpha 1 NeutralFleetColor Hue_degrees 240 Saturation 1 Value 1 Alpha 1 DeadFleetColor Saturation 0 Value .8 Alpha 1 CelestialGridColor Hue_degrees 193 Saturation 1 Value .33 Alpha 1
Prior to that, I used Inverted Smallish.I wonder if there's a way to dim/recolor these blue ammo gauges. Anyone?
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