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Post by Enderminion on Apr 4, 2017 13:46:18 GMT
quick question, where do I place the zubrol and reaction in the files?
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Post by samchiu2000 on Apr 4, 2017 13:48:34 GMT
quick question, where do I place the zubrol and reaction in the files? I have the same problem actually...
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Post by thorneel on Apr 4, 2017 14:25:15 GMT
I doubt if it is possible to control this fusion reaction... yes, like he said, Teller-Ulam device, its called a bomb The NSWR is described as a continuously detonating Orion. So why not a continuously detonating Teller-Ulam while we are at it?
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Post by samchiu2000 on Apr 4, 2017 14:29:30 GMT
yes, like he said, Teller-Ulam device, its called a bomb The NSWR is described as a continuously detonating Orion. So why not a continuously detonating Teller-Ulam while we are at it? Again , it is REALLY complex if not impossible , and i doubt if the game mechanism allow us to simulate it...
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Post by Enderminion on Apr 4, 2017 15:10:24 GMT
you might need to tone down the drive flare a bit cut a good chunk off of luna, from hundreds of kilometers away
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Post by samchiu2000 on Apr 4, 2017 15:15:24 GMT
you might need to tone down the drive flare a bit cut a good chunk off of luna, from hundreds of kilometers away Holy shit and why don't use the missile's exhaust flame to kill the ship?~
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Post by The Astronomer on Apr 4, 2017 15:20:26 GMT
Qswitch needs to model this, so torch missiles won't work due to how it'd burn the mothership on their trip out.
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Post by Enderminion on Apr 4, 2017 15:24:42 GMT
Qswitch needs to model this, so torch missiles won't work due to how it'd burn the mothership on their trip out. maybe invisible booster stages?
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Post by The Astronomer on Apr 4, 2017 15:27:39 GMT
Qswitch needs to model this, so torch missiles won't work due to how it'd burn the mothership on their trip out. maybe invisible booster stages? You'd want to model tandem staging. It makes real difference here.
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Post by xenophon13 on Apr 4, 2017 18:51:20 GMT
Good Stuff. The Zubrin NSWR was also requested, so I had a crack at that one too. I decided to call the fuel 'Zubrol' because it sounded appropriately corporate. Properties are based on the 'example' NSWR described on Atomic Rockets, which assumes an 0.1% fission rate from a 2% aqueous solution of 20% enriched Uranium Tetrabromide, for an specific energy of 3.4 GJ/kg. This config gives 3.5GJ/Kg, which IMO is close enough. And here's an example fuel tank, engine and ship. What you might have noticed is that the NSWR ship is very expensive (and very light) compared to its NTR counterpart. That's because its fuel/propellant contains a lot of fissiles. The Delta-V is excellent though, and this engine is overall far more believable than the Fusion Torch drive. Another thing to take note of is that because Zubrol is a monopropellant the game correctly classifies it as being explosive. Its energy content is an order of magnitude higher than that of any chemical monopropellant in the game, so I'd advise that you don't let the enemy shoot your fuel tanks- the consequences will be akin to a large nuclear bomb detonating inside your hull. The exhaust velocity came out a lot lower than Atomic Rockets predicted- I suspect that this is because our nozzles are much less efficient than he assumed due to inadequate expansion ratio (even 1000:1 doesn't get the exhaust below 20,000K). Doesn't Zubrol require more than just a regular propellant tank? According to Wikipedia, If I understand this correctly, in order to simulate it most accurately, you'd want to make your Zubrol tanks out of boron carbide, make them fairly small, and possibly give them extra "armor" to represent neutron shielding. This would, of course, lower the possible mass ratios a ship could achieve. (Thanks for doing this by the way. NSWRs are by far my favorite hypothetical propulsion system).
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Post by RiftandRend on Apr 4, 2017 19:01:36 GMT
Good Stuff. The Zubrin NSWR was also requested, so I had a crack at that one too. I decided to call the fuel 'Zubrol' because it sounded appropriately corporate. Properties are based on the 'example' NSWR described on Atomic Rockets, which assumes an 0.1% fission rate from a 2% aqueous solution of 20% enriched Uranium Tetrabromide, for an specific energy of 3.4 GJ/kg. This config gives 3.5GJ/Kg, which IMO is close enough. And here's an example fuel tank, engine and ship. What you might have noticed is that the NSWR ship is very expensive (and very light) compared to its NTR counterpart. That's because its fuel/propellant contains a lot of fissiles. The Delta-V is excellent though, and this engine is overall far more believable than the Fusion Torch drive. Another thing to take note of is that because Zubrol is a monopropellant the game correctly classifies it as being explosive. Its energy content is an order of magnitude higher than that of any chemical monopropellant in the game, so I'd advise that you don't let the enemy shoot your fuel tanks- the consequences will be akin to a large nuclear bomb detonating inside your hull. The exhaust velocity came out a lot lower than Atomic Rockets predicted- I suspect that this is because our nozzles are much less efficient than he assumed due to inadequate expansion ratio (even 1000:1 doesn't get the exhaust below 20,000K). Doesn't Zubrol require more than just a regular propellant tank? According to Wikipedia, If I understand this correctly, in order to simulate it most accurately, you'd want to make your Zubrol tanks out of boron carbide, make them fairly small, and possibly give them extra "armor" to represent neutron shielding. This would, of course, lower the possible mass ratios a ship could achieve. (Thanks for doing this by the way. NSWRs are by far my favorite hypothetical propulsion system). Boron carbide absorbs neutrons because of the boron it contains. Pure boron fiber should be even more effective.
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Post by RiftandRend on Apr 4, 2017 19:05:19 GMT
quick question, where do I place the zubrol and reaction in the files? I have the same problem actually... "Fissiles" should work for Zubrol and a "ChemicalReactions" text file placed in the Data folded should be fine for the reaction itself. Alternatively you can just stick them in any mod folder, it really doesn't matter.
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Post by Enderminion on Apr 4, 2017 20:23:00 GMT
I put Zubrol in the fluids folder
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Post by Enderminion on Apr 4, 2017 23:01:34 GMT
getting a CTD with Zubrol in the files when trying to make a Nuclear Thermal Rocket
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Post by samchiu2000 on Apr 4, 2017 23:39:21 GMT
getting a CTD with Zubrol in the files when trying to make a Nuclear Thermal Rocket You mean try to use the zubrol as NTR propellant? Sound a bad idea...
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