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Post by nerd1000 on May 28, 2017 8:52:33 GMT
... I guess the cans should also be polished to laser-mirror level shine: this will let them resist around 1.2 GW/m^2 if the skin is aluminium... If their skin is actively cooled. Otherwise, it would probably last a few seconds at most. Active cooling requires coolant, pipes, a turbopump, radiators and energy. This increases the mass and complexity of your missiles considerably. This means you can field considerably less of them. In-game laser mirrors are not actively cooled. Otherwise your aluminium mirror would melt in the face of your 1200K laser coolant temperature.
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Post by newageofpower on May 28, 2017 15:43:21 GMT
If their skin is actively cooled. Otherwise, it would probably last a few seconds at most. Active cooling requires coolant, pipes, a turbopump, radiators and energy. This increases the mass and complexity of your missiles considerably. This means you can field considerably less of them. In-game laser mirrors are not actively cooled. Otherwise your aluminium mirror would melt in the face of your 1200K laser coolant temperature. Secondary coolant loop.
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Post by nerd1000 on May 28, 2017 23:10:11 GMT
In-game laser mirrors are not actively cooled. Otherwise your aluminium mirror would melt in the face of your 1200K laser coolant temperature. Secondary coolant loop. And the radiator or heat pump for this secondary loop is where, exactly? The cost and power consumption of my lasers doesn't change when I change the primary mirror material, which it should if there's an abstracted radiator or heat pump system. Also the mirror in the laser cavity doesn't worry about its threshold, only the cavity coolant temperature. This suggests to me that QSwitched did think about active cooling in that case, but deliberately left it out for the primary mirror in the turret.
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