Orion Nuclear Pulse Drive Approxamation Feb 24, 2018 9:18:27 GMT
Post by AtomHeartDragon on Feb 24, 2018 9:18:27 GMT
But dodge prediction likely will.
Orion will flash anything that comes too close, because it doesn't use magic harmless nukes and it was originally meant to detonate propulsion charges at 25m stand-off distance - that's practically point blank. And if unprotected ship components could easily stand getting pummeled by high velocity tungsten plasma and nearby nuclear flashes, the pusher plate wouldn't be necessary.
2. No, neither does any realistic version of the orion drive...
The bottom line is that you'd need to manoeuvre orions in formation very carefully, possibly greatly limiting formation size and enforcing large distances between ships, and that you could potentially do cool stuff with reasonably manoeuvrable orion, like turning around and flashing incoming drones with your engine (assuming modest gun drones, not fractional Mm railgun drones with output sufficient to power a moderately sized country).
Stripping orion down to exhaust velocity and thrust does it great disservice and I won't be a part of this.
Precisely (although I have seen suggestion that designing a shock absorber system that would allow angling the plate could be possible). And you will want to stay reasonably still between firing your propulsion charge and receiving the push. Another thing black box won't account for.
3. It has no gimbal angle whatsoever. And relies on lateral thrusters to rotate your ship.
4. If you were to try to use two nukes detonating in close succesion you will still destroy any realistic pusher plate as they use ablative oil to keep their pusher plates from being vaporized by each blast.
Unprotected plate could still stand a fair bit of punishment and on a warship it would likely be designed to. Yes, it would eventually ablate and no, you wouldn't want to use it this way for prolonged periods of time, but it wouldn't do so instantly, especially if a thin coat of ablative oil was sufficient to keep it from happening.
I would be more worried about such one-two punch destroying the shock absorbers or killing the crew via acceleration trauma.
We have fusion that has realistic (ideal) performance modeled on chemical reactions. The deuterium isn't a feature (beside for some lolz) but a result of the deuterium fusion being a monopropellant and should be treated as a bug of sorts.
Ideal is not by any mean realistic and I'd say that whether your propellant tanks just vent semi-harmlessly or wipe not just the affected ship but also the entire orbital neighbourhood in a mini-supernova is not entirely an insubstantial difference as far as tactical considerations come.