|
Post by tangentialthreat on Sept 6, 2017 3:38:54 GMT
You'd think a 10 kiloton bomb going off a few hundred meters from a patrolcraft would turn it to confetti, or at least irradiate the crew and the computers.
A dozen 9 megaton bombs at close range will sometimes manage to burn through the armor or disable the engine, and I killed the stupid methane depot on Neptune with them. They also make decent anti-drone flyswatters if you don't like lasers or hypervelocity railguns.
Are radiation effects modeled? Is the damage accurate?
|
|
|
Post by tangentialthreat on Sept 3, 2017 14:25:11 GMT
One thing that will be important at any tech level is engine performance.
Right now the easiest way to beat missiles is to just deplete their delta v. You have a big ship with more efficient engines and you'll win out eventually.
We can also see that anything is better when mounted on a mobile platform. Kinetics become more powerful, lasers gain the ability to avoid and reduce the closing velocity of kinetics, and if you can reach a significant fraction of the speed of light then anything that cannot move will be sniped by relativistic stale breakfast cereal even if it is a frickin terawatt laser.
So the ultimate space weapon is and probably always will be more engine.
|
|
|
Post by tangentialthreat on Sept 2, 2017 17:53:28 GMT
I'm sorry if this is dumb, but "options" does not have a normal list of keybindings.
Appdata/Roaming/CDE doesn't have an obvious keybinding config file either. Also is there at least a list of controls?
|
|