Post by omnipotentvoid on Feb 11, 2017 16:59:31 GMT
So I recently started playing and a few questions came to mind pretty quickly. Specifically on the subject of targeting.
Targeting and guidance are two of the most important fields in modern military technologies. Targeting, for instance, being one of the defining factors of modern tank generations. The same goes for missiles and bombs, though advances guidance and target acquisition are more emphasized by them.
In the game, targeting seems to be a bit of a black box, as far as I can tell, with ships simply knowing each others position, orientation and structure. Missile target acquisition is slightly more transparent, obviously being heat seeking since flares work.
. In both cases no actual systems are used to acquire, track or target specific points on the targets.
Despite apparently being magic, a lot of this tech seems to act like it's at or below todays standards as far as I can tell. Heat seeking specifically seems rudimentary, considering how easy it is to fool. Personally I would have expected target acquisition via heat and then target verification and tracking via laser and/or cameras (thus rendering flares obsolete).
Additionally accuracy of the guns, at least of the explosively propelled weapons, seems a bit off. This might be due to my inexperience with the game or some lack of understanding of the underlying physics, but I have been unable to produce a 120mm cannon with the characteristics of a modern 120mm tank gun (the best I have gotten is a cannon that produces the similar muzzle velocities as the regular cannon with the same caliber, length and shell weight, however the barrel wall is as at least as thick as the caliber and the accuracy is just above 4Km for a 10m² target. This is underwhelming, seeing as modern cannons have an effective range of about 4Km with significantly thinner barrels).
All in all, I would have expected more advanced systems in these areas (specifically accuracy, targeting and guidance) after 200 years. Especially accuracy and the way the aim of turrets wanders seems odd.
Targeting and guidance are two of the most important fields in modern military technologies. Targeting, for instance, being one of the defining factors of modern tank generations. The same goes for missiles and bombs, though advances guidance and target acquisition are more emphasized by them.
In the game, targeting seems to be a bit of a black box, as far as I can tell, with ships simply knowing each others position, orientation and structure. Missile target acquisition is slightly more transparent, obviously being heat seeking since flares work.
. In both cases no actual systems are used to acquire, track or target specific points on the targets.
Despite apparently being magic, a lot of this tech seems to act like it's at or below todays standards as far as I can tell. Heat seeking specifically seems rudimentary, considering how easy it is to fool. Personally I would have expected target acquisition via heat and then target verification and tracking via laser and/or cameras (thus rendering flares obsolete).
Additionally accuracy of the guns, at least of the explosively propelled weapons, seems a bit off. This might be due to my inexperience with the game or some lack of understanding of the underlying physics, but I have been unable to produce a 120mm cannon with the characteristics of a modern 120mm tank gun (the best I have gotten is a cannon that produces the similar muzzle velocities as the regular cannon with the same caliber, length and shell weight, however the barrel wall is as at least as thick as the caliber and the accuracy is just above 4Km for a 10m² target. This is underwhelming, seeing as modern cannons have an effective range of about 4Km with significantly thinner barrels).
All in all, I would have expected more advanced systems in these areas (specifically accuracy, targeting and guidance) after 200 years. Especially accuracy and the way the aim of turrets wanders seems odd.