|
Post by psycho0222 on Apr 8, 2017 12:57:11 GMT
|
|
|
Post by psycho0222 on Apr 8, 2017 12:48:19 GMT
Here's my missile design, both nuke and RC is from ndeo : Basic formula: 1x10Mt+ nuke + many flaks in front , Pure pursuit for boost phase. After enter combat manually detonate the flak when missile is pointed at target, receive swiss chees/paste/whatever is left of the target
|
|
|
Post by psycho0222 on Apr 8, 2017 12:40:24 GMT
I guess when the projectile is travelling at relativistic speed the mass doesn't really matter 10.3 Mt nuke, 20x 200mg flak, 1Mn distance....
|
|
|
Post by psycho0222 on Apr 8, 2017 12:17:54 GMT
Distance doesn't even matter, just point and boom... Detonated 1Mn away and the target is instafragged Same nuke and distance, 11x100kg flak: Oh it is NUCLEAR SHAPED CHARGE!!!!!!! And again , can you give us the code??? Or are you using the one by ndeo ?First one is his missile, second one is his nuke in my NEFP missile. Nuke yield is the key. 5Mt 27×100kg flak 1Mn distance: Same setting but with 10.3Mt nuke
|
|
|
Post by psycho0222 on Apr 8, 2017 11:39:50 GMT
I've kinda overdone the nuclear brimstone missile design... It tore a ship in two when detonated 100Km away Distance doesn't even matter, just point and boom... Detonated 1Mn away and the target is instafragged Same nuke and distance, 11x100kg flak: The lighter 11x100kg version is enough to tear a 10m VC steel + 10m aramid fiber target in half...
|
|
|
Post by psycho0222 on Mar 27, 2017 1:03:57 GMT
|
|
|
Post by psycho0222 on Feb 14, 2017 0:01:05 GMT
My target ship with 46cm boron / 2cm UMWPHE and a extreme sloped layout can bounce this projectile consistently. But it's mass is over 200kt and costs a few Gc to build
|
|