Step 1: Import Silver Bullet, load on craft of choice Step 2: Set up Sandbox with craft of choice & target vessel (eg cargo station) Step 3: Launch Silver Bullet, deactivate flak bomb & nuke Step 4: Set up low speed intercept with target vessel Step 5: On intercept, use move command to turn silver bullet away from target vessel, accelerate until target vessel is moving away and Silver Bullet is pointing away from target Step 6: Pause, reactivate flak bomb and nuke, detonate them both Step 7: Observe Target Vessel magically disintegrating
Just detonate after launch, also the flak mass and materiel doesn't matter, tried 1kg UHMWPE flak and it still worked
More test results, all using 100x1kg Tungsten flak:imgur.com/a/Yvg1f This bug remained unknown for so long because everyone is using lightweight reflector materiel like boron or UHMWPE to save weight/firing in volleys/detonate at short range. And ndeo's Strategic NEFP packed all requirements into one missile
Did more testing on a superheavy target (10m VC Steelx2+10m Osmium), changing reflector composition on the same 9.79Mt nuke from DU to osmium results in more break ups, while using light materiel like UHMWPE produces no damage.
After browsing the design thread I tried out ndeo's Strategic NEFP. It vaporized both the target and my fps, so I decided to make a smaller version using the 10.3 Mt nuke from his missile.... And after numerous testing I found that a 10Mt+ high yield nuclear device with heavy reflector materiel can boost projectiles to relativistic speed and destroy any target instantly.
Basic formula: 1x10Mt+ nuke with heavy reflector materiel like DU/Osmium/Tungsten Rhenium + many flaks in front , Pure pursuit for boost phase.Launch one missile, manually detonate the flak when missile is pointed at target, receive swiss chees/paste/whatever is left of the target
Effect on a ship 1Mn away:
Using a 9.6 Mt nuke:
5 Mt nuke:
Close range test, cut through 10m VC steel + 10m aramid fiber like butter: