hast5250
New Member
Location: Nuking you from orbit.
Posts: 26
|
Post by hast5250 on Jan 27, 2017 17:56:49 GMT
that's really broken!
|
|
hast5250
New Member
Location: Nuking you from orbit.
Posts: 26
|
Post by hast5250 on Jan 27, 2017 14:59:54 GMT
Introducing the Octoflack coilgun! It may be a little broken, but it works a charm! It shoots these little guys, they tip the scales at 10 kg, the bomb itself weighs in at 7.9 kg. Attachments:
|
|
hast5250
New Member
Location: Nuking you from orbit.
Posts: 26
|
Post by hast5250 on Jan 26, 2017 22:32:34 GMT
I have made a gun that shoots 10 kg flak rounds, it shreds the gunship within seconds! Post screenshots please. Seeing is believing and way more interesting to. Anyone can make any claim. Pics are way better. Don't know how to.....
|
|
hast5250
New Member
Location: Nuking you from orbit.
Posts: 26
|
Post by hast5250 on Jan 26, 2017 13:48:27 GMT
Tried to increase the gun length, didn't work very well and not very mass efficient. I mined out the grain size because increasing it would actually be counterproductive. And I use TNT because Octogen is expensive as fuck. I can never get my gun to go above 5% ballistic efficiency anyway. But anyway, moving. With my new optimizing method of decreasing propellant weight while decreasing grain size and increasing the radius of the barrel, I got new improved and cheap hypervelocity guns. This gun is capable of firing 100 gram rounds at 3.2kmps, but I don't use it raw like, I use it with my 100 g flak payload and it went on to solo a stock fleet as it out-ranged them with its cannon. Here's the schematic. Of course, I UPSCALED that too and make this monster. Because I doubt there's any ship that can handle 1 kg flak payload. I think I will upscale that to 2 kg projectile because then I can start firing nuke with impunity but it's kinda getting very heavy for the cannon to work. Maybe putting them as non-turreted form to reduce the weight, after all they are made to kill at long range. Hmmm yes, I think I can also call this cannon series as hypervelocity sniper cannons. But the main reasons why I push for this is that to launch massive payload with effective speed, you often require coilgun firing metallic glass round which is INCREDIBLY expensive. So I make this gun to launch payload cheaply and accurately. Because these cannons seem to have rather insanely high accuracy. Awesomeness I have made a gun that shoots 10 kg flak rounds, it shreds the gunship within seconds!
|
|
hast5250
New Member
Location: Nuking you from orbit.
Posts: 26
|
Post by hast5250 on Jan 23, 2017 13:37:53 GMT
It should be possible to mount multiple barrels on a single turret, that way the guns fire in sequence, making up for reload time.
|
|
hast5250
New Member
Location: Nuking you from orbit.
Posts: 26
|
Post by hast5250 on Jan 20, 2017 17:36:38 GMT
Only if we can mod multiplayer... If it's about CoaDE 2, I would like to see a full-scale interstellar warfare (NOT with aliens!), with more black boxed, but plausible techs such as powerful NTRs, fusion drives or antimatter drives. Possible multiplayer features would mainly be a duel, with ships spawning in random relative velocity around random objects. Check your internet connection before performing any actions, and spamming objects can be a weapon of BSOD. Wait! all is not lost! Kerbal space program wos never intended to be multiplayer, but through modding, it has been made multiplayer!
|
|
hast5250
New Member
Location: Nuking you from orbit.
Posts: 26
|
Post by hast5250 on Jan 19, 2017 19:35:41 GMT
Well, it would be nice to have something integrated into the game where you can just select ships from the community, without having to manipulate the files and such.
|
|
hast5250
New Member
Location: Nuking you from orbit.
Posts: 26
|
OOPS
Jan 19, 2017 19:05:27 GMT
Post by hast5250 on Jan 19, 2017 19:05:27 GMT
Yeah... do you think they will make a DLC? like i don't know... Aliens?
|
|
hast5250
New Member
Location: Nuking you from orbit.
Posts: 26
|
Post by hast5250 on Jan 19, 2017 15:48:37 GMT
Qswitched, pls make multiplayer..... pleeease? It will make the game more profitable. And, more awesome!!
|
|
hast5250
New Member
Location: Nuking you from orbit.
Posts: 26
|
Post by hast5250 on Jan 16, 2017 18:29:43 GMT
Buy it. it is totally worth it.
|
|
hast5250
New Member
Location: Nuking you from orbit.
Posts: 26
|
Post by hast5250 on Jan 16, 2017 13:49:00 GMT
All hail the god of Dakka!
|
|
hast5250
New Member
Location: Nuking you from orbit.
Posts: 26
|
Post by hast5250 on Jan 12, 2017 17:46:23 GMT
When you use the orient order but then, "Oh no! the other ship is in the way! OH SHI-"
|
|
hast5250
New Member
Location: Nuking you from orbit.
Posts: 26
|
Post by hast5250 on Jan 9, 2017 18:01:39 GMT
COOL! well, I guess you could call X-ray lasers "Xraysers"
|
|
hast5250
New Member
Location: Nuking you from orbit.
Posts: 26
|
Post by hast5250 on Jan 9, 2017 17:57:31 GMT
What about frequency quintuplers! MOAR POWAR!!!!!! WE NEED 1 TW LAZORS!! GIVE US X-RAY LASERS AND GRASERS!!!! Grasers? What are those?
|
|
hast5250
New Member
Location: Nuking you from orbit.
Posts: 26
|
Post by hast5250 on Jan 9, 2017 17:43:27 GMT
Forumite: qswitched -sama, add Osmium as a thermocouple material so our ludicrously overclocked reactors that will meltdown in six months can POWER MAOR LAZORS!1!1 Qswitched: Sure. Forumite: qswitched -sama, let us stack frequency doublers so that our deathbeams become even better! Qswitched: Um. Okay. Forumite: qswitched -sama, let's combine the POWER OF OSMIUM and FREQUENCY QUADRUPLING for MAOR LASER POWER! Qswitched: *Sigh* What about frequency quintuplers! MOAR POWAR!!!!!! WE NEED 1 TW LAZORS!!
|
|