|
Post by AdmiralObvious on May 15, 2017 21:40:03 GMT
1. 200 missiles or drones allowed, per side of engagement (400 total) I think that could be increased to 800 total (between both sides). It's going to tank performance, but otherwise its still within bounds. Perhaps even more if only one side is using missiles. If we use unmodified AI, there should be no more than 50 missiles/drones in any engagement (save for drone fleet interceptions of missiles and vice versa) excepting launchers set for personal defense. I see no reason to have a limit.
|
|
|
Post by AdmiralObvious on May 15, 2017 7:07:57 GMT
Where did the crash happen? From what I can see, you need to fix all the railguns/coilguns to narrow down what the problem is.
I had a similar crash before I wiped my User Designs file, which fixed everything.
|
|
|
Post by AdmiralObvious on May 14, 2017 18:50:28 GMT
Yes, let's agree on 1 kt and 10 Mc with a completely unmodified game. At least for the first tournament. I'll start with a serious entry: It's a bare-bones drone carrier package: That launches 72 of these: this is nice but how would i load this in the game With codes. I'm skeptical of the design, super high DeltaV, but almost no acceleration. Depends on if we want transsolar combat or just orbital combat.
|
|
|
Post by AdmiralObvious on May 12, 2017 23:34:05 GMT
I'm excited about the idea of this tournament, because it would be an organized attempt to execute qswitched's experiment. Given that, I think the spirit of the rules of the tournament should be to reflect realism, within the compromising limits of AI behavior and computing power. So the decisions to make are: 1. How many missiles or drones should be allowed? I think microswarms are realistic, so this should be set as high as possible while still producing a reasonable frame rate. I think we would all like to see recordings, so 10 FPS might be a good minimum. The actual limit is then the highest number that the simulating computer can support. My little laptop tops out at around 300. Too many projectiles might also run up against this limit, but I don't see a simple way to create a rule for this. My PC can typically handle roughly 400-450 missiles before the FPS boggs down to a noticeably low level. When I try recording with OBS, that framerate is reduced even further, due to the way the recording software works. It still will record a white (windows whitewash frozen program) screen even if the game is hanging.
|
|
|
Post by AdmiralObvious on May 12, 2017 17:30:16 GMT
One thing I can't help but notice is that pretty much every submission had a significantly higher heat signature than the stock Hell fire does.
Not really a bad thing since it's mostly irrelevant, but still. Using drones as flares is a good idea though I suppose.
(P.S. Internet is dying apparently, this might get double/triple posted.)
|
|
|
Post by AdmiralObvious on May 11, 2017 17:30:55 GMT
I like the idea.
I'll offer to make my PC bear the load of this event if people wanted.
I can record everything too (I can't do live commentary though without a working mic though).
|
|
|
Post by AdmiralObvious on May 10, 2017 6:43:39 GMT
I remember my "rubber bullets" thread. Back when the game bugged due to either being "too slow" or " too wasteful" to be used without a yellow warning (I really don't like any of my stuff to have warnings on them).
Either way, a sufficiently fast, heavy rubber slug usually anhilates whipple shields, or in some cases penetrate fully depending on what it hits (I've had one core a Hiveship, front to back once).
More often though, the shot bounces off, and gives the target a HUGE torque against wherever the shot hit. I've accidentally killed the crews inside on several occasions by doing that.
|
|
|
Post by AdmiralObvious on May 10, 2017 1:48:33 GMT
Here's attempt #2. It doesn't look pretty, but it will get you there. Able to take under 6k passengers, for the price of 156,000 credits each, and reasonably plausible to escape the atmosphere. I have a weird feeling about that ship... It's like it wouldn't survive the aerodynamic forces or some sort. I thought most people here were KSP players ._. As the manufacturer of the ship, all warranties are void on exposure to air.
|
|
|
Post by AdmiralObvious on May 9, 2017 19:17:58 GMT
Here's attempt #2. It doesn't look pretty, but it will get you there. Able to take under 6k passengers, for the price of 156,000 credits each, and reasonably plausible to escape the atmosphere. CrewModule 1000 Crew Module
UsesCustomName false
CrewCapacity 1000
Decks 50
StructureMaterial Amorphous Carbon
ShellThickness_m 0.01
CombustionRocketModule 3.60 km/s Fluorine Methane Combustion Rocket
UsesCustomName false
Reaction Fluorine Methane
StoichiometricMixtureRatio 1
ThermalRocket
ChamberComposition Vanadium Chromium Steel
ThroatRadius_m 7.5
ChamberWallThickness_m 0.004
ChamberContractionRatio 3.5
NozzleExpansionRatio 15
NozzleExpansionAngle_degrees 15
RegenerativeCooling_Percent 1
Injector
Composition Aluminum
PumpRadius_m 7
RotationalSpeed_RPM 2.4
GimbalAngle_degrees 0
PropellantTankModule 100 kt Fluorine Tank
UsesCustomName false
Propellant Fluorine
StructureComposition Amorphous Carbon
ReactionMass_kg 1e+008
HeightToRadiusRatio 20
AdditionalArmorThickness_m 0
PropellantTankModule 10.0 kt Methane Drop Tank
UsesCustomName false
Propellant Methane
StructureComposition Amorphous Carbon
ReactionMass_kg 1e+007
HeightToRadiusRatio 20
AdditionalArmorThickness_m 0
External
ExplosiveBoltMass_kg 0.1
ExplosiveBoltComposition Cyclonite
RadioisotopeThermoelectricGeneratorModule 150 kW Radioisotope Thermoelectric Generator
UsesCustomName false
FuelPellet
Fuel Actinium-227
Mass_kg 400
Height_m 0.22
Thermocouple
PTypeComposition Tantalum
NTypeComposition Molybdenum
Length_m 0.01
ExitTemperature_K 970
Coolant Hydrogen
Turbopump
Composition Aluminum
PumpRadius_m 0.24
RotationalSpeed_RPM 110
RadiatorModule 4x40 Titanium Carbide Radiator
UsesCustomName false
Composition Titanium Carbide
PanelWidth_m 2
Height_m 40
Thickness_m 0.06
ArmorThickness_m 0.03
Panels 2
FrontTaper_radians 0
BackTaper_radians 0
SurfaceFinish Graphite
CraftBlueprint Article 2
Modules
1000 Crew Module 6 0 null 0
3.60 km/s Fluorine Methane Combustion Rocket 20 0 null 0
100 kt Fluorine Tank 4 0 null 0
10.0 kt Methane Drop Tank 4 81.757 null 0
25.0 m x 0 m Spacer 1 397.51 null 0
150 kW Radioisotope Thermoelectric Generator 20 198.75 null 0
4x40 Titanium Carbide Radiator 2 198.75 150 kW Radioisotope Thermoelectric Generator 0
100x20 Silicon Carbide Radiator 4 25.387 1000 Crew Module 0.78
Armor
ArmorLayers
Polyethylene 0.01 0 0 1 1
Amorphous Carbon 0.001 0.05 0 1 1
|
|
|
Post by AdmiralObvious on May 8, 2017 3:26:53 GMT
Here's my crack at it. 39.7 Mc, able to take 22 crew, and 78 passengers. Assuming the plastic shell doesn't fall apart or melt on exiting the atmosphere (it's coated in graphite to help) you should be able to get there with 110 m/s to spare. You don't need fancy pants nuclear rockets when the classic OH2 mix works completely fine. CombustionRocketModule 2.89 km/s LOX LH2 Gimballed Combustion Rocket
UsesCustomName false
Reaction LOX LH2
StoichiometricMixtureRatio 0.5
ThermalRocket
ChamberComposition Titanium
ThroatRadius_m 0.8
ChamberWallThickness_m 0.015
ChamberContractionRatio 2
NozzleExpansionRatio 30
NozzleExpansionAngle_degrees 25
RegenerativeCooling_Percent 0.01
Injector
Composition Aluminum
PumpRadius_m 1
RotationalSpeed_RPM 170
Gimbal
InnerRadius_m 1.6
ArmorComposition Amorphous Carbon
ArmorThickness_m 0.0099
MomentumWheels
Composition Calcium
RotationalSpeed_RPM 2900
GimbalAngle_degrees 5
PropellantTankModule 3.50 kt Hydrogen Tank
UsesCustomName false
Propellant Hydrogen
StructureComposition Boron
ReactionMass_kg 3.5e+006
HeightToRadiusRatio 10
AdditionalArmorThickness_m 0
PropellantTankModule 14.0 kt Oxygen Tank
UsesCustomName false
Propellant Oxygen
StructureComposition Boron
ReactionMass_kg 1.4e+007
HeightToRadiusRatio 6
AdditionalArmorThickness_m 0
CrewModule 100 Crew Module
UsesCustomName false
CrewCapacity 100
Decks 17
StructureMaterial Polyethylene
ShellThickness_m 0.018
RadioisotopeThermoelectricGeneratorModule 58.9 kW Radioisotope Thermoelectric Generator
UsesCustomName false
FuelPellet
Fuel Curium-242
Mass_kg 4
Height_m 0.04
Thermocouple
PTypeComposition Tantalum
NTypeComposition Tungsten
Length_m 0.003
ExitTemperature_K 1000
Coolant Sodium
Turbopump
Composition Copper
PumpRadius_m 0.02
RotationalSpeed_RPM 1
RadiatorModule 9x3 Calcium Radiator
UsesCustomName false
Composition Calcium
PanelWidth_m 1.5
Height_m 3
Thickness_m 0.1
ArmorThickness_m 0.001
Panels 6
FrontTaper_radians 0
BackTaper_radians 0
SurfaceFinish Boron
CraftBlueprint Orbiter
Modules
2.89 km/s LOX LH2 Gimballed Combustion Rocket 5 0 null 0
3.50 kt Hydrogen Tank 1 -0.5 null 0
14.0 kt Oxygen Tank 1 69.859 null 0
100 Crew Module 1 140.22 null 0
10.0 m x 0 m Spacer 1 171.89 null 0
58.9 kW Radioisotope Thermoelectric Generator 1 156.05 null 0
9x3 Calcium Radiator 2 140.22 100 Crew Module 0
2x1 Silicon Carbide Radiator 2 90.096 58.9 kW Radioisotope Thermoelectric Generator 0
Armor
ArmorLayers
Polyethylene 0.005 0 0 1 1
Graphite 0.001 0 0 1 1
Notice: That mass. True. But it's eco friendly... mostly. More so than the blood based variant I made, since that resource should be readily available right?
|
|
|
Post by AdmiralObvious on May 8, 2017 3:21:32 GMT
Here's my crack at it. 39.7 Mc, able to take 22 crew, and 78 passengers. Assuming the plastic shell doesn't fall apart or melt on exiting the atmosphere (it's coated in graphite to help) you should be able to get there with 110 m/s to spare. You don't need fancy pants nuclear rockets when the classic OH2 mix works completely fine. CombustionRocketModule 2.89 km/s LOX LH2 Gimballed Combustion Rocket
UsesCustomName false
Reaction LOX LH2
StoichiometricMixtureRatio 0.5
ThermalRocket
ChamberComposition Titanium
ThroatRadius_m 0.8
ChamberWallThickness_m 0.015
ChamberContractionRatio 2
NozzleExpansionRatio 30
NozzleExpansionAngle_degrees 25
RegenerativeCooling_Percent 0.01
Injector
Composition Aluminum
PumpRadius_m 1
RotationalSpeed_RPM 170
Gimbal
InnerRadius_m 1.6
ArmorComposition Amorphous Carbon
ArmorThickness_m 0.0099
MomentumWheels
Composition Calcium
RotationalSpeed_RPM 2900
GimbalAngle_degrees 5
PropellantTankModule 3.50 kt Hydrogen Tank
UsesCustomName false
Propellant Hydrogen
StructureComposition Boron
ReactionMass_kg 3.5e+006
HeightToRadiusRatio 10
AdditionalArmorThickness_m 0
PropellantTankModule 14.0 kt Oxygen Tank
UsesCustomName false
Propellant Oxygen
StructureComposition Boron
ReactionMass_kg 1.4e+007
HeightToRadiusRatio 6
AdditionalArmorThickness_m 0
CrewModule 100 Crew Module
UsesCustomName false
CrewCapacity 100
Decks 17
StructureMaterial Polyethylene
ShellThickness_m 0.018
RadioisotopeThermoelectricGeneratorModule 58.9 kW Radioisotope Thermoelectric Generator
UsesCustomName false
FuelPellet
Fuel Curium-242
Mass_kg 4
Height_m 0.04
Thermocouple
PTypeComposition Tantalum
NTypeComposition Tungsten
Length_m 0.003
ExitTemperature_K 1000
Coolant Sodium
Turbopump
Composition Copper
PumpRadius_m 0.02
RotationalSpeed_RPM 1
RadiatorModule 9x3 Calcium Radiator
UsesCustomName false
Composition Calcium
PanelWidth_m 1.5
Height_m 3
Thickness_m 0.1
ArmorThickness_m 0.001
Panels 6
FrontTaper_radians 0
BackTaper_radians 0
SurfaceFinish Boron
CraftBlueprint Orbiter
Modules
2.89 km/s LOX LH2 Gimballed Combustion Rocket 5 0 null 0
3.50 kt Hydrogen Tank 1 -0.5 null 0
14.0 kt Oxygen Tank 1 69.859 null 0
100 Crew Module 1 140.22 null 0
10.0 m x 0 m Spacer 1 171.89 null 0
58.9 kW Radioisotope Thermoelectric Generator 1 156.05 null 0
9x3 Calcium Radiator 2 140.22 100 Crew Module 0
2x1 Silicon Carbide Radiator 2 90.096 58.9 kW Radioisotope Thermoelectric Generator 0
Armor
ArmorLayers
Polyethylene 0.005 0 0 1 1
Graphite 0.001 0 0 1 1
|
|
|
Post by AdmiralObvious on May 6, 2017 18:36:21 GMT
I am using Amorphus Carbon for turrets I do as well, unless I use Diamond, which isn't too great against lasing, but it's very resistant to everything else.
|
|
|
Post by AdmiralObvious on May 4, 2017 6:38:31 GMT
I'm pretty sure I've made my stance on lower velocity weapons pretty clear in that I personally like them a lot. Especially in higher calibers.
Considering how cheap it is to make and use conventional guns, ramp up the mass of the shot a bit, and you've got some very reliable flak deflection systems, assuming you don't knock the missile out outright.
Railgun sandblasters, while good for a lot of things personally for me don't feel as good, or look quite as pretty as having 200 7mm machine guns (every one a different color) hitting missiles left and right roughly 20 km away from the ship.
|
|
|
Post by AdmiralObvious on May 3, 2017 19:54:23 GMT
Last I checked (read on Wikipedia) I'm pretty sure Aramid Fiber when oxidized a bit tends to lose its amazing balistic stopping properties after 2 to 3 months.
Not sure if it's as relavent as something like Flourine, but still.
|
|
|
Post by AdmiralObvious on May 3, 2017 1:21:59 GMT
I've been having a lot of trouble determining which fuels throttle well. Does anyone have any insight or suggestions? Throttle? Also, which flavor of rocket do you want?
|
|