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Post by calvin on Nov 5, 2016 20:33:22 GMT
One thing I noticed about your most recent episode (5?) is that it seemed like your main defense against drones was trying to shoot them down before they got to you, or by doing clever maneuvers that the AI had a hard time responding to.
My counter to both incoming drones and missiles was to launch a fleet of 5 stinger drones and 5 striker nuclear missiles in response to each enemy drone or missile fleet. From there, I tried to get as direct an encounter as possible. Once they did have the encounter and got into combat enemy missiles would detect the drones as an enemy fleet and then seek directly too them. Granted, this loses me 5 drones but nearly every missile in that fleet is going to blow itself up. I killed 20 and 30 size missile fleets with that trick. With enemy drones on the other hand they'd also detect my drones as a valid target and so they'd all start shooting at each-other. When the enemy drones got close enough or ran low on dV I'd let my missiles start homing and even 1 nuke was usually enough to kill the drones since they were clustered so close together.
I managed to finish the missile without ever getting my capital ships into combat directly. It was all long range missiles and drones. Granted, my fleet was 3 modified siloships with the armour stripped off, 25 stinger drones each, and then as many nukes as I could fit in.
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Post by calvin on Nov 1, 2016 3:36:07 GMT
Honestly, I'd be happy if there was a way to use missiles without needing to play a multi hour mission with 10min time steps because the AI keeps making minor course corrections. It's not like they burn a bunch of dV and now the missiles are clearly useless. Instead they make a very slight adjustment, and then I get to make a very slight adjudtment of my own on every missile salvo I've sent. And then I run the turn and we do it all again.
It's even worse if, like me, you use drones and missiles to counter incoming AI drones. So I'm not just adjusting 4 salvos for each enemy fleet, it's 4 per fleet and then another fleet per incoming enemy drone/missile wave.
The AI can do this all day but I can't. It also makes the lack of an in-mission save really annoying. I was a couple hours into a mission and had to quit and restart the entire thing over again because I had real life to do. Sometimes you can just leave it running but a quicksave would actually solve the problem.
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Post by calvin on Oct 30, 2016 7:31:37 GMT
Turning off the dodging toggle and coming in at a lower relative velocity managed to get it working.
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Post by calvin on Oct 29, 2016 3:56:14 GMT
I'm currently playing Predatory Opportunism, the first mission you have drones. Except the drones are doing almost nothing, sometimes literally nothing. And it's not like there's a quicksave option so I can figure out what the hell is going on so when they fail I get to redo the whole set of maneuvers to match the plane and get an intercept.
Here is my strategy: 1. Match orbital planes with the target 2. Match the target's orbit 3. Launch drones 4. Plot intercept for drones 5. Set drones to "broadside" though I've tried leaving this out since the drones fire forwards. Though it seems like despite being named "broadside" it actually works to keep the ship pointed in the right direction. 6. Target the enemy coilguns and unpause. 7. Watch with increasing frustration as the drones NEVER FIRE THEIR STUPID GUNS despite facing the target and being in range. Exactly one time they managed to start firing after they had passed the target but 90% of the shots missed horribly. 8. Set the drones' order to "nothing" so they stop spending deltaV and maybe I get another attempt at this before I get to restart the entire mission and do everything again. 9. Get even more mad when despite having no orders the drones decide it's time to burn their fuel and they all disable themselves. 10. Restart the entire mission and do it all again to try to figure out why the drones DON'T SHOOT THE GUNS POINTED AT THE ENEMIES IN RANGE.
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