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Post by RiftandRend on Dec 22, 2016 19:45:31 GMT
With the latest update you can now add 2 frequency doublers. Have fun getting 10 Tw lasing intensity.
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Post by RiftandRend on Dec 21, 2016 19:49:08 GMT
Colossal Carbon Tubes have most of the extreme properties of Carbon Nanotubes, but retain most of them when they are crushed into meshes. Additionally they have high conductivity and have incredibly low densities. I think they are worth considering for addition to the game. en.wikipedia.org/wiki/Colossal_carbon_tube(yes, I know wikipedia is not reputable but it's sources tend to be)
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Post by RiftandRend on Dec 19, 2016 3:04:00 GMT
Chlorine trifluoride ignites almost every known material and cannot be extinguished. It is far too dangerous to use in drones, as any tank rupture would lead to the carrier being totally destroyed.
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Post by RiftandRend on Dec 16, 2016 4:49:21 GMT
Could you show us the config of those explosives? I can't seem to get my own flak systems working.
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Post by RiftandRend on Dec 13, 2016 11:24:11 GMT
Isn't the assumption made that the proximity sensors are in the warhead?
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Post by RiftandRend on Dec 13, 2016 4:46:38 GMT
Lol, how well does your cell phone camera take a picture of a warship 1000km away? It's not like you need to take a detailed picture of something to detect it. A faint point of light will do. I mean, even your plain old Mk1 eyeball is able to detect flashes of light as faint as 5 photons and perhaps even a single photon that struck the retina. It's not something new either, it was known since the forties. So yes, an iphone camera, if used without the interference of the atmosphere can take a "photo" of the space station from 1Mm away, which will look like a dot, but it won't because it will fry. Electronics in space has to be insulated (to protect from sunlight) and cooled, so perhaps 1.1 kg may be overly generous. It's the fact that everything else can be made so small in comparison that I find hard to believe. P.S. By the way, for the same reason you don't need an array of Hubbles for your interplanetary vessel detection network and why a full-sky survey able to detect -20 magnitude light source can be done in four hours with today's technology. The guided shells are only active for about 9 seconds (10 kms and 90km range) so the cooling would only have to last that long.
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Post by RiftandRend on Dec 13, 2016 4:42:21 GMT
I just want an IR sensor and a microprocessor for my guided Coilgun projetiles. Its current mass is 1.14 Kg, and 1 Kg of that is guidance. That might make a good kinetic impactor, except the 'guided' part. That delta-v part... Not a problem. The Coilgun launches it at all the velocity it needs. An ethylene oxide chemical rocket provides 200m/s of Delta V for correction maneuvers to guarantee 100% accuracy. It works fine as is but could be so much better.
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Post by RiftandRend on Dec 11, 2016 7:35:15 GMT
I just want an IR sensor and a microprocessor for my guided Coilgun projetiles. Its current mass is 1.14 Kg, and 1 Kg of that is guidance.
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Post by RiftandRend on Dec 10, 2016 5:17:26 GMT
Why are remote control units so heavy? On my lighter guided projectiles they are 90% of the mass. Some sort of light control unit that only allows the Homing command would be a good fix.
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Post by RiftandRend on Dec 4, 2016 1:57:30 GMT
Add the materials to the core game files found inside it's steam directory. That totally solves material related bugs for me.
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Post by RiftandRend on Dec 2, 2016 4:11:55 GMT
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Post by RiftandRend on Nov 30, 2016 9:57:52 GMT
I have issues with my guns not firing their drones or missiles at extreme range even when I tell it to ignore range. I know the low velocity and poor accuracy stats are to blame, but I can't seem to fix it. Does adding a turret help? I'm trying to minimize mass, power and cost requirements because its a drone weapon. Adding a turret definitely helps. Even if it only traverses hundredths of degrees per second it will still help get a firing solution at range.
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Post by RiftandRend on Nov 27, 2016 9:09:01 GMT
Currently the minimum mass of control rods is 1 kg while the minimum mass of the radioactive fuel is 100 g. This makes miniaturizing nuclear reactors or nuclear thermal rockets difficult. The minimum mass of control rods should match that of the fuel.
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