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Post by Pttg on Jan 29, 2019 3:23:35 GMT
The hard part isn't making an AI that comes up with new stuff. The hard part is making a specific, achievable definition of "creativity."
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Post by Pttg on Jan 27, 2019 2:50:14 GMT
The AI was unable to respond to the basic strategy of using an air unit to harass workers. Its advantage was twitch reflexes, which allowed it to use its units far more effectively than a human possibly could. You could get the same result by letting a human write scripted behavior for the units.
It also could only play one map, and one faction, and only against that faction.
It's got a long way to go. It's certainly interesting, though.
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Post by Pttg on Jan 22, 2019 3:58:09 GMT
I'm mostly serious. I can't really find any evidence that Qswitched is working on anything other than his/her writing career, or maybe just got a day job.
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Post by Pttg on Jan 21, 2019 23:44:47 GMT
I get the feeling that the game is dead. Qswitched hasn't posted anything in six months.
I guess we're just... Players of a Dead Game.
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Post by Pttg on Jan 3, 2019 18:00:20 GMT
If you ignore travel and logistics, then medieval battles would take place between stationary castles.
CoaDE is designed to simulate space warfare, so your designs need to be able to perform adequately for space combat and at the same time be effective spacecraft.
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Post by Pttg on Dec 23, 2018 0:42:37 GMT
Laser energy output should probably be limited, as should reactor waste radiation. It would be kind of upsetting if nobody could target that completely "civilian" yacht that was irradiating everything outside of its shadow shield.
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Post by Pttg on Dec 7, 2018 2:11:37 GMT
Bonus, if the enemy gets within a few dozen km, the waste heat alone will melt them.
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Post by Pttg on Nov 28, 2018 19:57:04 GMT
Suppose you wanted to defend a position, but knew that the enemy would destroy your fleet with ease. Or maybe you don't even have a fleet, and want to deny the enemy access to your orbital domain.
One way to do so would be to launch super-chilled missiles that sit in space at background temperatures and await enemy detection. To launch them, build a nice hot missile bus that pushes the pre-chilled missiles off the deck in pairs. Rely on the bus being so hot and noisy that it's difficult to guess what the orbit and mass of the projectiles are.
Your missiles, in turn, just sit in space, orbiting your favorite rock and looking passively for heat sources. If a hot one gets too close to your rock and you aren't transmitting a "stand down" code, the missile automaticaly gives an enthusiastic hello to the visitor.
Yes, one space mine would be unlikely to survive, let alone harm the enemy. But 3000, coming from every orbital trajectory?
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Post by Pttg on Nov 22, 2018 1:50:16 GMT
I upped the limits and had fun making a multi-kiloton nuke.
No, the warhead itself weighed several thousand tons. The actual detonation would crash my computer.
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Post by Pttg on Nov 17, 2018 6:37:15 GMT
I'm going by the flywheels used in turrets. The tangential velocity of those things gets to be insane.I built a 25-cm turret and figured out the diameter of the flywheel from there. I then figured out the circumference and RPS when it was spinning at the highest safe speed.
Wasn't sure if it was a reasonable design but the high max speed suggested it might be possible.
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Post by Pttg on Nov 17, 2018 3:27:50 GMT
The stress of accellerating the projectile is diminished by using a series of wheels. Think of a pitching machine, not a trebuchet.
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Post by Pttg on Nov 17, 2018 2:15:50 GMT
So I noticed that a VCS flywheel can easily reach greater than 9km/s rotational velocity at the edge. Using a few dozen wheels at incrementally higher rotational velocities, we could have launchers that are effectively hypersonic pitching machines. The wheels themselves could store energy, meaning that a low-energy system could gradually build up speed which is then reduced when the projectile is accelerated.
Advantages: High speeds despite low power draw. Moderate material demands. Stable. Efficient.
Disadvantages: Mechanical complexity. Large size and high mass.
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Post by Pttg on Nov 17, 2018 1:13:14 GMT
DO NOT make radiators out of lithium or other very-low-temperature metals unless you want nuke flashes or flashlights to melt them off. Otherwise it makes good sense so far.
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Post by Pttg on Nov 16, 2018 23:53:33 GMT
You'll probably want a stuffed whipple backed up with a nice sturdy resitant layer, and finally a spalling-resistant layer on the very inside. I go for a nice carbon allotrope like Amorphous Carbon B/W spidersilk. For the whipple, magnesium is an excellent shield, especially stuffed with graphite areogel or, with some basic mods, expanded polystyrene.
Reflectivity is useless for laser armor. Go for stuff that eats up the energy. Nitrile rubber is a good choice.
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Post by Pttg on Nov 16, 2018 19:29:37 GMT
Considering that they appear able to manufacture arbitrary, uniform diamond objects of effectively any size, it's safe to say all sides in CoaDE have access to extremely advanced manufacturing technology and automation, both of which imply that they have at least modern computing systems.
While many of the weapon technologies the ships use seem archaic in comparison, keep in mind that almost all of human effort since the Great Mistake has been turned to making functional space habitats and lifting people off Earth. Weapons simply aren't useful for that, never mind the disdain that many survivors would have towards military expenses in the immediate aftermath of the hubritical destruction of Earth.
So we know that despite the small size of the habitat modules, they provide full electricity-to-biosphere life support, possibly minus food production. Water and air are fully recycled, there's some kind of cosmic ray protection, and people can sleep and otherwise remain sane despite having dozens of people in a orbital-velocity coffin.
That last one implies some kind of neat entertainment technology. I'm betting VR to let people really feel like they aren't less than two meters from the nearest wall at all times.
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