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Post by argonbalt on Feb 21, 2018 14:11:00 GMT
The main issue with this notion of mass vs cost optimisation is that all cost optimisation ships already shave off as much mass as possible. Rather i think the point that is more worthwhile and fun to play/test is dont shy away from experimental and crazy(albeit expensive) material design as it can yield interesting results. I for example once made a hundreds of millions of credits ship simply by wanting to use that one weird element that makes the armour green. I think the nice thing with cost optimisation is that fundamentally if you are testing ship AX10 vs ship BX1 and only mass is focused on it does not equal out very well. For me cost optimisation has been first and foremost always about how trying to specialise entire single ships to counter enemy fleets was fun but made for some Frankenstein bastardisation of any form of regulated ship doctrine. Instead say Ship B is 10$, this meant i could optimise 5 2$ versions of ship A and see how that works out.
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Post by argonbalt on Jan 30, 2018 4:05:44 GMT
I dont think i did, but i think when i was selecting the spam threads it was often the first thread on top, so i might have accidentally selected it when i was mass grabbing 20 threads at a time, trust me ironically i would not consciously object to more moderators, especially now
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Post by argonbalt on Jan 27, 2018 16:25:17 GMT
Damn just when i thought i had the pattern down, strangely where as the spambot has always made 80 posts previously, this time he only made 34
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Post by argonbalt on Jan 1, 2018 21:28:04 GMT
I can help with the coding portion if needed, as I have done level editing already. Also can help with testing and ship creation. Can't do writing though, and I may not have many ideas for overall level design other than simply having real interplanetary combat, with foes and/or freindlies at multiple locations. First off thanks to those who replied! Specifically to apophys and The Astronomer, thanks i think i will primarily ask you two as you are both pretty experienced with COADE in general and in regards to code. I will leave this thread up just for anyone else who might be interested and ill star a private message group a little while later today and give you guys a brief summary and overview of what i had finished and what i had in mind.
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Post by argonbalt on Dec 30, 2017 21:34:42 GMT
Hi all, a few months back in summer i started working on a Modded additional campaign. For the most part i can say that it was doable, the main issue was more so the work load, it simply was too much for me singularly to handle within the constraints of a hobby and with school and other occupations demanding time. That being said i did feel as though it was a worthwhile effort, i had a pretty interesting narrative and campaign mission scenarios planned out within the limitations of COADE's simulation(I even managed to get a working level). So this is more of enquiry if any others are interested in helping out, the main slow down was predominantly on writing the levels as my coding is not very fluent and while i understand orbital dynamics i don't breath it mathematically which hinders things somewhat. So mainly i would be looking for at least one other person to help out with writing the levels and then some general volunteers for difficulty tuning and testing for any latent bugs. I know Kerr might be interested and im putting this out for any others. I think its pretty clear that developing new content is the key to prolonging the COADE sims endurance, and if i had no other jobs and was perhaps more of a code monkey i would try to one man the project.
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Post by argonbalt on Nov 12, 2017 21:31:19 GMT
Here is a project i did heavily inspired by the recent Juno mission and Matterbeams excellent post series, namely his article Jupiter
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Post by argonbalt on Oct 27, 2017 2:44:51 GMT
fuck tv tropes, please flush all tv tropes pages down the toilette
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Post by argonbalt on Oct 21, 2017 17:39:35 GMT
Yeah arguably its something to do with how the USTA might be on the verge of launching extrasolar colonies, that and financial pressure building up internally in the RFP, after all the best thing to maintain order and allies with is a strong enemy, just look at the US after the USSR collapsed
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Post by argonbalt on Oct 21, 2017 16:54:25 GMT
One of the reason why RFP need to fight against USTA is because the USTA stopped selling volatiles to RFP. You call that peaceful? >Do you really believe everything the RFP says? Seriously though the RFP unilateral state control on media means that that might never have even happened, as i recall from a separate data-link(or it might be the same) the RFP was also concerned because the USTA was limiting their fissile supplies, which is outright insane because the majority of fissile elements in the outer system were trapped in the gas giants cores with their formation, what is there is likely lightly deposited on the moons or you can try your luck in the equally sparse asteroid belt. So the best fissile supplies would be on the inner rockier planets.
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Post by argonbalt on Oct 21, 2017 15:59:33 GMT
Come one, come all! Our good friend Cosmogator agrees with my suggestion for more world-building in the CoaDE universe, seeing how there is so much creative potential! And to inspire all of you potential lore-writers, here are some questions to help you get started: Let's get to writing, folks! Fill up the Infolinks!
Before school killed the time i needed to work on my mod, i had extrapolated on more of the background of the USTA, In essence i wanted to show the war from the other side, not really to say "Hey We were fighting the good guys the whole time!" more so along the lines of adding some depth and ambiguity. I wanted to re-frame the USTA as an America like superpower, specifically in the sense that it maintained a higher standard of living amongst its middle and upper classes. That by keeping things good In the outer system it used its populaces buying abilities to maintain hegemonic dominance. By leveraging a strong currency system and nicer living spaces it could force smaller secondary colonies into export based economies in order to sell resources and services to them over local demands(similar to Africa and South America in the modern day). I also wanted to write up on how unfettered capitalism, while hugely destructive and inefficient in the irreplaceable biosphere of earth, is ostensibly morality and ethically free in space to grow and peruse whatever pattern of development it desired, barring only the preservation of "pristine" environments or the degradation of specific manufacturing environments on certain worlds like Titan. To that end i wanted to portray the USTA's defeat as one that primarily came about from them not taking the initial RFP threat seriously and assuming that peaceful economic solutions would be the forthcoming solution. That due to their absolute position of dominance and prolonged decades of peace their society had slowly drifted away from ever even considering the deployment of their collective military might, similarly many decades of moon and asteroid based insurrection suppression had slowly but surely altered the inherent make up and military approaches of the USTA military. Likewise the opposition to the need for a military solution and the general success of a outer solar pax economica had additionally eroded the response and deployment time for such a war scenario. Also probably corruption and bureaucracy as well.
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Post by argonbalt on Oct 14, 2017 0:41:53 GMT
for what hull armour?
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Post by argonbalt on Sept 15, 2017 22:07:28 GMT
Yeah sorry with school in full force now i might be slow to react and dont have a ton of spare time, especially with how quickly they pop up, but if you flag em ill bag em
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Post by argonbalt on Jul 18, 2017 20:00:28 GMT
You know i was wondering why the Katori was such a piece of shit in world of warships, now i know!
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Post by argonbalt on Jul 12, 2017 2:58:07 GMT
If you dont mind this is pretty useful so im going to sticky it.
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Post by argonbalt on Jul 3, 2017 20:10:53 GMT
That "Gas ball" is the nuke. I tested it, and nukes seem to have no effect on fragments from flak warheads. all they do is soften armor before impact, increasing armor penetration. Also, you can phase the nuke through the armor as it exploades, allowing it to ignore all armor and cause massive internal damage. Hmm then why the general tightening as well? my flack clouds get a good deal denser and remain that way longer with the nuke than without it?
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