Im doing permanent IP bans, but using my insurmountable detective skills, judging from the fact several threads are in Cyrillic, the spam posters might very well be operating in an early Russian time zone when i am asleep.
I can help with the coding portion if needed, as I have done level editing already. Also can help with testing and ship creation.
Can't do writing though, and I may not have many ideas for overall level design other than simply having real interplanetary combat, with foes and/or freindlies at multiple locations.
First off thanks to those who replied! Specifically to apophys and The Astronomer, thanks i think i will primarily ask you two as you are both pretty experienced with COADE in general and in regards to code. I will leave this thread up just for anyone else who might be interested and ill star a private message group a little while later today and give you guys a brief summary and overview of what i had finished and what i had in mind.
Hi all, a few months back in summer i started working on a Modded additional campaign. For the most part i can say that it was doable, the main issue was more so the work load, it simply was too much for me singularly to handle within the constraints of a hobby and with school and other occupations demanding time. That being said i did feel as though it was a worthwhile effort, i had a pretty interesting narrative and campaign mission scenarios planned out within the limitations of COADE's simulation(I even managed to get a working level).
So this is more of enquiry if any others are interested in helping out, the main slow down was predominantly on writing the levels as my coding is not very fluent and while i understand orbital dynamics i don't breath it mathematically which hinders things somewhat. So mainly i would be looking for at least one other person to help out with writing the levels and then some general volunteers for difficulty tuning and testing for any latent bugs. I know OMGitsWTF might be interested and im putting this out for any others.
I think its pretty clear that developing new content is the key to prolonging the COADE sims endurance, and if i had no other jobs and was perhaps more of a code monkey i would try to one man the project.
Yeah arguably its something to do with how the USTA might be on the verge of launching extrasolar colonies, that and financial pressure building up internally in the RFP, after all the best thing to maintain order and allies with is a strong enemy, just look at the US after the USSR collapsed
One of the reason why RFP need to fight against USTA is because the USTA stopped selling volatiles to RFP. You call that peaceful?
>Do you really believe everything the RFP says? Seriously though the RFP unilateral state control on media means that that might never have even happened, as i recall from a separate data-link(or it might be the same) the RFP was also concerned because the USTA was limiting their fissile supplies, which is outright insane because the majority of fissile elements in the outer system were trapped in the gas giants cores with their formation, what is there is likely lightly deposited on the moons or you can try your luck in the equally sparse asteroid belt.
So the best fissile supplies would be on the inner rockier planets.
Come one, come all! Our good friend Cosmogator agrees with my suggestion for more world-building in the CoaDE universe, seeing how there is so much creative potential! And to inspire all of you potential lore-writers, here are some questions to help you get started:
Let's get to writing, folks! Fill up the Infolinks!
Before school killed the time i needed to work on my mod, i had extrapolated on more of the background of the USTA, In essence i wanted to show the war from the other side, not really to say "Hey We were fighting the good guys the whole time!" more so along the lines of adding some depth and ambiguity. I wanted to re-frame the USTA as an America like superpower, specifically in the sense that it maintained a higher standard of living amongst its middle and upper classes. That by keeping things good In the outer system it used its populaces buying abilities to maintain hegemonic dominance. By leveraging a strong currency system and nicer living spaces it could force smaller secondary colonies into export based economies in order to sell resources and services to them over local demands(similar to Africa and South America in the modern day). I also wanted to write up on how unfettered capitalism, while hugely destructive and inefficient in the irreplaceable biosphere of earth, is ostensibly morality and ethically free in space to grow and peruse whatever pattern of development it desired, barring only the preservation of "pristine" environments or the degradation of specific manufacturing environments on certain worlds like Titan.
To that end i wanted to portray the USTA's defeat as one that primarily came about from them not taking the initial RFP threat seriously and assuming that peaceful economic solutions would be the forthcoming solution. That due to their absolute position of dominance and prolonged decades of peace their society had slowly drifted away from ever even considering the deployment of their collective military might, similarly many decades of moon and asteroid based insurrection suppression had slowly but surely altered the inherent make up and military approaches of the USTA military. Likewise the opposition to the need for a military solution and the general success of a outer solar pax economica had additionally eroded the response and deployment time for such a war scenario. Also probably corruption and bureaucracy as well.
What are brimstone missiles? Working non-bug NEFPs?
Yup minus rad shield as for >That is not a nuke of course it isnt and this is a football on top of a couple pin pong balls Here is the same warhead minus nuke Also it clearly produces brimstone only ice cream cone effect also notice the hull of the ship, white hot flash and red flash sparks on one side, radiator is already thermally saturated and glowing on right while same radiator in shadow of ship is normal on left, hull also has no flash sparks on left
SO a ton of thanks to Zuthal for helping me get this working and lending me some of his designs, but man this blew me away. I was seriously amazed, this is as beautiful as some of my best abstract artwork, seriously! These Brimstone missiles are simply amazing to see in action!
Just freezing it as this moment in time, you can still see the little orange star of the nuke behind the flak cone, the last 60mm ciws cannon fire cutting through it, the flash burned hull being painted with incoming projectiles, the heavy shading. Really just amazingly awsome!