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Post by L5Resident on Sept 2, 2016 16:47:08 GMT
80kg/s out of a 3m caliber coilgun? I was expecting more. It seems like the dual tanks could be moved a bit further back to reduce cross-section a bit, although i don't know how much that would limit thruster gimbal range. Yeah, that coilgun wasn't great. I'm still learning the editor. And moving those tanks didn't change the cross-section, surprisingly. However, with the new update, I felt like that ship class needed a full redesign. So here's the new edition : The Scorpion-class gunship ! The main coilgun has been redone as well; it reloads a bit slower but is much cheaper, smaller and fires 10kg shells at 21km/s. I loved the huge armour damage of the 40kg shells, but in the end they just passed through the ship. The lighter shells are a lot more effective. Once ships get too close to use the coilgun, the ship turns around to present a thick armour plate and an 11mm railgun. And it's still quite cheap ! Those main engines are used as RCS I assume? That turnabout time must be ridiculous.
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Post by L5Resident on Aug 30, 2016 3:52:32 GMT
Anyone have massive Spinal mounted weapons on ships to show? I saw in the most recent trailer a 1200mm conventional cannon!
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Post by L5Resident on Aug 29, 2016 20:52:09 GMT
What kind of max efficiencies can you get with lasers and are FEL's in the game? I know that the US Navy has plans for a 1+ Megawatt output FEL with 10-20 Megawatts (5-10% efficiency) of power reserved for it.
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