Seriously great design and lore! I suppose the ships come from the Anglo-sphere given the RR powerplants? I would suppose for a more US centric design would include GE reactors, Lockmart fusion drives, General Atomics Drones/Railguns, etc
The setting I'm writing in uses a sort of hybrid system. Interstellar travel is accomplished using Visser non-rotating wormholes on branching space/time networks. I was originally setting myself a D/V budget of 3000km/sec but as I wrote I realized that this was actually pretty inadequate. The D/V budget is a matter of endurance. Ships like Morokweng need to be able to operate for cruises of many months with minimal support.
But for what do you need so much Dv for? You still have to replenish your food and other vital ressources every few months. Most of the time you won't cruise around at dozens to hudred kilometers per second in the system. Creating Stable orbits cost few dozens km/s at most. Though if you have wormholes nanotech should be advanced and cheap enough to generate p-B11 out of Seawater and borax at prices similar to tap water.
I mean having so much dV you can make a constant acceleration round trip from Earth to mars in 4 days or make it pluto in a couple of weeks.
1.36 km long. About 144 thousand tons. Roughly 914 meters across from the tips of her radiators. More carbon than steel in there by a very long shot. The Crater class Drone Tenders are the heavy hitters of the Systems commonwealth. You like?
Yes it's quite the ship! Could you post the design or the page with all the components listed?
Try validating files in Steam (right click > properties > local files). It will replace files under the steamapps directory that don't match the official build, but nothing under appdata (ie. designs & mods should be fine).
I've tried that too. I wonder if its related to the old NTR crash bug because this was after I was messing with them.
The game is now crashing on start for no apparent reason, any tips/help appreciated.
Any mods, user designs, or steam workshop items might be causing this?
Debug procedure is probably to backup everything elsewhere, remove it, and make sure it doesn't crash as the base game. Then start adding it back until you isolate which one is causing this. (Edit: I'd start removing the most recent ones only, and/or do a binary search rather than add one at a time.)
I thought I removed the user design that was causing the issue but it was still crashing. I want to try to avoid deleting everything with a reinstall.