Forum-based CDE Strategy game - Looking for Testers! May 25, 2017 21:01:18 GMT apophys, samchiu2000, and 2 more like this
Post by wazzledazzle on May 25, 2017 21:01:18 GMT
The idea behind ship mass for fuel calculation is that ships aren't launched with their internal delta-V reserve - that's their combat fuel. For travel, they are strapped to external tanks/engines. So a larger ship has a larger surface for mounting extra stages, giving it more range than a smaller ship.
The map scale can't really be changed, though, since it mostly represents real-world delta-V cost (with a few compromises).
Players can PM the game host to inform other players to ask for military access (right to pass by sectors or celestial bodies controlled by other players), use of fuel deposit controlled by other players, ceasefire and request for corporation (or making allies in another word), and even sharing of intelligences~
Also, I suggest to give each node a coordinate, so we can have a more clear idea of location of ship during transfer between celestial bodies~
Diplomacy - I was definitely counting on players communicating !
No need to go through the GM, though, players could PM each other directly for whatever alliance plans they have. But for balance reasons, I think that we should force any starting alliances to be declared at the start of the game (to avoid everyone ganging up on a single player).
Node coordinates - I'm not sure why those would be needed, since the nodes are just used for calculating fuel use and travel time. The only thing you need to know is when the ship is going to arrive, and when it is going to pass by a planet (since it could be intercepted). But I don't see why you need its specific location on a node since it can't be attacked there anyways.