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Post by qswitched on Jul 2, 2018 1:35:41 GMT
Hotfix 1.2.1.1 just went out which should fix this issue.
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Post by qswitched on Jul 2, 2018 0:55:39 GMT
@qswitched The change list date says it is for June 1st not July 1st. Is that a typo or from an older file? typo
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Post by qswitched on Jul 1, 2018 19:52:38 GMT
Can you please locate the crash logs? They can be found here: Windows: .../Users/[Username]/AppData/Roaming/CDE/Crashes/ Mac: .../[Username]/Library/Application Support/CDE/Crashes/
Also, are you using any Steam Workshop items?
And one more note, deleting the game files may cause Steam to redownload them from Steam cloud. To test if the game files are actually the issue, delete the file contents, but leave the blank file there. Game files are here: Windows: .../Users/[Username]/AppData/Roaming/CDE/ Mac: .../[Username]/Library/Application Support/CDE/
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Post by qswitched on Jul 1, 2018 19:45:05 GMT
***Patch 1.2.1.3*** New Strings
Color Hue_degrees Color Saturation Color Value Color Alpha LevelMessages Talker LevelMessages Message LevelMessages TutorialTag
Edited Strings
UploadToSteamSuccessful Message UploadToSteamFailed Message
***Patch 1.2.1*** New Strings
Campaign DefaultCampaign Value LevelEditor Campaigns Speakers Factions NewLevel NewCampaign NewSpeaker NewFaction NewFleet NewBody AddExistingBody CreateNewBody OpenLevel FanTranslators WatchEnding InstantAction Planets InterfaceSettings ShowDetailedDesignList CarrierModule AttachedAmmoBay TurretSubModule AttachmentCount ExtrudableTurretSubModule AttachmentCount ExtrudableSoloTurretSubModule InnerRadius_m ExtrudableSoloTurretSubModule Extruded ExtrudableSoloTurretSubModule ArmorComposition ExtrudableSoloTurretSubModule ArmorThickness_m ExtrudableSoloTurretSubModule ElectricActuators ExtrudableSoloTurretSubModule MomentumWheels Speaker Description Speaker Alliance StarterFleet ShipTypes StarterFleet ShipCount StarterFleet CustomOrbit StarterFleet FuelLossPercent StarterFleet AmmoLossPercent StarterFleet MissionCritical StarterFleet CanCustomize StarterFleet CivilianShipsOnly StarterFleet CanUseSpaceStations StarterFleet MissionStartFlag StarterFleet MissionEndFlag StarterFleet FlagsOnlyApplyToStations CustomObjective AllShipsWithFlagsHaveFuel CustomObjective OneFleetWithBothAStartAndEndFlag CustomObjective AllFlaggedEnemyShipsAreDisabled CutsceneMessage Talker CutsceneMessage Message LevelMessages Starting LevelMessages StartingTutorial LevelMessages NewTrajectoryTutorial LevelMessages EnterCombat LevelMessages EnterCombatTutorial LevelMessages GotIntoRangeTutorial LevelMessages EnemiesDamagedTutorial LevelMessages AlliesDamagedTutorial LevelMessages EnemiesLostModuleTutorial LevelMessages AlliesLostModuleTutorial LevelMessages MissionFailure LevelMessages MissionSuccess LevelMessages StartingCutscene LevelMessages PauseCombatForTutorialMessages LevelBadges TightDeltaVBudget LevelBadges HighGravitation LevelBadges OutOfPlaneManeuvering LevelBadges RetrogradeManeuvering LevelBadges TightTimeLimits LevelBadges TransferOrbits LevelBadges FleetCombat LevelBadges AggressiveEnemies LevelBadges PrecisionCombat Level Music Level Date_JulianYears Level TimeLimit_JulianDays Level Description Level ShortDescription Level PlayerAlliance Level AlliedAI Level EnemyAlliance Level AI Level AdditionalAlliances Level IsADefendLevel Level InstantCombat Level VictoryCondition Level RecommendedReading Level Badges Level Messages Level PreventDisablingHelp Campaign MainMenuMusic Faction AbbreviatedName Faction ShipPrefix Faction EnsignPaint Faction EnsignName Faction IconColor Faction Description Faction ShipNames Faction FlagShipNames CelestialBody Mass_kg CelestialBody Radius_km CelestialBody Radii_km CelestialBody CustomResourceName CelestialBody SurfaceTemperature_K CelestialBody Albedo CelestialBody SpectralType CelestialBody IsGasComposition CelestialBody Orbit CelestialBody Rotation CelestialBody RingSystem CelestialBody Atmosphere CelestialAtmosphere SurfacePressure_Pa CelestialAtmosphere Composition CelestialRotation AxialTilt_degrees CelestialRotation SiderealRotationPeriod_s CelestialRing StartRadius_km CelestialRing EndRadius_km CelestialRing UseDefaultTexture CelestialOrbit Elements OrbitalElements Epoch_JulianYears OrbitalElements SemiMajorAxis_km OrbitalElements Eccentricity OrbitalElements InclinationToRelativePlane_degrees OrbitalElements LongitudeOfAscendingNode_degrees OrbitalElements ArgumentOfPeriapsis_degrees OrbitalElements MeanAnomaly_degrees InstantAction Tooltip LevelEditor DeleteCampaign Tooltip LevelEditor MoveLevelUp Tooltip LevelEditor MoveLevelDown Tooltip LevelEditor CelestialBodyDropdown Tooltip LevelEditor AllianceDropdown Tooltip LevelEditor CreateNewBody Tooltip LevelEditor AddExistingBody Tooltip LevelEditor NewFleet Tooltip LevelEditor Delete Tooltip LevelEditor Locked Tooltip InterfaceSettings ShowDetailedDesignList Tooltip CarrierModule AttachedAmmoBay Tooltip TurretSubModule AttachmentCount Tooltip ExtrudableTurretSubModule AttachmentCount Tooltip ExtrudableSoloTurretSubModule InnerRadius_m Tooltip ExtrudableSoloTurretSubModule Extruded Tooltip ExtrudableSoloTurretSubModule ArmorComposition Tooltip ExtrudableSoloTurretSubModule ArmorThickness_m Tooltip ExtrudableSoloTurretSubModule ElectricActuators Tooltip ExtrudableSoloTurretSubModule MomentumWheels Tooltip Speaker Description Tooltip Speaker Alliance Tooltip StarterFleet ShipTypes Tooltip StarterFleet ShipCount Tooltip StarterFleet CustomOrbit Tooltip StarterFleet FuelLossPercent Tooltip StarterFleet AmmoLossPercent Tooltip StarterFleet MissionCritical Tooltip StarterFleet CanCustomize Tooltip StarterFleet CivilianShipsOnly Tooltip StarterFleet CanUseSpaceStations Tooltip StarterFleet MissionStartFlag Tooltip StarterFleet MissionEndFlag Tooltip StarterFleet FlagsOnlyApplyToStations Tooltip CustomObjective AllShipsWithFlagsHaveFuel Tooltip CustomObjective OneFleetWithBothAStartAndEndFlag Tooltip CustomObjective AllFlaggedEnemyShipsAreDisabled Tooltip CutsceneMessage Talker Tooltip CutsceneMessage Message Tooltip LevelMessages Starting Tooltip LevelMessages StartingTutorial Tooltip LevelMessages NewTrajectoryTutorial Tooltip LevelMessages EnterCombat Tooltip LevelMessages EnterCombatTutorial Tooltip LevelMessages GotIntoRangeTutorial Tooltip LevelMessages EnemiesDamagedTutorial Tooltip LevelMessages AlliesDamagedTutorial Tooltip LevelMessages EnemiesLostModuleTutorial Tooltip LevelMessages AlliesLostModuleTutorial Tooltip LevelMessages MissionFailure Tooltip LevelMessages MissionSuccess Tooltip LevelMessages StartingCutscene Tooltip LevelMessages PauseCombatForTutorialMessages Tooltip LevelBadges TightDeltaVBudget Tooltip LevelBadges HighGravitation Tooltip LevelBadges OutOfPlaneManeuvering Tooltip LevelBadges RetrogradeManeuvering Tooltip LevelBadges TightTimeLimits Tooltip LevelBadges TransferOrbits Tooltip LevelBadges FleetCombat Tooltip LevelBadges AggressiveEnemies Tooltip LevelBadges PrecisionCombat Tooltip Level Music Tooltip Level Date_JulianYears Tooltip Level TimeLimit_JulianDays Tooltip Level Description Tooltip Level ShortDescription Tooltip Level PlayerAlliance Tooltip Level AlliedAI Tooltip Level EnemyAlliance Tooltip Level AI Tooltip Level AdditionalAlliances Tooltip Level IsADefendLevel Tooltip Level InstantCombat Tooltip Level VictoryCondition Tooltip Level RecommendedReading Tooltip Level Badges Tooltip Level Messages Tooltip Level PreventDisablingHelp Tooltip Campaign MainMenuMusic Tooltip Faction AbbreviatedName Tooltip Faction ShipPrefix Tooltip Faction EnsignPaint Tooltip Faction EnsignName Tooltip Faction IconColor Tooltip Faction Description Tooltip Faction ShipNames Tooltip Faction FlagShipNames Tooltip CelestialBody Mass_kg Tooltip CelestialBody Radius_km Tooltip CelestialBody Radii_km Tooltip CelestialBody CustomResourceName Tooltip CelestialBody SurfaceTemperature_K Tooltip CelestialBody Albedo Tooltip CelestialBody SpectralType Tooltip CelestialBody IsGasComposition Tooltip CelestialBody Orbit Tooltip CelestialBody Rotation Tooltip CelestialBody RingSystem Tooltip CelestialBody Atmosphere Tooltip CelestialAtmosphere SurfacePressure_Pa Tooltip CelestialAtmosphere Composition Tooltip CelestialRotation AxialTilt_degrees Tooltip CelestialRotation SiderealRotationPeriod_s Tooltip CelestialRing StartRadius_km Tooltip CelestialRing EndRadius_km Tooltip CelestialRing UseDefaultTexture Tooltip CelestialOrbit Elements Tooltip OrbitalElements Epoch_JulianYears Tooltip OrbitalElements SemiMajorAxis_km Tooltip OrbitalElements Eccentricity Tooltip OrbitalElements InclinationToRelativePlane_degrees Tooltip OrbitalElements LongitudeOfAscendingNode_degrees Tooltip OrbitalElements ArgumentOfPeriapsis_degrees Tooltip OrbitalElements MeanAnomaly_degrees Tooltip ArmorShape Dodecagonal ModDesigns
Moved Strings (Removed but re-added in the previous list)
CelestialOrbit Elements OrbitalElements Epoch_JulianYears OrbitalElements SemiMajorAxis_km OrbitalElements Eccentricity OrbitalElements ArgumentOfPeriapsis_degrees OrbitalElements LongitudeOfAscendingNode_degrees OrbitalElements MeanAnomaly_degrees OrbitalElements InclinationToRelativePlane_degrees CelestialAtmosphere SurfacePressure_Pa CelestialAtmosphere Composition CelestialBody Mass_kg CelestialBody Radius_km CelestialBody Radii_km CelestialBody SurfaceTemperature_K CelestialBody Albedo CelestialBody SpectralType CelestialBody IsGasComposition CelestialBody Orbit CelestialBody Rotation CelestialBody RingSystem CelestialBody Atmosphere CelestialRotation AxialTilt_degrees CelestialRotation SiderealRotationPeriod_s
Modified Strings (All Typos)
Level1Tutorial12 Level1Tutorial29 Level A Small Diversion Description Level Orbital Fallout Description Level Lagrange Point Graveyard Description Level The Interamnian Incident Description Level Main Belt Extraction Description Faction Nippon Prime Description Concept Orbital Perturbation Description Concept Stationkeeping Description Concept Hohmann Transfer Description Concept Synodic Period Description Concept Mass Ratio Description Concept Scale in Space Description Concept Invasion Propellant Staging Description Concept Orbital Evasion Description Concept Defensive Combat Description Concept Drones and Missiles Description Concept Boarding Combat Description Concept Spacecraft Scalability Description Concept Spacecraft Armor Description Concept Radiator Description Concept Crew Description Concept Radiation Shield Description Concept Refueler Description Concept Flare Description Concept Material Properties : Mechanical Description Spacecraft EngagingCrafts CraftsAreOutOfDeltaV CantBroadsideNoWeapons FleetCombatBadge VerboseTooltip RefuelerUI Extract Tooltip AllEnemiesDisabled Tooltip RemoteControlUI DistributeHoming Tooltip GameGraphicsSettings Textures Tooltip LightingSettings ShadowMapQuality Tooltip RefuelerModule HoseLength_m Tooltip DesignMessage ShipDesignHasPayloadAndCrew Text DesignMessage ShipDesignCantRoll ExtraInfo BriefingSubject AlliedCrafts BriefingSubject EnemyCrafts
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Post by qswitched on Jul 1, 2018 19:44:50 GMT
To assist fan translators of the game, I've made this thread to keep track of all differences in the language file between each patch. Below are all the string keys that have been added, changed, or removed/moved. In addition, for manual changes, I've attached the English language file for each patch here.
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Post by qswitched on Jul 1, 2018 18:55:24 GMT
Highlights
- Fully Featured Level Editor
- Flattened Ship Armor "Wedge" Shape
- Multibarrel Guns and Preloaded Guns
- Multiengine Gimbals
- Better ship space efficiency
- Sandbox Instant Action
- Pre-aimed guns in combat
- Many, many bug fixes
Full Changelist 1.2.1 (7/1/2017) - Level Editor --- Levels, factions, celestial bodies can all be edited and put together into a single campaign, which can be exported to Steam Workshop and played by other players. --- Existing celestial bodies and factions can be reused, or new ones can be created. --- Can customize celestial bodies' ring textures, body textures, body model, or can create new bodies which reuse core game textures, models, etc. - Design --- Wedge Ships - Ship armor aspect ratio can be modified to yield flattened ship shapes. Only for non-cylindrical armor. --- Multibarrel Guns - Projectile weapons can have many guns per turret, which can distribute heat and provide scatter fire patterns. --- Preloaded Cannons - Conventional cannons have all munitions preloaded now, so with multiple barrels, can act as a turreted blast launcher. --- Multiengine Gimbals - Engines can be stacked many to a single gimbal. This allows very dense rockets, and much higher thrust per area. --- Space Efficient Attaching Modules - Attached modules fit better. For example, with two propellant tanks side by side, weapons use the space above and below better than side to side with the tanks. --- Dodecagonal Cross Section - Twelve sided ship armor, which functions as angular but near-circular armor. - Gameplay --- Instant Action - New option in Sandbox which starts both fleets out in combat at their max weapon range. --- Can now use missiles or drones directly in Sandbox. --- Guns start combat already aimed at their target. Very useful for large, slow-turning guns. --- Some AIs have the option to ignore range for launchers. - UI --- Mod Designs, User Designs, and Core Designs are split apart in lists for easier reading. --- Option to watch the ending from the briefing menu if you've beaten the game (due to a bug that may have disabled the ending previously). - Mods --- Can switch between campaigns in game. --- Exposed more properties in Limits.txt, including the total number of armor layers allowed. --- Mod resources and Steam Workshop Items with now have priority over default resources with the same name, including Audio, Textures, Models, and Fonts. --- Steam Workshop - All resource files can be read in from Steam Workshop, including font files, so language conversions can be loaded from Steam Workshop without any extra steps (if it has the font files). - Other --- Countless bug fixes, including missiles exploding as soon as they launch, Blast Launcher being able to reload, incorrect armor mass with partial armor, numerous typos, some material property fixes, ending not playing properly, Saturn's rings rendered wrong, and many, many more. --- Countless crash fixes.
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Post by qswitched on Jul 1, 2018 18:44:54 GMT
Unless, qswitched , would it be easy enough to just make every game file replaceable by mods directory counterparts? Yeah, about that - what seems to be a new, custom campaign (named Insurrection) appeared today on the Workshop, but it isn't parseable by the current version of CoaDE and has no description. Oops, that was just a test for the next patch, will remove that shortly. But yes, in the next patch, all core resource files (textures, audio, fonts, models) can be overwritten by mod files or Steam Workshop Items.
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Post by qswitched on Feb 6, 2018 22:10:09 GMT
Have you tried disabling fullscreen or altering graphical settings?
Preferences are found here on a Mac: .../[Username]/Library/Application Support/CDE/Preferences.txt
If the folder does not exist, go ahead and make it and then place this preferences file in it (this is the default preferences but with fullscreen disabled):
Preferences MainOptions Interface Language English GameTheme Default VerboseTooltips true InvertMouseRotation false ShowCelestialGridWhenRotating true LockCameraToPlane false ProjectOrbitsOnToSelectedPlane false ProjectTrajectoryOnToReferenceFrame false ShowLagrangePoints false UseMouseDragForThrustManipulation false UseMultiaxialThrustManipulation false ShowDetailedDesignList false Gameplay PauseCombatAtStart true ShowCombatNotifications true ShipsMarqueeSelect false ModuleAdvancedOptionsOpen false Audio MasterVolume_Percent 1 MusicVolume_Percent 1 InterfaceVolume_Percent 1 EffectsVolume_Percent 1 Graphics Fullscreen false ScreenScaling_Percent 1 VSync true Brightness_Percent 1 FieldOfView_degrees 50 Textures ArmorTextureQuality Medium ParallaxOcclusionMapQuality Medium TextureSelfShadowingQuality Medium Lighting ShadowMapQuality Medium RadiatorLighting true BounceLighting true PostProcessing Antialiasing true BloomAmount 3 DrawDiffractionSpikes true RenderDiffractionShimmer true DisableCustomCursor false
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Post by qswitched on Feb 2, 2018 18:52:18 GMT
Please post your system specs, operating system version, processor, and graphics card.
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Post by qswitched on Jan 24, 2018 0:19:31 GMT
Not sure how they've lost their old IDs, but if you edit the file manually and right after the "CraftBlueprint xxxxxxxx" line, add the line:
SteamWorkshopID ###
with ### being the id of the item from the url (1117713418 or 1250982220) and reupload them, they should upload to the same entry.
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Post by qswitched on Dec 21, 2017 16:01:49 GMT
Fixed in 1.2.0.2.
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Post by qswitched on Dec 21, 2017 16:01:25 GMT
Fixed in 1.2.0.2.
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Post by qswitched on Dec 19, 2017 14:18:54 GMT
Hotfix 1.2.0.1 fixes this now. You may need to restart Steam to see the change.
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Post by qswitched on Dec 19, 2017 11:48:52 GMT
Thanks for catching this. I'll have a hotfix out tomorrow.
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Post by qswitched on Dec 19, 2017 7:25:36 GMT
At long last, here it is:
Highlights
- Foreign Language Support
- Form Fitting Ship Armor
- Polygonal Ship Armor
- Modules Can Now Stack Around Each Other
- Fuse Modules
- Material/Module/Ship Sortable Grid View
- Graphics: Ship Shadows
Full Changelist 1.2.0 (12/18/2017) - Foreign Language Support --- Non-English languages are now supported, and fan-made translations can be imported. A fan-made Chinese translation is in the works. --- A language file with all strings can be imported, as can language specific images (such as the main logo), and font files. - Ship Design --- Form fitting, concave armor is allowed on ships. Concave armor has a smaller cross section and can sometimes save mass, but also can suffer from multiple bullet ricochets. --- Polygonal cross section armor for ships allowed, such as triangular, hexagonal, and so on. --- Spinal modules can be pushed inwards or outwards, allowing setups such as propellant tanks around crew modules. --- Front and back facing attached modules also can be pushed inwards or outwards, allowing setups such as frontal guns stacked with different frontal guns. --- Ship armor can be radially rotated about the ship (you can now edit the start and end percent for each radial span). --- Radiation shielding is more properly calculated. --- Weapon firing arcs can be limited by ship armor now. Ship design warns of these cases. - Module Design --- Added Fuse modules, which are tiny modules which can trigger Ordnances or Engines after a set amount of time. Allows for time-delayed flares or timed explosives, or for launching dumbfire missiles (with optional timers). --- Reduced Remote Control size. - UI --- Materials, modules, and spacecrafts are all listed in a grid view when choosing them. The grid organizes items by mass, cost, and every other property, each of which can be toggled or sorted. --- Ship and Module Design menus can be toggled to a grid view rather than the default list view. --- Can enter degrees into radians sliders. - Graphics Updates --- Spacecrafts cast shadows on themselves and each other in combat and design. --- Many stock spacecrafts are updated to have form fitting armor and sloped nose cones. Some have polygonal cross sections now. --- Radiators are animated in module design. Engines bells and gun barrels too. - Mods --- Exposed ship armor limits in Limits.txt. - Other --- Renamed weapon Payloads to Ordnances to prevent confusion with ship Payloads. --- Numerous bug and crash fixes. Notable bugs include: Temporal Burn Dragger no longer deletes previous burns, dozens of small material and chemical reaction tweaks, radiators start out cooler in combat if you have more than enough, ship design no longer stacks heat and power incorrectly.
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